DARK SOULS™ III

DARK SOULS™ III

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ffff Mar 2, 2017 @ 10:13pm
who said enemies stop getting stronger after ng+7
Ng+8 here, Sl150 41 vigor. Going all solo this time, slaughtered the Dancer and Vordt 1 try.

Got wrecked by chase dogs who 2 shots me in undead settlement.

Don't be misguided forks.
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Showing 1-11 of 11 comments
t103left4dead Mar 2, 2017 @ 10:27pm 
I hate forks where all points aren't straight :p
FCavie Mar 3, 2017 @ 12:39am 
It doesn't get tougher than N +7 always has been, and I assume, always will be.
AducDurerea Mar 3, 2017 @ 1:45am 
Actually they really don't. However your level afects them slightly (very little). There are a few strange things that are calculated weird, as for example drop damage.

I did some testing with droping and I found out that, taking the same drop, with same gear, same spot is resulting in higher damage because of your vigor. For example if I have 30 vigor then it will do X DMG and I will need two eastus to fully repelish my life. But When I upped my vigor to 40. The same drop yielded damage Y which was greater than X and I needed 3 eastus to fully recharge my life.

However I can tell you for sure that after NG7+ it does not get harder only slightly and only if you level up(and this dependes highly on which stats you upgrade).

I am SL 665 at NG90 now, and it takes me 2.5 hours to go through a NG with all bosses slain (DLC included)

50 NG to go (SLAB FARMER EXTREME!!!) :D
Ari Mar 3, 2017 @ 2:00am 
Originally posted by AducDurerea:
I am SL 665 at NG90 now, and it takes me 2.5 hours to go through a NG with all bosses slain (DLC included)

50 NG to go (SLAB FARMER EXTREME!!!) :D
u wut... bored or sumthin?
AducDurerea Mar 3, 2017 @ 2:07am 
Not really, just upping all weapons to +10 with each infusion. And the 5 free lvl ups are needed for fast lvl ing to get to 802. A lvl up now is 7 mil souls :D which takes an entire NG with all bonus xp items equiped. so 2.5 hour for 5 lvls is faster.

FROM SOFTWARE please make box for weapons bigger. I cannot stash them anymore :D.
Phog Mar 3, 2017 @ 4:05am 
Originally posted by AducDurerea:
I did some testing with droping and I found out that, taking the same drop, with same gear, same spot is resulting in higher damage because of your vigor. For example if I have 30 vigor then it will do X DMG and I will need two eastus to fully repelish my life. But When I upped my vigor to 40. The same drop yielded damage Y which was greater than X and I needed 3 eastus to fully recharge my life.

Drop damage is dependent on your HP amount. It's a percentage, rather than a set value. For example, there's a fall right after Vordt's place that is the highest possible survivable fall in the game. No matter how much HP you have, you will survive the fall so long as you don't jump and you are wearing no armor (since armor increases fall damage in tiers). Even with a max HP of 1, you can survive the fall, and even with max hp you will be left at the same % of health.
learnedhand Mar 3, 2017 @ 6:53am 
[/quote]

Drop damage is dependent on your HP amount. It's a percentage, rather than a set value. For example, there's a fall right after Vordt's place that is the highest possible survivable fall in the game. No matter how much HP you have, you will survive the fall so long as you don't jump and you are wearing no armor (since armor increases fall damage in tiers). Even with a max HP of 1, you can survive the fall, and even with max hp you will be left at the same % of health. [/quote]

Hmm, so if this is true why is it that you can survive the fall from the DLC bridge with the silver cat ring on but not if you don't? If fall damage is a percent rather than a flat amount, the only difference between players with the ring or without should be no damage or a set amount of damage– meaning both players should survive.
40+13x-3=17x-363 Mar 3, 2017 @ 7:32am 
There is also a max hp threshold for falls.

Let's say you take a fall with 800 hp but die because it needs 1000 hp to survive and will take 90% of that hp. After increasing you SL now you have 1000 hp, after making the same jump you will survive with 100 hp left. Then, after further increasing your SL now you have 1800 hp, you will also survive, but this time it will leave you with 180 hp.

Jumping from the floor where patches is located in firelink to the bottom at the bonfire will kill you with low max hp. But if you increase it enough, you can survive the fall without dex or the silvercat ring.

In a fall that would take 40% of your hp you could jump twice and survive, the third time would kill you.

The silver cat ring makes it so you have virtually the max possible hp in the game to survive the fall, and take no damage from it. There is probably more to it than that but you get the idea.
Last edited by 40+13x-3=17x-363; Mar 3, 2017 @ 7:34am
learnedhand Mar 3, 2017 @ 7:37am 
So fall damage involves both a percentage and a constant? The above example of surviving a fall with 1 HP beforehand seems hard to square with this.
40+13x-3=17x-363 Mar 3, 2017 @ 7:55am 
Originally posted by learnedhand:
So fall damage involves both a percentage and a constant? The above example of surviving a fall with 1 HP beforehand seems hard to square with this.
The constant is the hp needed to survive the fall, then there is the % damage taken wich both depends on the height. And then the variables that modify that damage, wich are dexterity and equipment load.

The only way to survive with 1 hp would be with the ring, or the spook sorcery, since they would null the fall damage and also ignore the max hp required to survive.
Last edited by 40+13x-3=17x-363; Mar 3, 2017 @ 7:56am
GT-R Mar 3, 2017 @ 10:40am 
They don't. I tried with a SL 120 from journey 8 through 20, all have the same health and damage. However, the game itself has enemies' stats modifier up to +14, but From only applied up to +7.
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Date Posted: Mar 2, 2017 @ 10:13pm
Posts: 11