DARK SOULS™ III

DARK SOULS™ III

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Armor needs buffed so badly.
Gonna make this short. The armor in DS3 and not jsut heavy armor but armor in general needs buffed ssssssssooooooooo badly to actually act like armor.

Like I been playing DS2 again and all that fun stuff and my character was wearing the Steel Armor and it jsut felt so right to be able to take a onslaught of enemies attacks and only lose half health. Why ? Cause the all of the Steel armor was +10 with the rings that boost defense too so rocking like 1000+ physical defense.

That is how a armor system should work and went back to DS3 and forgot DS3 armor system sucks horribly because that flat defense that the previous 2 games had got replaced by absorption which as most know sucks like just sucks sucks harder than a dark wraith.

Why absorption sucks ? Well starters highest I ever seen it go is like 43 or 46 and that's while wearing the Havel set while also wearing fire stoneplate ring +2 and as most info on how absorption works it only help with "heavy attacks". Wow your able to survive a bosses combo attack with 10 HP left good luck trying to roll to safety in that Havel set.

This isn't a "bring poise back" thread as most armor threads are about but just to simply get rid of that stupid absorption armor provides and jsut put a flat value back in just so their is a point to different armor types besides fashion souls. Like if I am wearing a suit of armor litterally made out of a mountain i wanna be able to take more than 5 or 6 hits with out dieing.
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Merilirem の投稿を引用:
Raidden の投稿を引用:
i find it silly that if i use heavy armor, and try taking advantage of hyper armor, someone with light to no armor can out dps me even still if we trade blows using similar weapons
Indeed, at the very least your armour should even the field so your both hitting the same but its not even close. What you sacrifice for armour is just too much considering what you get is poise and 1 more hit worth of health.

Bourbon Kid の投稿を引用:
It's true DS3 armor is more fashion than purpose.

But "simply" buffing/reworking just armor won't work. Other mechanics need a rework also. What's the reason wearing equal/less or more than 30% burden? IFrames are still the same expect for a long or mid roll. Will stamina regen faster with light burden? will dex dmg scale with lighter burden as Str defense will scale with heavier armor?

I don't need the upgrade system like in previous Souls but a proper armor system like in previous Souls would be great
It will work for the purpose of making armour viable. It will not solve all problems of course, but armour already has a stamina aspect to using it and while some tweaks to rolls would be nice we can live without them.

Armour needs to defend more, this is the least it needs and it would fix the armours main issue as much as they fixed the poise issue. The poise issue is fixed, its not perfect but it works and has value. We just want armour to be atleast this useful.

We all want more in depth mechanics. I mean i want to be able to infuse all weapons and armour with various things to give me passive restoration or other buffs like some gear gives. To be able to make buff crystal weapons and infuse my staff for bonus damage or faster cast and fp regen.

We want alot of things, but at its core from armour we can all agree that is "simply" needs a buff of some kind.

True but just buffing armor won't work alone.
Buffing armor appropiate to their weight is not what the game needs. You would only get a handful of armor to select. Since everyone will pick the best armor to stay below 70%. Anything else is more or less a fun build: Fat roll Havel or zero defense Master's Attire.

Armor rework needs to be adjusted to more game mechanics else it's useless. And, sadly, DS3 game mechanics aren't well fleshed out
Arazeth の投稿を引用:
Bourbon Kid の投稿を引用:
It's true DS3 armor is more fashion than purpose.

But "simply" buffing/reworking just armor won't work. Other mechanics need a rework also. What's the reason wearing equal/less or more than 30% burden? IFrames are still the same expect for a long or mid roll. Will stamina regen faster with light burden? will dex dmg scale with lighter burden as Str defense will scale with heavier armor?

I don't need the upgrade system like in previous Souls but a proper armor system like in previous Souls would be great
Actually stamina regen is higher with under 30% burden, just saying...

No it's not!
0%-70% has the same regen. Only more than 70% give a regen penality.
Source:
http://darksouls3.wiki.fextralife.com/stamina
http://darksouls3.wiki.fextralife.com/Equipment+Load

DS2 had that mechanic as long as you are below 50% (or 40% dunno) you regen gets a boost
Ari 2017年3月7日 3時03分 
Bourbon Kid の投稿を引用:
No it's not!
0%-70% has the same regen. Only more than 70% give a regen penality.
Source:
http://darksouls3.wiki.fextralife.com/stamina
http://darksouls3.wiki.fextralife.com/Equipment+Load

DS2 had that mechanic as long as you are below 50% (or 40% dunno) you regen gets a boost
I knew I remembered it wrong with that, but at least I was right with slower rate above 70%.
DS3 ... where a naked dude with a greathammer trade hits with you and you are the one who staggers! =D
Liam の投稿を引用:
Ds1 rolls (but the fat roll threshold being maybe 60 percent rather than 70 since it's so generous in this game) with DS2 poise would be nice.

