Sudden Strike 4
smith357 Aug 7, 2016 @ 11:29am
sorry but I am worried
2 reasons:

multi-plataform (easy mechanics to controller)
from gameplay i see another rts trying to be company of heroes, small numbers of units and nice graphics.

lets take blitzkrieg 3 as example, he tried to copy coh2 and fail i see the same on this game, i want the old sudden with massive battles not another coh.

maybe the mods will save, maybe!
Last edited by smith357; Aug 7, 2016 @ 11:31am
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Showing 1-15 of 16 comments
Gwotyng Aug 8, 2016 @ 6:13am 
I don't see a problem with multi-plataform. The game able to be played on console means the control would be easy to everyone (no much micro), but not necessarily means smaller maps and army. For example: R.U.S.E.

I hope there will be large map and army. Not just another clone of COH.
Roadmay Aug 8, 2016 @ 6:25am 
Did you watch the gamespot's gameplay record ? SS4 looks quite …… unh …… ancient .
Gwotyng Aug 8, 2016 @ 6:31am 
Originally posted by commando:
Did you watch the gamespot's gameplay record ? SS4 looks quite …… unh …… ancient .

Yes I have just watched it. I don't understand the use of the commands in the panel on the right lower corner of the screen but the whole game looks great so far. Just like an improved sudden strike.

I hope there will be a good unit AI to let me not micro too much.
Last edited by Gwotyng; Aug 8, 2016 @ 6:37am
Albi Aug 8, 2016 @ 1:50pm 
I can be pretty certain that this game is going to ruin the entire sudden strike series i don't see sudden strike 1 2 and 3 in this game it reminds me more of what happened to the empire earth series with the release of empire earth 3 and the same thing with the blitzkrieg games blitzkrieg 3 ruined the entire series. I loved hidden stroke 2 the different types of terrains different types of camouflage patterns tons and tons of tanks and soldiers and reinforcements arriving this new game is going to ruin the entire series i am 100 percent certain it seems as if though the graphics will be updated but the sheer numbers of tanks and infantry reduced drastically turning it into another blitzkrieg 3 like piece of garbage game.
Skybreaker Aug 9, 2016 @ 12:07am 
Hello everybody.
@EagleHead.
The "reduced number of units" has an easy explanation:
Sudden Strike 4 has more to calculate than any other game in this genre until now.
Just to name few keywords:
realistic zones of impact; as accurate as possible physical correct projectiles; weather and condition of soil and ground, buildings that have several states of destruction in which additionall Infantry units will realistically simulated run from window to window, change and as well should look as good as possible.

Summed up: We want a really good playable as well as challenging game, than a predefined and specific number of units on the screen, just for the reason to have quantity on the screen.

-cheers
Last edited by Skybreaker; Aug 9, 2016 @ 7:50am
smith357 Aug 9, 2016 @ 3:06am 
Originally posted by Unerde:
Hello everybody.
@EagleHead.
The "reduced number of units" has an easy explanation:
Sudden Strike 4 has more to calculate than any other game in this genre until now.
Just to name few keywords:
realistic zones of impact; as accurate as possible physical correct projectiles; weather and condition of soil and ground, buildings that have several states of destruction in which additionall Infantry units will realistically simulated run from window to window, change and as well should look as good as possible.

Summed up: We want a really good playable as wel as challenging game, than a predefined and specific number of units on the screen, just for the reason to have quantity on the screen.

-cheers

thanks for your time, plz ask the opinion of loyal fans, we dont care about graphics we want massive battles dont try to be coh plz see what happen to blizkrieg 3! dont change the core or soul of the game trying to be another style.
Last edited by smith357; Aug 9, 2016 @ 3:08am
Roadmay Aug 9, 2016 @ 5:44am 
Originally posted by Epic Drama smith357:
Originally posted by Unerde:
Hello everybody.
@EagleHead.
The "reduced number of units" has an easy explanation:
Sudden Strike 4 has more to calculate than any other game in this genre until now.
Just to name few keywords:
realistic zones of impact; as accurate as possible physical correct projectiles; weather and condition of soil and ground, buildings that have several states of destruction in which additionall Infantry units will realistically simulated run from window to window, change and as well should look as good as possible.

Summed up: We want a really good playable as wel as challenging game, than a predefined and specific number of units on the screen, just for the reason to have quantity on the screen.

-cheers

thanks for your time, plz ask the opinion of loyal fans, we dont care about graphics we want massive battles dont try to be coh plz see what happen to blizkrieg 3! dont change the core or soul of the game trying to be another style.
The numbers of unit is not so important , do you really count the unit numbers in the oldest one SS1 ? Also in SS2 if more than 100 units shooting each others in the same time the game will be crash .
if a designer were so that smart , he will blind player with such small number of units . So what I mean is the game must be fan , but that is what I worry about right now . All Sudden Strike hard core fans are stick by those "ancient" rules , the sight range and the engage and the effect by both of them , there is something we have to break through .
Last edited by Roadmay; Aug 9, 2016 @ 5:45am
Skybreaker Aug 9, 2016 @ 6:45am 
Hello [Epic Drama] smith357.
You probably misunderstood what I was saying:
It is not about the visualization (graphics) of the game, but the realism (and I even provided some examples, what we mean with realism, e.g. physical correct projectiles) the community wants and we want to deliver in order to stick to the Sudden Strike games.
-cheers
smith357 Aug 9, 2016 @ 6:58am 
Originally posted by Unerde:
Hello [Epic Drama] smith357.
You probably misunderstood what I was saying:
It is not about the visualization (graphics) of the game, but the realism (and I even provided some examples, what we mean with realism, e.g. physical correct projectiles) the community wants and we want to deliver in order to stick to the Sudden Strike games.
-cheers

