DARK SOULS™ III

DARK SOULS™ III

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Ban_Dan May 17, 2017 @ 6:36am
[Spoilers] Wtf was that ending (Ringed City)
I thought this was the last bit of Dark souls content we're ever getting and it doesn't close anything or wrap anything up ... what a bloody disapointment, im just glad I didnt pay full price.
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Showing 1-15 of 18 comments
Shard of Manus May 17, 2017 @ 6:39am 
It does wrap things up, just doesn't give you a nice cutscene or long bit of dialogue to tell you how or why.
Ban_Dan May 17, 2017 @ 6:42am 
Originally posted by Shard of Manus:
It does wrap things up, just doesn't give you a nice cutscene or long bit of dialogue to tell you how or why.
How does it wrap thing up? You kill an NPC from the other DLC that wasn't important in the slightest, he just dies and nothing, no dialogue no cutscene, no explaination of what just happened.
Artek [General] May 17, 2017 @ 6:44am 
Originally posted by Sadness.exe:
Originally posted by Shard of Manus:
It does wrap things up, just doesn't give you a nice cutscene or long bit of dialogue to tell you how or why.
How does it wrap thing up? You kill an NPC from the other DLC that wasn't important in the slightest, he just dies and nothing, no dialogue no cutscene, no explaination of what just happened.
And that's why reading descriptions of every single item in the game (including boss souls) is important.
80% of the lore is in there.
Vinyltavia May 17, 2017 @ 6:45am 
You could say it was a rather... "Hollow" ending....
doge May 17, 2017 @ 6:47am 
Originally posted by Vinyltavia:
You could say it was a rather... "Hollow" ending....
nice one
icoN May 17, 2017 @ 6:49am 
From's DLC were never intended to wrap things up. They tell a sidestory. In theory TRC wraps things by letting you create a basically indestructible painting with the Dark Soul. And thus escaping to a world outside of the cycle.
DarKraft May 17, 2017 @ 6:55am 
what you see explain a lot for the story of the character and in a way for the whole game... you don't need a cutscene to see a hero(Gael) who strugled to change what the gods did all the time(to keep things exactly as they are) , to create something , to create a new word , and went even to the end of the word to get a pigment that can create a new word , a pigment that won't disapear(the dark soul , that you can give it to the painter girl to create that word). another thing that show his devotament and a little bit his crazy stage where he is is that most likely he don't reach thet place where we find him as we did , by travelling in the future , but by passing trough years(he say "what? still here"). in the same time , that pigment and the creation of a new word can be a leak that from prepare something for us , a new word where to go (a new game maybe , to show that things will go on , nothing end)


ceck this vid for more and better detalied explaniation
https://www.youtube.com/watch?v=xQqUoLNN94o
Last edited by DarKraft; May 17, 2017 @ 6:57am
Big Shaq May 17, 2017 @ 6:55am 
Gael went looking for the blood of the dark soul for her niece's painting but he couldn't find any because you already killed the ancient lords in dark souls 1. He couldn't become the dark soul either because he was weak and got consumed by the dark soul instead. So now you have to kill him.
Manda May 17, 2017 @ 7:00am 
I believe the 'wrap up' is already in the main games existing dialog. Between the Fire Keeper speaks of with the eyes and Ludlith's words, and what she again reiterates if you continue down her ending, what it comes down to in the end, whether you link the fire or let it die, it will eventually rekindle on its own. Without help. And that forcing it to stay lit is actually causing damage to the world and it's inhabitants the longer it the 'cycle' unnaturally persists.

As the Corvian in the painting said; "When the world rots, we set it afire. For the sake of the next world. It's the one thing we do right, unlike those fools on the outside."
What I take from that, is he implies that the outside world's flame should be let to die, 'for the sake of the next world', as it is also in a continuous stat of rot and decay. Progressing over centuries, by not letting the fire fade on it's own. Much like Father Ariandel forcing the paintings fire to stay faded instead of letting it naturally rekindle.

Beyond continuing to show the state of decay of the world as a whole, I think the DLC's ending is more of a wrap up to AoA than the main game it's self.
SS May 17, 2017 @ 7:29am 
Originally posted by Sadness.exe:
I thought this was the last bit of Dark souls content we're ever getting and it doesn't close anything or wrap anything up ... what a bloody disapointment, im just glad I didnt pay full price.
If you pay close attention, you'll see this dlc also explains the origin of the first flame. It is very subtle, and you have to know key pieces of dialogue from DS1 and DS3, but it is there.

It shows you how the flame will come back when the world will inevitably fall to darkness...It doesn't overblow these things though, it is very subtle, and you may not even notice it.

Ariandel burning is the first flame.

"When the world rots, we set it afire. For the sake of the next world. It's the one thing we do right, unlike those fools on the outside."

