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I did some testing with droping and I found out that, taking the same drop, with same gear, same spot is resulting in higher damage because of your vigor. For example if I have 30 vigor then it will do X DMG and I will need two eastus to fully repelish my life. But When I upped my vigor to 40. The same drop yielded damage Y which was greater than X and I needed 3 eastus to fully recharge my life.
However I can tell you for sure that after NG7+ it does not get harder only slightly and only if you level up(and this dependes highly on which stats you upgrade).
I am SL 665 at NG90 now, and it takes me 2.5 hours to go through a NG with all bosses slain (DLC included)
50 NG to go (SLAB FARMER EXTREME!!!) :D
FROM SOFTWARE please make box for weapons bigger. I cannot stash them anymore :D.
Drop damage is dependent on your HP amount. It's a percentage, rather than a set value. For example, there's a fall right after Vordt's place that is the highest possible survivable fall in the game. No matter how much HP you have, you will survive the fall so long as you don't jump and you are wearing no armor (since armor increases fall damage in tiers). Even with a max HP of 1, you can survive the fall, and even with max hp you will be left at the same % of health.
Drop damage is dependent on your HP amount. It's a percentage, rather than a set value. For example, there's a fall right after Vordt's place that is the highest possible survivable fall in the game. No matter how much HP you have, you will survive the fall so long as you don't jump and you are wearing no armor (since armor increases fall damage in tiers). Even with a max HP of 1, you can survive the fall, and even with max hp you will be left at the same % of health. [/quote]
Hmm, so if this is true why is it that you can survive the fall from the DLC bridge with the silver cat ring on but not if you don't? If fall damage is a percent rather than a flat amount, the only difference between players with the ring or without should be no damage or a set amount of damage– meaning both players should survive.
Let's say you take a fall with 800 hp but die because it needs 1000 hp to survive and will take 90% of that hp. After increasing you SL now you have 1000 hp, after making the same jump you will survive with 100 hp left. Then, after further increasing your SL now you have 1800 hp, you will also survive, but this time it will leave you with 180 hp.
Jumping from the floor where patches is located in firelink to the bottom at the bonfire will kill you with low max hp. But if you increase it enough, you can survive the fall without dex or the silvercat ring.
In a fall that would take 40% of your hp you could jump twice and survive, the third time would kill you.
The silver cat ring makes it so you have virtually the max possible hp in the game to survive the fall, and take no damage from it. There is probably more to it than that but you get the idea.
The only way to survive with 1 hp would be with the ring, or the spook sorcery, since they would null the fall damage and also ignore the max hp required to survive.