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That's basically it, but it seems to scale with just the stats Sorcerers use, which could change up the sorcery meta
tl;dr: Unless you always have the WA turned on, you are wasting valuable time preparing for melee in a build that focuses (primarily) on ranged attacks.
Maybe a catalyst mode? Can't wait 1 week anymore T_T
Also, what's day Steam is announcing to you guys? To me is March 27th
For me the 28th. It's still the same old story. The release is set for the 'murican (east coast) timezone so you will get it on the 27th at around 6/7pm while we in Europe (central) will get it the 28th at midnight (UK at 11pm).
The new DLC weapon I don't know anything about, because I refurse to watch videos about DLC, but even if what OP says it's true, I agree that this sword isn't gonna be meta for sorcerers. Depending on what catalist you use for flashsword it can have bigger range or can confuse enemies like using a weapon catalist like heyzel pick. Flashsword will always be a good spell, and nothing can change that fact.
Bigger range-> easier to parry though coz you need to parry a staff, not a flashhword.
I is sorry hat skeletron. I make change now. Hope u not be mad
smite mee if u muste but don't takle my miencreft diamond swooord pls
That, and the range as a dagger will be abysmal. It's best use would be to pressure players trying to get close with its fast attack speed and quite useful WA R2s.
-Probably will have worse damage than farron flashsword, because split damage.
-Less range too, catalyst vs dagger length.
-Weapon doesn't have spellbuff, wich means you can't use it to cast spells. You need to keep changing between 1h-2h for light saber and cast.
-Like Friede's scythe, you need to keep pressing the button then R1/R2, this means no dash/roll attacks unlike farron flashsword. Unless you use the standard dagger attacks, making you lose the range of the light saber.
-Lightsaber mode makes you walk too, making it pretty much useless considering the super passive playstyle most people use in pvp.