And the painter girl is painting the world outside the painting. The games are an endless cycle of paintings. She mentions painting a world that is "cold and gentle" or something along those lines.. Now that makes you think "well it couldn't possibly be the case if the new world is gentle, until you realize a key line from priscilla from DS1 "this land is peaceful, it's inhabitants kind"..Yet the painted world itself is anything but..It is as if the painted world is like a twisted reflection; what is gentle there is not gentle, nor what is cold.

The world you play in is hostile and based around fire, the exact opposite of what the painter girl says she will paint. All that is required is the connection between priscilla and the white painter girl, which is shown via their appearances being similar. There may be a way of solidly connecting them, but i've yet to find it.

But this answers the question as to why priscilla thought where she resided was peaceful, something people otherwise thought was because she just hadn't been in contact with the people of the painted world...

Why do i think there is a good chance this is true? Because it was the final dlc, and i hardly think they'd leave unanswered questions like the ones i covered above.

Of course, that is just a theory.. A game theory!
Last edited by SS; May 17, 2017 @ 7:44am
Manda May 17, 2017 @ 8:17am 
The intro scene to DS3 shows Pilgrims of Londor roaming the ash wastes outside the ruins of Lothric in their state of decay seen after breaking Filianore's egg.
SS May 17, 2017 @ 8:18am 
Originally posted by Ace:
Originally posted by Steal:
If you pay close attention, you'll see this dlc also explains the origin of the first flame. It is very subtle, and you have to know key pieces of dialogue from DS1 and DS3, but it is there.

It shows you how the flame will come back when the world will inevitably fall to darkness...It doesn't overblow these things though, it is very subtle, and you may not even notice it.

Ariandel burning is the first flame.

"When the world rots, we set it afire. For the sake of the next world. It's the one thing we do right, unlike those fools on the outside."

And the painter girl is painting the world outside the painting. The games are an endless cycle of paintings. She mentions painting a world that is "cold and gentle" or something along those lines.. Now that makes you think "well it couldn't possibly be the case if the new world is gentle, until you realize a key line from priscilla from DS1 "this land is peaceful, it's inhabitants kind"..Yet the painted world itself is anything but..It is as if the painted world is like a twisted reflection; what is gentle there is not gentle, nor what is cold.

The world you play in is hostile and based around fire, the exact opposite of what the painter girl says she will paint. All that is required is the connection between priscilla and the white painter girl, which is shown via their appearances being similar. There may be a way of solidly connecting them, but i've yet to find it.

But this answers the question as to why priscilla thought where she resided was peaceful, something people otherwise thought was because she just hadn't been in contact with the people of the painted world...

Why do i think there is a good chance this is true? Because it was the final dlc, and i hardly think they'd leave unanswered questions like the ones i covered above.

Of course, that is just a theory.. A game theory!

what makes first flame re appear again and again
the whole world is covered in ash like we never seen before and its is completely dark
also the white lightnings we see in gael boss is similar to looking glass knight fight and the both fights take in a dark sky maybe there is a connection but i dunno.
and both first flame and dark feed on souls and there isnt any soul they can feed off as we see in gael fight, only living thing is our character. finally both dark and light can be balanced
The burning of the painting, the painting creates the world outside, and the world outside creates the painting; it is an endless cycle.

Part of me feels gwyn and gael are linked.. Like gael is the gwyn of the painted world..Or maybe the painter makes Gwyn in gaels twisted image?
Last edited by SS; May 17, 2017 @ 8:20am
AST May 17, 2017 @ 8:24am 
isn't this ending is epic. the map design is great. from lothric(ds3) fall to earthen peak (ds2) then to to firelink on ds1. in ringed city when we fought with midir we enter the location where everything start (ds1 opening). at the final boss fight, we went to no where, the end of fire age. but who we fight with is not a epic hero in the past nor famous demon/god. but a nameless slave knight like we are, the nameless ash. this fight is symbol of ending of fire age and the starting of dark age.
Manda May 17, 2017 @ 8:25am 
The first Painted world was created by Ariamis, and hung in the great hall cathedral of Anor Londo
Hunubul May 17, 2017 @ 8:41am 
Most people forget, that Ringed City happens before you chose the ending of DS3. The real ending of the series was always the ending of DS3, whether it's to destroy the world, to rule the world in an age of dark, or try to prolong this dying age of fire a little bit more... The painting and both DLCs are separate from this. BUT they are quite important, because they shed light on lot's of things we missed in DS1 for example. We could learn a lot more about how the world works, what were the intentions of certain characters, and some historical facts.

So all in all yes, the DLC wrapped up all that was needed. Lorewise we never got as many information as we got from Ringed City (except maybe the base DS1).
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Date Posted: May 17, 2017 @ 6:36am
Posts: 18