Hired Ops

Hired Ops

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Blackb1rd Jul 11, 2019 @ 2:40am
Bug reports of the NEW version of Hired Ops (English)
Guys if you have found any bugs please report it in this topic!
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ShadowDoggie Jul 11, 2019 @ 8:21am 
Ive found a very annoying bug! I changed some of my graphics settings and now every time i alt+tab and i try to go back to the game i actually have to force close it through task manager cuz it actually freezes.

~~ ShadowDoggie~~
ShadowDoggie Jul 12, 2019 @ 4:46am 
Originally posted by RFGCRebelAlpha:
https://steamcommunity.com/sharedfiles/filedetails/?id=1800733855

THE LINK ABOVE DETAILS A GRAPHICAL BUG. I WASN'T ABLE TO SELECT A SCREENSHOT USING THE IN GAME REPORT SYSTEM. PERHAPS BECAUSE I USE SHAREX? EITHER WAY, NEEDS FIXED.



AND SOME FEEDBACK, PARTICULARLY FOR YOU DEVS OUT THERE.

You need to do away with the idea of veterans playing with noobs, or at least allow noobs to use all the guns the veterans use. This way it's at least fair and new players won't be handicapped and leave.

You can make money off of a battlepass system that gives cosmetics instead. This ensures that even free players get a fair shake at the game as they won't be disadvantaged by whales.

You also need to get some more servers in more locations, especially in North America where a lot of your players reside.


Plenty more to read below...


They've already given us clues that the game will be pay to win! Just look! Premium weapons! Rigged matchmaking and no server browser! You must be blind if you think this game won't be P2W, there's a 99% chance it will! Even just the regular weapons as you level up are rigged against new players, they get trash guns! And it seems you are okay with punishing thoughts, as you think it's not okay to make guess at what the game will be like. You should move to Epic Games, you don't like people putting their experiences thoughts on here.


Here's someone else's thoughts on the noobs vs veterans matchmaking from another game...

"Yeah I think they should redo the matchmaking system. I know it is not scientific but the obvious truth is this: Players with more hours played will be better than players with very few hours played. The matchmaking system should definitely incorporate time played as a main component of matchmaking. However if the amount of players searching for Allies or Axis is less than hundred or two hundred than I think it would be impossible to always have even teams.
If at all possible they should include hours played in matchmaking.
I have been on both sides of this issue. I have games where I play people with 2000 hours of play time while i have just under 1000* These people have literally double my playing time and the game thinks its fair play. I usually lose against these players. I have also played agaisnt people with 17 hours and less and I absolutley slaughter them. Both games are not really fun. I dont enjoy losing severely and I dont enjoy winning cuz the player has not had enough time to learn the game agasint a 900+ hour player. "

...another...

"MSKelly1976 wrote: »
For those defending this crapshoot... Bull!!
I’ve seen so many 300,400,500, and even 700-0 games it’s rediculous!!! I’ve been on both sides of those scores and it’s not fun on either. You’re either getting **** which is never any fun or you’re doing the **** and it’s boring."

...another...

"bobiak1 wrote: »
You are right i'm a beginner, and i will always be. I can't understand how can you just let lvl 1 players play together with pro players.
Imagine in World of Warcraft lvl 120 players could play Battleground with lvl 1 players........
BF5 my first BF i've ever bought, and ever played, but i'm pretty sure it's the last.
I already regret for giving money for this garbage."

...and another

"Prestige and level is indicator of experience of playing CoH 2, more experience you have, the better player you become. 2000 hours vs 5 hours is huge difference in experience and therefore huge difference in skill.

Fact is that total ****s are being put against very skilled and very experienced veterans, what ever ELO system there is, its making non skilled newbies vs very skilled veterans, totaly unbalanced teams.. matches that are over in 5 mins when ****s are completely owned with no difficulties at all. And then those newbies get bad taste of the game and leaves, never buyng DLCs, and thus never support new DLCs and expansion packs to be developed. "


Notice what happens? New players get destroyed, they'll then leave because it's not fun. If they leave, well guess who is not going to buy anything?! Veterans leave to after the repetitiveness and staleness of the game. The end result is you get a game like Contract Wars, a game that doesn't attract new players and one that is only played by veterans, hackers, Pay To Winners, all of which will eventually leave the game resulting in a dead game.


Some top reasons players leave games, which will affect this game:

Quoted from link below...
https://gameanalytics.com/blog/16-reasons-players-leaving-game.html

7. Your game is too hard to pick up.
As independent developers or in small teams, we tend to do our own testing. We also balance our gameplay accordingly. However, the game’s difficulty should be calibrated against our target users’ skills, not our own. Iterative beta testing and the use of game analytics are key to staying objective with our game’s balance.
If the game offers an unfair and punishing first experience, the player will likely leave. Unexperienced users in particular. This is also true if your controls are unresponsive or imprecise. Poor controls make your game hard to pick up and unpleasant to play.


