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Very true.
@PrayForMojo
SS4 is a different RTS game as you perhaps know from other RTS games. Compared to other games the line of sight of SS4 seems to be narrow, it is not too narrow and it makes the game great. It is your skills to make eye sight. The line of sight is an important element of the game you need to master. I love this. because it makes the game truely RTS. Play MP and you will experience it yourself.
AFAIK there is only one game which covers realism called Graviteam Tactics, but unfortunately that game is very archaic in almost every aspect, it would have been awesome if SS4 had a more realistic approach because as I said above, we already have those other WWII RTS games that has saturated the niche market.
IMO realism in gameplay destroyes any game. Realism is restricted to graphics and dynamics. In game play (logics) realism has no balance nor fairness, whereas a game needs balance and fairness. For example, realistic gameplay destroys FIFA, but realistic graphics and moves makes the game great. A game is a game, not the real thing. SS4 includes balance and fairness with different docterines. If you seek realisme, go and play soccer (not war).
If you ever played ArmA 3’s excellent WW2 conversions you’d see what I mean. The ranges are simply to long to render “realistically”.
I for one like the way SS4 and Blitzkrieg 3 and COH series play. They render the time period well artistically and preserve the relative strengths of the units well.