DARK SOULS™ III

DARK SOULS™ III

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Can you still parry the Dragonslayer Greataxes weapon art?
I know you used to be able to before but i cant seem to get it anymore, maybe im just rusty
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Showing 1-11 of 11 comments
You're not rusty. The game is just.. not agreeing with you.
WolfPad May 3, 2017 @ 10:15pm 
Just tested it with a friend, the Dragonslayer Greataxe weapon art is unparriable. We tried with fist weapons and small shields, with and without FP, early parry, proper parry and late parry. All of it was unparriable, no doubt about it.
Rasalom May 3, 2017 @ 11:18pm 
IIRC, all "Great Axe" type weapons cannot be parried while using certain attacks wielded in 2H mode.

So, start using Great Axes. Yhorm's is a personal favorite of mine.
Last edited by Rasalom; May 3, 2017 @ 11:18pm
WolfPad May 3, 2017 @ 11:19pm 
Originally posted by Neuro:
IIRC, all "Great Axe" type weapons cannot be parried while wielded in 2H mode.

So, start using Great Axes. Yhorm's is a personal favorite of mine.

That was always the case, but the Dragonslayer Greataxe WA was always parriable until just recently.
Rasalom May 3, 2017 @ 11:20pm 
Originally posted by WolfPad:
Originally posted by Neuro:
IIRC, all "Great Axe" type weapons cannot be parried while wielded in 2H mode.

So, start using Great Axes. Yhorm's is a personal favorite of mine.

That was always the case, but the Dragonslayer Greataxe WA was always parriable until just recently.

OH! Thank you for the clarification.
ProfessorBAG May 4, 2017 @ 8:26am 
Originally posted by WolfPad:
Just tested it with a friend, the Dragonslayer Greataxe weapon art is unparriable. We tried with fist weapons and small shields, with and without FP, early parry, proper parry and late parry. All of it was unparriable, no doubt about it.


Originally posted by Xerperious:
i don't thimk so, I tried to parry wolnir's sword with my friend and I think both of them have been fixed, also parrying has been weird since the patch, I rarely get running parries anymore. Parrying the curved sword running attacks has been impossible.
Bummer. That was my favorite thing to parry! Thanks for the info guys.
WolfPad May 4, 2017 @ 2:16pm 
Originally posted by ProfessorBAG:
Originally posted by WolfPad:
Just tested it with a friend, the Dragonslayer Greataxe weapon art is unparriable. We tried with fist weapons and small shields, with and without FP, early parry, proper parry and late parry. All of it was unparriable, no doubt about it.


Originally posted by Xerperious:
i don't thimk so, I tried to parry wolnir's sword with my friend and I think both of them have been fixed, also parrying has been weird since the patch, I rarely get running parries anymore. Parrying the curved sword running attacks has been impossible.
Bummer. That was my favorite thing to parry! Thanks for the info guys.

It was pretty fun to parry, but considering it's the strongest single-hit melee attack in the game (excluding criticals or one-shot builds) it was preposterous for it to be parriable. I mean how can you not be able to parry a wild swing from a glave/twinaxe (WA) where the opponent has poor footing and no balance but you can parry a solid, electrically charged, 60+kg hunk of steel coming down at high speed with a damn caestus.
40+13x-3=17x-363 May 4, 2017 @ 2:22pm 
Originally posted by WolfPad:
Originally posted by ProfessorBAG:



Bummer. That was my favorite thing to parry! Thanks for the info guys.

It was pretty fun to parry, but considering it's the strongest single-hit melee attack in the game (excluding criticals or one-shot builds) it was preposterous for it to be parriable. I mean how can you not be able to parry a wild swing from a glave/twinaxe (WA) where the opponent has poor footing and no balance but you can parry a solid, electrically charged, 60+kg hunk of steel coming down at high speed with a damn caestus.
Being able to lift said hunk of steel as easily as it was a roll of toilet paper doesn't make much sense either.

It's a fantasy game lol.
WolfPad May 4, 2017 @ 2:29pm 
Originally posted by Et Ca Repha:
Originally posted by WolfPad:

It was pretty fun to parry, but considering it's the strongest single-hit melee attack in the game (excluding criticals or one-shot builds) it was preposterous for it to be parriable. I mean how can you not be able to parry a wild swing from a glave/twinaxe (WA) where the opponent has poor footing and no balance but you can parry a solid, electrically charged, 60+kg hunk of steel coming down at high speed with a damn caestus.
Being able to lift said hunk of steel as easily as it was a roll of toilet paper doesn't make much sense either.