*This game has a rather complicated skill tree, which new players may not understand unless they happened to read you guide. Make an in-game tutorial for this, but make it skippable.
This game also punishes new players for the sake of being new. Take for example the first sniper rifle, it requires two body shots to kill or more... but if you're a higher level player you can use a sniper that only requires 1 hit to kill. The matchmaking needs to be fixed to stop this or the weapons need to be available for noobs to use. They're already handicapped by less experience and skill.


Uninstalls in the later stages of the game
Our first goal is to prevent players from leaving in the early game. Otherwise, they won’t play. But we also want them to keep playing until the later stages! On average, only a fraction of your players will ever see your game’s ending. They will quit the game before they reach that point. So here are some reasons why players may leave your game in the later stages.

8. Sudden rises in difficulty
Unwanted difficulty spikes will ruin the user’s experience. Don’t get me wrong: I am not saying that your game shouldn’t be hard. However, it should be fair at all times. The Souls series is a solid example of an unforgiving game with a beautiful difficult curve. It even lets the player choose his own difficulty, without knowing! Super Meat Boy and The Binding of Isaac are both very hard, and were successful.


*This doesn't exist yet in Hired Ops, but was a problem in Contract Wars.
In CW the newbies had servers for themselves limited with ranks 1-10.
But as soon as they hit level 11, that suddenly changed to 11-40. Level 40s are much higher than level 11s, and therefore not only had more experience but also more tiers of weapons available resulting in P2W.


9. Grosbilling or a backfiring grind
Being invincible for a few seconds in a Mario game feels great. Because it doesn’t last.
Do not forget that your game’s challenge has to match the player’s skills in order for him to stay in a state of flow. Flow is what will keep the player on your game ultimately. And it’s a tough balancing act!
In Skyrim, I remember reaching a point where dragons became a formality. My skinny thief could slay them with a single slice of a knife. This broke the immersion and the epic dimension of the universe for me. Guess what? That is also when I stopped playing.

10. The game relies too much on grinding, lacks intrinsic rewards
Grinding is a powerful tool. Used well, it boosts your player’s feel of skill progression. It offers concrete, quantifiable series of material rewards for the player. But grinding isn’t enough to make a great game.
Blizzard, the masters of grinding, still spend ages polishing the core mechanics, the visuals, and the background of their games. Diablo 3 is not only a hack and slash: it is a beautiful, dynamic action game. World of Warcraft features dozens of unique regions and dungeons to explore in groups! Although grinding is central to those 2 games, it is only present to reinforce their respective main qualities, their core gameplay.


*This is already taking effect, especially since you separated weapons into classes and made leveling up done per class. This effectively increases the grind a ton! Hell, even Warframe is less grindy! And weaponizing grind to push new players to pay to catch up? Well that's a no-no if you want your game to last!


11. The game requires a big time investment to become enjoyable
This used to be an issue with MMOs: The 4th Prophecy and other Dark Age of Camelot required the user to invest a lot of time before they could really enjoy the depth the gameplay had to offer. Once again, not all players nowadays can invest that time in a game. And as I showed above, most modern MMOs are adapting to this new user profile.
Final Fantasy XIII is an example of a single player game that features a 30 hours long tutorial. The game systems are shown one by one to the player during that period of time, along a linear path. Only thereafter, the game offers a huge open level. That is the main critique it received.
Your game should always offer some entertaining content early on.


*Remember the grinding and new players getting trash gear? Combine that with them dying repeatedly over and over, oftentimes at their spawn and it makes for a bad new player experience. Additionally the new player has to effectively grind much longer to get lucky enough to get enough kills to unlock better weapons. This is not very fun at all losing repeatedly just because one didn't pay up just to spend a lot of time to unlock 1 better weapon.


12. A toxic community
In “Social Games”, we can read the word “social”. Most of the time, those games are not really social: they bear that name only because they integrate interactions between the game and social networks. But multiplayer games generally offer a way for players to communicate with one another. Be it through a general chat, in game emotes and interactions, or private messaging.
Well, you should carefully track how your community builds up and evolves if players can chat in your game. An aggressive community towards rookie players will scare most of your new users away! Real social games need to have good community management.


*This is self explanatory. If you're rude to new players, then you know who you are. Even just repeatedly killing a new player just because you're so "good" and then at the end of the match saying "gg" is not really nice. They sure don't think it was a good game, when you're taking advantage of them.


15. Your game punishes inactive players
The 21st slide from Kongregate’s talk summary at the Casual Connect Asia in 2013 says it all. On one end, making it dangerous for the player not to come back to your game often will force him to get into a playing habit.
However, people need to take breaks. At any moment, your users may have to stop playing because of an important upcoming event. An exam maybe, or a birth…They also need to go on holidays sometimes. When they come back to your game, if they have lost their progress, their resources and their headquarters, they will likely quit. Instead you can reward an old user for coming back after a long absence! Fortifying their appreciation of the game.


*This is similar to penalizing the new players just for being new. As time goes on, a player might take a break, perhaps it be to visit family or for school or business. In the meantime, with the lack of proper matchmaking all the veterans are getting better and better while unlocking even more overpowered weapons. Then when the player who took the break comes back to play against the same players, well they don't do as well. Their skills may of got rusty, sure... but the other players picked up additional advantages.


