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the stock flames weapon art lets you shoot a short range burst of fire (kinda crap)
the parting flame lets you refill your estus for kills. get kills, use art. get estus.
However, there's a reason to use stock. Scaling. If you're playing a pure pyro, you will likely see more benefit in using the standard since it's overall the best catalyst for scaling (this includes the Demon's Scar).
What you're probably thinking of is DS2's Dark Pyromancy Flame, which does scale with hollowing.
Regular flame has more spell buff and combustion WA.
Parting flame hits with the flame+the spell you use. WA is 12 kills+25 FP=1 estus recharge.
Spell buff damage diference is minimal, at point blank the added damage from parting is quite noticeable (the flame hit also does poise damage and can stagger before the spell hits). Very good for combustion like spells, but also works for most pyros like any of the fireballs.
You also need 15 str for the WA, but not to cast spells. Some players say the flame hit can be deflected against greatshields and such without the str requirement, but can't say anything about that personally since i've always used it with at least 15 str.
The extra stamina consumption is because the additional flame hit too.
I'd prefer a regular Pyromancy Flame for casting the spells that hurt most.