Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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First game - to whom should I give blacksmithing/crafting
Unfortunately, it seems I posted my question on the original game's forum. I am enjoying the game a lot minus the inventory management which is absolutely horrible on PC. My current party is as follows:

EDIT: Just about to reach lvl 4, so still in the early stages.

  1. Madora - Two Handed and Man at Arms focus. No idea about defence.
  2. Wolgraf - Scoundrel and not sure what else. Dual wielding since he already has two pints in it? Lockpicker.
  3. Mage 1 - Water and Earth focus. Leadership (big mistake - this one needed the initiative to go first)
  4. Mage 2 - Air and Fire focus.
  5. No idea where to spend attributes except main stat like int for image.

If I want to have Blacksmithing and Crafting, should I distribute it among my main 4 party members, and if so who would you recommend? Or should I give it to someone like Jahan who sits in the inn?

Some tips on distributing attribute points would be appreciated as well. This game isn't easy, and I already wish I could roll back a few ability point choices.
Last edited by Strategy_Game_Lover; Nov 17, 2015 @ 8:31pm
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Showing 1-15 of 17 comments
Syrris Nov 17, 2015 @ 8:36pm 
The most efficient option is to use someone who won't be a standard party member for your crafting. Jahan is the best bet there since he starts with the Scientist perk, although you could also use one of the random hirelings available in the Hall of Heroes once you get there. The downside to this is the inconvenience of having to shuffle the party roster every time you want to do some crafting.

That said, you can pick one person - Wolgraf or Madora - and at the cost of six skill points and one talent (to get 2 Blacksmithing, 2 Crafting, and Scientist), turn them into a fully functional crafter since gear can readily be found to add the remaining points to each skill. (Bracers and belts both commonly have blacksmithing and/or crafting bonuses.)
Thanks Syrris, I think I will turn Jahan into a crafter, and if it turns out to be too incovenient, I will give some points to Wolgraf/Madora.

BTW, I am totally confused about how to build Wolgraf. He came with 2 points in Scoundrel and Dual Wielding by default. Do I gice him daggers or sword for that? Is dual wielding enough or do I need some one-handed as well? Any other tips about using him. He also came with backstab although I don't know how that works.
BeTheBob Nov 17, 2015 @ 10:01pm 
dont spend points in 1H in combination with dual wielding that is because it wont stack with eachother. for dual wielding it does not matter if u take swords,knives,daggers wands. but for some scoundrel spells its required 2 have a dagger. Tip/advice use blunt weapons if u wanna do some more dmg with wolgraf against skeletons wich u will be fighting for a couple levels. even with backstab daggers/piercing dmg weapon wont be doing efficient dmg.

As for backstabbing u need 2 move/walk behind an enemy and in D:OS EE the area where/wich it is possible 2 backstab will be highlighted. with this said it still is adviceble 2 use blunt weapons 2 do dmg until u have some more items/gear wich give u +movement because u will need 2 walk around enemy's everytime and in my opinion at the start of the game that is a waste of AP/DMG.
Thanks Beare, that was quite helpful.

From a bit of searching, it seems sneaking isn't that useful now. Is that true? How much sneaking for my rogue would you recommend then?
ppaladin123 Nov 18, 2015 @ 6:33am 
Get "become air" for wolgraf....he is very squishy ad if you get stuck in melee with him (if invisible or cloak and dagger are on cool-down) he will die very quickly.
I will do that.

It seems I faced my first difficult fight of the game near Cyseal - where it rains a lot and undead spawn. 2 skeletons pop behind my party and in front are 3 archers and a suicide bomber. Darn those archers! They drop poison on my party, and as if that isn't enough, drop a burning arrow too.

I wish I could switch the difficulty from normal to easy!
ppaladin123 Nov 18, 2015 @ 7:09am 
Archers in this game are very, very dangerous because of all the special arrows they have. Generally a good idea to take them out as quickly as possible.
rn_archl0rd Nov 18, 2015 @ 11:52am 
Always save frequently. It helps in situations like you note above. You can then change the direction that you approach from to avoid getting caught in the middle for a fight.
Qiox Nov 18, 2015 @ 2:45pm 
For attributes:

Madora:

Lots of STR.

7 points in Speed with hopefully another 2 points on gear to put her at a 9 eventually. I generally don't go lower than that with any character. Every odd number in speed gives you +1 AP per turn in combat.