16. Updates are not coming fast enough
Let us end with an easy one: social and multiplayer games need to be kept alive. If you want to retain users on the long run, you need to keep them busy or give them a reason to come back. Regular and substantial game updates, every 1 to 3 months, are key to staying in the mind of your users.
If your updates are slow, chances are your users will not only uninstall the game, but they might also forget to check it again later.

*Players here have been waiting for an update for many many months! Players don't really like that. Pretty obvious in some of the threads here.


*Lastly, this game if changed to take my suggestions above, would be far better off in the long term for everybody. As for marketing, just give away copies to some big YouTubers and Streamers so they can hype up the game! A lot of them would appreciate you giving them a free copy and may make some nice viral videos showing off a "cool new game".
Games like CSGO are classics because they require purely skill to win and don't offer advantages to anyone in the form of microtransactions or unlockables that affect equipment/character stats. It's a simple game to learn, but offers a challenge to those who play it, while also being fun to play just casually with friends.


ADDITIONAL LINKS:

https://www.kongregate.com/forums/2522-general/topics/529255-cw-unplayable-after-level-40

https://forum.escapefromtarkov.com/topic/1586-so-contract-wars-is-a-terrible-game-how-do-we-know-this-will-be-different/

https://www.kotaku.com.au/2017/10/activision-patents-matchmaking-that-encourages-players-to-buy-microtransactions/

https://heavy.com/games/2018/01/ea-matchmaking-patent-microtransactions-loot-boxes/

https://medium.com/@BrianDougall/whale-breeds-in-free-to-play-pay-to-win-gaming-9b94c3778876


I had the same problem as you dude.. i thought my ♥♥♥♥♥♥♥ monitor was broken
Disconnected Jul 14, 2019 @ 3:12am 
Originally posted by ShadowDog:
Ive found a very annoying bug! I changed some of my graphics settings and now every time i alt+tab and i try to go back to the game i actually have to force close it through task manager cuz it actually freezes.

~~ ShadowDoggie~~

Try to alt+tab few times, it unfreezes the game.
Faalagorn Jul 14, 2019 @ 4:01am 
It seems that the achievements do not correctly track progress, at least for me – so far I only unlocked the one for 10 kill after wipe (the same as I had pre-wipe) and somehow got 1/150 progress to grenade kill (might be I only killed someone once, though I think I got at least one more), but no progress for the wins or weapon tasks. I also got at least one double kill that didn't seem to count.

Not sure I got any knife kills, double headshots, triple kills, quad kills or pro kills, so can't say for those, but are the VIP kills currently attainable?
Gutterhoor Jul 14, 2019 @ 4:24pm 
Smeared icons/Graphical Bug

I'll get this bug at the start of some matches.

https://steamcommunity.com/sharedfiles/filedetails/?id=1804059263

TeppeiX Jul 15, 2019 @ 2:57pm 
The mortar contract for assault doesn't work. I kill lot of people with mortar but it never count.
Gutterhoor Jul 16, 2019 @ 6:57pm 
Maps are not changing at the end of the match. I've had to replay a map up to 4 times in a row.
BigEthan Jul 17, 2019 @ 8:18pm 
CONTRACTS omg ok so for example a contract for recon will say to get 4 assists on ENEMY SOILDERS, but this will only be fulfilled if it is other RECONS that are damaged. THIS BUG IS WITH ALMOST EVERY CONTRTACT. This NEEDS to be removed or fixed
John Armored Jul 18, 2019 @ 4:38am 
my character control stim shot with his mind
kapsel Jul 18, 2019 @ 6:39am 
At some point in any match all players just freeze in place and continue their moving animations in place. The only thing that moves is me. Everything just freezes. Oh and timer is going too.
FabyRodriguez99 Jul 18, 2019 @ 8:25pm 
Best regards.
What happens is that today update the game and try to enter but I got the following message:
The game crashed. The crash report folder "" next to game executable. It would be great if you'd send it to the developer of the game.
What I can do?
Thank you and I await for you prompt answer.
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Mk4 Jul 19, 2019 @ 9:21pm 
Originally posted by Sprengkapsel:
At some point in any match all players just freeze in place and continue their moving animations in place. The only thing that moves is me. Everything just freezes. Oh and timer is going too.
Same, I "normally" lay with 100 ping, but in the mid-game of every match I reach 150, 190, 200 ping... If I run, i will return to the initial point... Its hard to play.
BigEthan Jul 20, 2019 @ 6:07pm 
the squad play is still broken, leader will que, joins a full server and kicks all but the squad leader
TeppeiX Jul 21, 2019 @ 4:03am 
The mortar contract works fine now, thanks ! But i have to launch approximately 50 mortar to finally kill 7 soldiers... I think that the mortar is not a good weapon or it cost way to much for what it does. I never want to use it again if it doesn't change.
Gutterhoor Jul 21, 2019 @ 12:11pm 
If I join a game in a 3 man squad, it will start the game clock when there is only 1 person on the other team. So 3v1 scenario.
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