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I would have loved this game to be closer to Sudden Strike Forever, which is the pinacle of Sudden Strike games I think.
But also targetting the console is very obvious in this game, while it tries to market big battles, it really doesn't have missions that come close to the scale of the first game. Like so many other games its scaled down to fit console. Which is unfortunate.
So you are ready and equipped to redo the whole campaign once more. Finally it's a kind of great tutorial for weapons employement.
What then is another debate, should they be used automatically in a situation?
About trees uprooted by all vehicles, including artillery that moves on foot. As a show, you should play the allied campaign. Some tanks can destroy some stone walls in the bocage. And the thing is interesting.
For trees, your request is not illegitimate, but you must consider it under the aegis of the relative weakness of the pathfinding. And without this defect, as it is at present, certain displacements of the troops would be of great difficulty, and would bring nothing to the playability.
It is something that can be accommodated, because there are other points of tension more pregnant. For example, what you emphasize about the composition of forces.
I feel like moving vehicles through forests should at least slow them down.
Yes +++
But with the exception of mountainous blocks stricto sensus, which should be impassable, I am only half satisfied with these large wooded areas, which can only be crossed by the infantry.
I agree with the fact that they should be laborious to clear a path, but not totally prohibited to rolling vehicles.
For to begin with, this contradicts history, in this case the campaign of France.
Someone on another forum asked me what tribute offered the 3D compared to the old versions.
I replied that beyond altimetry, sudden strike went from a strategy to the pack man of closed hills, to an open strategy.
So in this respect, I find it unfortunate that there are large areas partially prohibited, or otherwise, only accessible on foot.
So why not, but not with fullness. And dedicated only for rocks parts.
I don't quite know what to think of the forests that cannot be entered by vehicles at all. In a way it makes sense, because in a battle you are not likely to try to bring vehicles though such dense forests. What I was referring to was the more lightly wooded areas that vehicles can pass through. I think there should be a severe speed penalty to passing through those, and lighter vehicles shouldn't be able to mow down trees.
Actually, clearing a path through a forest is a very large scale logistical undertaking. It's not really suitable to the scale of this game. You're certainly not going to do it in an offensive capacity. It's something you would do in areas that you've already cleared to make logistics easier, but Sudden Strike has never really touched on the behind-the-lines kind of logistics so it's not really relevant to this game.
Placing tank traps would be nice though, but I don't know what you mean with infantry traps... If you're refering to the Czech hedgehogs then those are also tank traps. They don't really do much to stop infantry.
Because Fall Gelb and the Ardennes during Battle of France.
When they come by the way it does not seem possible to practice.
But well you right it s a duality.
About penalities i m totaly agree with you.
The operation across the Ardennes is not without danger because of the terrain, especially past Florenville - Bertrix towards the Meuse where the columns will have to advance on small and difficult roads in the middle of the forest, preventing the deployment and where destructions could easily immobilize units exposing themselves to enemy bombardments. The Panzer-Divisionen are therefore organized with the Kampfgruppen leading the way to the Marschgruppen. A large air coverage is also in place to prevent enemy air reconnaissance