DARK SOULS™ III

DARK SOULS™ III

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RZero Mar 11, 2017 @ 3:15pm
[its_happening.gif] Demon's Souls on PC!
RPCS3 devs finally managed to get the game working on their emulator!

https://www.youtube.com/watch?v=PI7nRkq9CEo


Full story: https://rpcs3.net/blog/2017/03/11/des/
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Showing 1-3 of 3 comments
RZero Mar 11, 2017 @ 3:15pm 
Perfomance & know problems:

- The game is very demanding of resources, and while Ryzen @ 4 ghz or 6 cores of Haswell-E can run some areas of the game at 30 fps, it can also drop down to as little as 10 fps in big open areas such as in front of The Boletarian Castle. One really wants a stable 30 fps (native frame rate, maybe someone will mod it to 60 fps), and preferably also on “normal” CPU’s. But there are both short and long term plans to improve performance, for example by making the LLVM recompiler not crash in this game.

- The player character shadow is missing, and there are other minor graphical bugs here and there.

- The sound is a bit unstable. It can work fine for a while, but after some 5-10 minutes it can suddenly stop. There are also problems where sound effects are repeated before they are finished or they sound very loud and strange.

- The game can randomly get stuck on loading screens. Not critical as it auto-saves continuously.
Major Tom Mar 11, 2017 @ 3:53pm 
I love how the comments are full of people laughing at the framerate. They have no idea how difficult it really is to successfully emulate a console, especially one like the PS3.

It's only the beginning.
Erebus Mar 11, 2017 @ 4:19pm 
Originally posted by tim cloud:
I love how the comments are full of people laughing at the framerate. They have no idea how difficult it really is to successfully emulate a console, especially one like the PS3.

It's only the beginning.
Not like the performance on the PS3 itself for FromSoft games are anything to write home about... :gaper:
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Date Posted: Mar 11, 2017 @ 3:15pm
Posts: 3