Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I mean. We can't pick and choose who to include. Every boss and enemy formed a cohesive experience that was dark souls 1.
If we include enemies that are designed to be sponges in battles of attrition then we can include enemies that take one hit but make you work for that hit through another battle.
Bed of chaos was ♥♥♥♥♥♥♥♥. But every trip down there killed me a little bit. Same with the 4 kings because I didn't want to cheese it with max magic reduction armour and shield.
It's "hard" in all the "good" ways - every swing oneshots you or instantly puts you in RTSR range, RNG summons (hello 8000 HP Velstadt), very high HP and resistances.
They are separate, because they're the only bosses that I go into thinking "This time... this time."
2. Gael, possibly.
3. Fume, possibly.
4. I don't know, we're getting close to just picking the toughest of the easies.
It's really subjective since everyone has their own problem bosses. Some boss just has weird timing or rhythm to dodging an attack or two, and you just never get it down and keep dying. Meanwhile you meet one of the legendary super tough bosses and just ezpz beat it first shot and laugh "that was it?!".
Real talk though talking only about normal NG. The most hatet boss for me was and always will be cursed chalice amygdala. Damn that ♥♥♥♥♥ was annoying to beat on half hp
Wolnir with his bracelets removed.
1. The four kings, NG++++, when I can no longer take down one before I am swarmed.
2. Darkeater Midir
3. Fume Knight
4. Bloodletting Beast. Seriously, my first ten tries got me Falcon-Punch insta-killed. All of the other Bloodborne bosses I felt like I could cheese by either parrying, or swinging away at their no-no zone.
5. Manus
Most all the chalice dungeons only bosses felt like they were cut content, and for a reason. Like you couldn't parry them, their gimmicks/mechanics were just bad (hit me hundred times and I finally get staggered for a visceral, weeee), their movesets and hitboxes were wretched.
2. Gael/Fume/Nameless king
3. Kalameet/Smelter ver 2.0/Artorias