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An example of this is people wearing the ring for extra hp to not get 1shot from hornet.
If you land around 40% damage reduction (Dr) you will never get oneshot not even with 900hp.
You essentially trade an extra 5 Vigor, Endurance, and Vitality for taking 10% increased damage.
+5 Vigor is about 100 health past 27 Vigor.
If someone hits you for 400 damage an extra 10% will turn that into 440.
Takes 2.5 hits with Prisoner's Chain to invalidate the extra Vigor.
Not very good at high SL.
Below 27 Vigor you generally gain 30+ health per point of Vigor meaning about 150 health.
If someone hits you for 200 damage an extra 10% will turn that into 220.
Takes 7.5 hits with Prisoner's Chain to invalidate the extra vigor.
Prisoner's Chain very good at lower levels of Vigor and damage. Not very good at higher levels as the Vigor isn't worth as much (since you generally have more health) and a lot of builds don't even use vitality. Your build has to be very specific to make the chain viable.
Well written ^
but will it really break my character? Right now i have a str build at 125, and im thinking of trying out a 50/50 quality build, and i would need the extra levels to get there. i have every weapon in the game and a boat load of slabs so i kinda want to make a super variety character, and pretty much be able to use whatever weapon i want outside of a few faith/int req weapons.
i realize its a trade-off, and my carry weight will go way down (since i have a lot of stats in it now that would go to dex) but it would sure be cool to just have to upgrade a weapon to be able to start dueling with it, and easily compare etc...
In other words, would simply omiting those ten points make me squishier than using the ring?