It's a fantasy game lol.

I am talking within the parameters of reality/physics IN the game. There's a reason why you can't parry ultra weapons and why falling of high places kills you.

It didn't make sense (again, according to the game) for someone to parry the strongest attack of an ultra greataxe when all of it's other, weaker attacks were unparriable (2 handed).

They fixed it for a reason. Although why it took them so long and why it was never publicly mentioned is a mystery.
Last edited by WolfPad; May 4, 2017 @ 2:30pm
40+13x-3=17x-363 May 4, 2017 @ 2:49pm 
Originally posted by WolfPad:
Originally posted by Et Ca Repha:
Being able to lift said hunk of steel as easily as it was a roll of toilet paper doesn't make much sense either.

It's a fantasy game lol.

I am talking within the parameters of reality/physics IN the game. There's a reason why you can't parry ultra weapons and why falling of high places kills you.

It didn't make sense (again, according to the game) for someone to parry the strongest attack of an ultra greataxe when all of it's other, weaker attacks were unparriable (2 handed).

They fixed it for a reason. Although why it took them so long and why it was never publicly mentioned is a mystery.
The same IN game mechanics that allow to parry a running attack from a great hammer? or maintaining hyper armor during a jump attack making it so you don't even flich when someone is hitting you mid-air?

There's plenty of things that doesn't make sense that from will never fix, it's something that happened in all of their games. Thinking they fixed something because it didn't made sense, even by the game mechanics logic, is pointless wishing and just a coincidence or was changed because enough players ♥♥♥♥♥♥♥ about it.
Last edited by 40+13x-3=17x-363; May 4, 2017 @ 2:50pm
WolfPad May 4, 2017 @ 4:21pm 
Originally posted by Et Ca Repha:
Originally posted by WolfPad:

I am talking within the parameters of reality/physics IN the game. There's a reason why you can't parry ultra weapons and why falling of high places kills you.

It didn't make sense (again, according to the game) for someone to parry the strongest attack of an ultra greataxe when all of it's other, weaker attacks were unparriable (2 handed).

They fixed it for a reason. Although why it took them so long and why it was never publicly mentioned is a mystery.
The same IN game mechanics that allow to parry a running attack from a great hammer? or maintaining hyper armor during a jump attack making it so you don't even flich when someone is hitting you mid-air?

There's plenty of things that doesn't make sense that from will never fix, it's something that happened in all of their games. Thinking they fixed something because it didn't made sense, even by the game mechanics logic, is pointless wishing and just a coincidence or was changed because enough players ♥♥♥♥♥♥♥ about it.

Did I ever say this was the only thing that didn't make sense? You're supporting my own argument while trying to tear it apart. There's a lot of stuff that doesn't make sense even within the in-game mechanics besides the Greataxe WA, you even mentioned some yourself.

The O&U/Ringed Spear WA hyperarmor is absurd, fist weapon parries against ultraweapons (and in general) are absurd, etc. I've always been against such complete disregard of basic physics, even for a fantasy game where a lot of other physics are respected and realistic.

And with a shield, I do think running attack greathammers should be parriable. The whole idea behind parries is to take advantage of an opponents poor footing or bad weapon control and deflect such sloppy attacks. Swinging a massive object overhead (assuming you can carry it) while running falls into this category of attack.

Sure the animation for it is unrealistic because it looks like you're just pushing back the greathammer without even flinching yourself, and a different animation for it would be great, but the point of it being parriable is a valid one even if From is too lazy to make it believable by its animation.

Look, I get this is a fantasy game and a lot of things can't be held to realistic standards, nor would I want them to. There's just a few glaring inconsistencies with the mechanics that bother me more than others. The Dragonslayer Greataxe WA being parriable was one of them and I'm glad it was changed. It does seem more realistic, whatever their reasoning behind the change was.
Last edited by WolfPad; May 4, 2017 @ 4:22pm
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Date Posted: May 3, 2017 @ 8:19pm
Posts: 11