That way we wouldn't get people with Havel's spamming Dex weapons but poise strong manz still have a chance
if you think about the havel's ring is not even close to generous.

DS1 and DS2 havel's ring give you +50% equip load.

at DS3 it gives you only +18% and with ring of valor +7% = 25% using two slots !

do you still think it is generous? .-.
I still like DS1's armour handling the best. DS2 probably had the best weapon handling though and redoing poise was fine since i honestly didn't notice the DS2 poise change.
|B4ST4RDS| Finn ™ の投稿を引用:
Liam の投稿を引用:
Ds1 rolls (but the fat roll threshold being maybe 60 percent rather than 70 since it's so generous in this game) with DS2 poise would be nice.

That way we wouldn't get people with Havel's spamming Dex weapons but poise strong manz still have a chance
if you think about the havel's ring is not even close to generous.

DS1 and DS2 havel's ring give you +50% equip load.

at DS3 it gives you only +18% and with ring of valor +7% = 25% using two slots !

do you still think it is generous? .-.
yes and infact vitality is even less generous with 1 point of equip load per level
Got gud on dodge maybe ?!
SPIDER の投稿を引用:
Got gud on dodge maybe ?!
that isn't the matter, we are not complaining about dodging bieng too hard
it's just that armor is simply a useless aspect in this game and for the sake seeing some variety like some heavy armor tank builds rather than all light armor dodging builds
Liam の投稿を引用:
Ds1 rolls (but the fat roll threshold being maybe 60 percent rather than 70 since it's so generous in this game) with DS2 poise would be nice.

That way we wouldn't get people with Havel's spamming Dex weapons but poise strong manz still have a chance
No please, it's already hard enough to wear a decent armor and heavy weapon while beeing under 70%... Also havel's ring equivalent in ds2 gave a 10% up to 20% increase, not 50%, dark souls 1 was the only that did that and it was pretty op.
最近の変更はAryendが行いました; 2017年3月7日 5時17分
Forest の投稿を引用:
Gonna make this short.
.
.
.
Thank god you didn't made it long... Generations will perish before seen the end of your post.
最近の変更はIcelusが行いました; 2017年3月7日 5時37分
Hard to say if DS3 would be better with stronger armor. The reason is simply the pacing; DS3 sacrifices slow defensive playstyles for faster aggressive styles by making it a lot more like Bloodborne than like Dark Souls. It's why there's more of a distinction with dex and faster weapon builds compared to the performance of slower builds.

My point being is that in PvE (Remember, PvP is not the only aspect in the game), armor would absolutely cheese the game if it got buffed, since not only are you tanky, you're likely ninja speedy with high roll invuln. frames, as well.
Sassy の投稿を引用:
Hard to say if DS3 would be better with stronger armor. The reason is simply the pacing; DS3 sacrifices slow defensive playstyles for faster aggressive styles by making it a lot more like Bloodborne than like Dark Souls. It's why there's more of a distinction with dex and faster weapon builds compared to the performance of slower builds.

My point being is that in PvE (Remember, PvP is not the only aspect in the game), armor would absolutely cheese the game if it got buffed, since not only are you tanky, you're likely ninja speedy with high roll invuln. frames, as well.
It takes stat investments to use it while keeping rolls. Its not like you can just cheese with it for no cost.

People always talk like everyone was only meaning pvp, but in PVE its no better. Wearing armour is not helpful and rolling is a different broken mechanic that should be adjusted rather than not fixing other mechanics because they might be cheese thanks to the other broken mechanic.

Rolling already lets you cheese and armour currently makes near 0 difference but costs you to use. We just want it to make some difference and be worth what is invested.
HOW DO U LEVEL IN DARK SOULS 3
deathnite2000 の投稿を引用:
HOW DO U LEVEL IN DARK SOULS 3
talk to the waifu in the firelink shrine
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投稿日: 2017年3月6日 17時25分
投稿数: 39