yes i underestand I quoted the graphics because more details is bad for GPU and CPU to process so the small number of units, realism is nice nothing against it, i just dont want to battle with few units its boring for me sorry.
Last edited by smith357; Aug 9, 2016 @ 7:00am
Paladin Jul 30, 2017 @ 9:29am 
From my point of view, SS4 is boring and does not respect the spirit of the SS, Which really made me like the series.
1.- The scale of the battles is ridiculous, not even I consider a skirmish, is a mixture of CoH, League of Legend, DOTA, ages of empires Set to the second world war.
2.- The size of the soldiers compared to the motorized units is simply stupid, as for children of 10-12 years. To the mere style of the games of blizzard, empire earth or age of empires, removing the realistic spirit of the series.
3.- the effect to the shots totally out of place, all the shots seem intercontinental missiles.
4.- By reducing the scale of battles (obviously reduced map) missions have become practically linear and boring, the strategy has moved to a plane unimportant.
5 .- air attacks are complete trash, eliminated the ability to indicate several points of bombing, by a simple line (which you can not modify) thus again losing a tactical option.
6.- All shots do damage (except from soldiers to armoured vehicles), there are no wrong shots, or armor resistance as in the previous Sudden Strike, in SS3 for example the cannon shots sometimes bounced in the armor, Especially for the most heavily armored.
7.- Has been made for casual gamers, that the information of the caliber of the armament and its qualities to disappeared of the game, also the information of the damage, in SS3 you could see that part of the vehicle was damaged.
8.- the mines you must extract them one by one, something tedious and boring. In the previous deliveries only orders that clear a certain zone.
9.- The line of sight practically no longer matters, and units such as snipers or officers are no longer as important, nor are long range artillery.
And so I could keep complaining, obviously not everything is bad, choosing a combat school seems like something interesting, just as enemy units are aware of your position with the sound of combat, and the use of flares. But unfortunately in my personal opinion it is not enough to cover all the shortcomings that I find.
Will surely attract some casual gamers to the SS series, especially lovers of Heroes of the storm (Respecting the obvious differences) and games like that, but I'm sure for most veterans of the series will pass without shame or glory. We will have to wait for fireglow to reborn from its ashes.
Is my personal opinion, many may disagree, but also many veteran fans of the series feel the same frustration as me.
I apologize for my grammar, I speak Spanish.
Kvantovy Jul 30, 2017 @ 9:44am 
Well, I can't argue with opinions, but some facts you mention are not true.

Originally posted by rocheteau_paladin:
4.- By reducing the scale of battles (obviously reduced map) missions have become practically linear and boring, the strategy has moved to a plane unimportant.
This is incorrect. I played three missions that are available in Beta and two out of three offer many ways of completing them. You can attack frontally, sneak and attack enemy positions from behind or flank them, capture their guns and turn them against them... the restriction is your imagination.

Originally posted by rocheteau_paladin:
6.- All shots do damage (except from soldiers to armoured vehicles), there are no wrong shots, or armor resistance as in the previous Sudden Strike, in SS3 for example the cannon shots sometimes bounced in the armor, Especially for the most heavily armored.
This is not true. Armor matters and weak shots will bounce off e.g. heavy frontal armor.
casquebleu Jul 30, 2017 @ 2:36pm 
2.- The size of the soldiers compared to the motorized units is simply stupid, as for children of 10-12 years. To the mere style of the games of blizzard, empire earth or age of empires, removing the realistic spirit of the series.

Compared from which motorized units ?
RedSector73 Jul 30, 2017 @ 5:10pm 
Originally posted by Unerde:
Hello everybody.
@EagleHead.
The "reduced number of units" has an easy explanation:
Sudden Strike 4 has more to calculate than any other game in this genre until now.
Just to name few keywords:
realistic zones of impact; as accurate as possible physical correct projectiles; weather and condition of soil and ground, buildings that have several states of destruction in which additionall Infantry units will realistically simulated run from window to window, change and as well should look as good as possible.

Summed up: We want a really good playable as well as challenging game, than a predefined and specific number of units on the screen, just for the reason to have quantity on the screen.

-cheers

This is rubbish. my cpu and gpu is 25 times better than on that was used for original sudden strike series and current ss4 cant even come close to it with such limited units. Sorry but your rubbish does not stack up. You don't faithful or thoughtful version of sudden strike you have try hard CoH copy with less realism than most RTS games and next to zero features that match any of Sudden Strike series. You than justfy this saying that hard on computer do the calculations even through the tech in my computer is 10 years further addvanced... sure cooking something. Even the internet is hell of lot better than it was back when sudden strike 1 was out and cant even match or be that with this rubbish.
Last edited by RedSector73; Jul 30, 2017 @ 5:52pm
Rubbish are your comments as usual, @RedSector.
First of all, you realize Unerdes comment is old, 1 year ago?
2nd, did you compare the quality from SSF to SS4? in SSF, you can see some pixels moving, in SS4 you have high quality. this needs way more than 25 times better cpu than in the beginning of this Series, and its another engine used too.
3th even in the normal campaign in SS4 you can control a huge amount of units, and in custom missions you can have as many units as your cpu can handle.
There are enough units in the game, example here from Raptor:
https://www.youtube.com/watch?v=BocpO9SyYIg
Kvantovy Jul 31, 2017 @ 12:46am 
Originally posted by casquebleu:
2.- The size of the soldiers compared to the motorized units is simply stupid, as for children of 10-12 years. To the mere style of the games of blizzard, empire earth or age of empires, removing the realistic spirit of the series.

Compared from which motorized units ?

Nah, they're ok. Making them smaller now would only make the gameplay more cumbersome.
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Date Posted: Aug 7, 2016 @ 11:29am
Posts: 16