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But it depends, if you have a strength build you'd want reasonably high vit for heavy armour, but usually 20-15 vit will do.
Also gives you more poise or "hyperarmor".
Having more health is a necessity if you have less than 1400 HP you're at a huge risk getting one hit from a riposte. Always level vigour.
All the Souls games have that one attribute noone really needs to invest in to be competant in end-game with the exception of DS2; and VIT is DS3's least useful stat, mainly because rolling and spacing often overshadows tanking.
As far as defense mechanics in this game work - having more health is better by miles.
However having high vitality still have some uses. Most importantly - carrying heavier gear. But also, as a bonus, you will take slightly less damage, which combines with high health into beaing able to survive 1-2 more hits. Something like that.
But, considering everything, vitality should ONLY be leveled up in order to carry heavier gear and stay below 70% or 100% of equip ratio, based on your particular build, NOT for defenses.
Defenses are just a small neat bonus.
https://www.youtube.com/watch?v=zzVXTEoLtmQ
feel free to experiment with this a bit.