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80% of the lore is in there.
ceck this vid for more and better detalied explaniation
https://www.youtube.com/watch?v=xQqUoLNN94o
As the Corvian in the painting said; "When the world rots, we set it afire. For the sake of the next world. It's the one thing we do right, unlike those fools on the outside."
What I take from that, is he implies that the outside world's flame should be let to die, 'for the sake of the next world', as it is also in a continuous stat of rot and decay. Progressing over centuries, by not letting the fire fade on it's own. Much like Father Ariandel forcing the paintings fire to stay faded instead of letting it naturally rekindle.
Beyond continuing to show the state of decay of the world as a whole, I think the DLC's ending is more of a wrap up to AoA than the main game it's self.
It shows you how the flame will come back when the world will inevitably fall to darkness...It doesn't overblow these things though, it is very subtle, and you may not even notice it.
Ariandel burning is the first flame.
"When the world rots, we set it afire. For the sake of the next world. It's the one thing we do right, unlike those fools on the outside."
And the painter girl is painting the world outside the painting. The games are an endless cycle of paintings. She mentions painting a world that is "cold and gentle" or something along those lines.. Now that makes you think "well it couldn't possibly be the case if the new world is gentle, until you realize a key line from priscilla from DS1 "this land is peaceful, it's inhabitants kind"..Yet the painted world itself is anything but..It is as if the painted world is like a twisted reflection; what is gentle there is not gentle, nor what is cold.
The world you play in is hostile and based around fire, the exact opposite of what the painter girl says she will paint. All that is required is the connection between priscilla and the white painter girl, which is shown via their appearances being similar. There may be a way of solidly connecting them, but i've yet to find it.
But this answers the question as to why priscilla thought where she resided was peaceful, something people otherwise thought was because she just hadn't been in contact with the people of the painted world...
Why do i think there is a good chance this is true? Because it was the final dlc, and i hardly think they'd leave unanswered questions like the ones i covered above.
Of course, that is just a theory.. A game theory!
Part of me feels gwyn and gael are linked.. Like gael is the gwyn of the painted world..Or maybe the painter makes Gwyn in gaels twisted image?
So all in all yes, the DLC wrapped up all that was needed. Lorewise we never got as many information as we got from Ringed City (except maybe the base DS1).