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翻訳の問題を報告
True but just buffing armor won't work alone.
Buffing armor appropiate to their weight is not what the game needs. You would only get a handful of armor to select. Since everyone will pick the best armor to stay below 70%. Anything else is more or less a fun build: Fat roll Havel or zero defense Master's Attire.
Armor rework needs to be adjusted to more game mechanics else it's useless. And, sadly, DS3 game mechanics aren't well fleshed out
No it's not!
0%-70% has the same regen. Only more than 70% give a regen penality.
Source:
http://darksouls3.wiki.fextralife.com/stamina
http://darksouls3.wiki.fextralife.com/Equipment+Load
DS2 had that mechanic as long as you are below 50% (or 40% dunno) you regen gets a boost
DS1 and DS2 havel's ring give you +50% equip load.
at DS3 it gives you only +18% and with ring of valor +7% = 25% using two slots !
do you still think it is generous? .-.
it's just that armor is simply a useless aspect in this game and for the sake seeing some variety like some heavy armor tank builds rather than all light armor dodging builds
My point being is that in PvE (Remember, PvP is not the only aspect in the game), armor would absolutely cheese the game if it got buffed, since not only are you tanky, you're likely ninja speedy with high roll invuln. frames, as well.
People always talk like everyone was only meaning pvp, but in PVE its no better. Wearing armour is not helpful and rolling is a different broken mechanic that should be adjusted rather than not fixing other mechanics because they might be cheese thanks to the other broken mechanic.
Rolling already lets you cheese and armour currently makes near 0 difference but costs you to use. We just want it to make some difference and be worth what is invested.