For a melee character I like to end up with between 10 and 12 in Constition. You can get a bunch of that from gear.


Wolgraf:

Lots of DEX.

Same as above for Speed as a minum investment. Similar to above or close to it for Con.


Mages:

Lots of INT

Same as above for Speed as a minimum investment.

Same invenstment for Con or you can just leave it at base 5 if you are careful. Up to you.


It's a good idea to have 1 character with Perception for spotting traps and secrets. You want this person to reach 12 eventually, and have the Light Stepper talent that gives +2 to effective perception stat.

You can either give it to Madora which will increase her crit chance and that goes well with how the Two-Handed skill worked.

Or you can give it to Wolgraf and also have them carry a bow to use the special effect arrows you find. No need to put any points in Marksmen or Bow skills. Just use the bow for situational AOE arrows or charm arrows. If you do intend on doing some dps with regular bow attacks, Perception reduces the penalty to hit chance at long range.
Katzh Nov 18, 2015 @ 3:26pm 
Originally posted by Strategy_Game_Lover:
Unfortunately, it seems I posted my question on the original game's forum. I am enjoying the game a lot minus the inventory management which is absolutely horrible on PC. My current party is as follows:

EDIT: Just about to reach lvl 4, so still in the early stages.

  1. Madora - Two Handed and Man at Arms focus. No idea about defence.
  2. Wolgraf - Scoundrel and not sure what else. Dual wielding since he already has two pints in it? Lockpicker.
  3. Mage 1 - Water and Earth focus. Leadership (big mistake - this one needed the initiative to go first)
  4. Mage 2 - Air and Fire focus.
  5. No idea where to spend attributes except main stat like int for image.

If I want to have Blacksmithing and Crafting, should I distribute it among my main 4 party members, and if so who would you recommend? Or should I give it to someone like Jahan who sits in the inn?

Some tips on distributing attribute points would be appreciated as well. This game isn't easy, and I already wish I could roll back a few ability point choices.


I'll give you the best answer:

Don't spend skill point in crafting or things like that. just keep in your inventory, item that give crafting bonus, and you're done.

Spend all your skill point in main skill, weapons, and defense.
Qiox Nov 18, 2015 @ 3:33pm 
Originally posted by Katzh:


I'll give you the best answer:

Don't spend skill point in crafting or things like that. just keep in your inventory, item that give crafting bonus, and you're done.

Spend all your skill point in main skill, weapons, and defense.

Not exactly correct.

You need to spend 1 point in Crafting +2 Gear +1 Pragmatic Trait +1 Scientist Talent = 5
You need to spend 3 points for rank 2 Blacksmith + 2 gear +1 Scientist Talent = 5
Katzh Nov 18, 2015 @ 3:43pm 
Originally posted by Qiox:
Originally posted by Katzh:


I'll give you the best answer:

Don't spend skill point in crafting or things like that. just keep in your inventory, item that give crafting bonus, and you're done.

Spend all your skill point in main skill, weapons, and defense.

Not exactly correct.

You need to spend 1 point in Crafting +2 Gear +1 Pragmatic Trait +1 Scientist Talent = 5
You need to spend 3 points for rank 2 Blacksmith + 2 gear +1 Scientist Talent = 5


never spent blacksmith or crafting point, and i'm fine with it.
Qiox Nov 18, 2015 @ 3:47pm 
Originally posted by Katzh:
Originally posted by Qiox:

Not exactly correct.

You need to spend 1 point in Crafting +2 Gear +1 Pragmatic Trait +1 Scientist Talent = 5
You need to spend 3 points for rank 2 Blacksmith + 2 gear +1 Scientist Talent = 5


never spent blacksmith or crafting point, and i'm fine with it.

Sure you can do that. And I'll get 5/5 and then I'll take the best loot drop weapon you find, sharpen it for a boost to the base damage, then add an essense or a tenebrium ingot to improve the additional damage, then add a tormented soul for a stat boost on top of that.

To each their own.
Scrubwave Nov 18, 2015 @ 5:08pm 
Originally posted by Katzh:
Originally posted by Qiox:

Not exactly correct.

You need to spend 1 point in Crafting +2 Gear +1 Pragmatic Trait +1 Scientist Talent = 5
You need to spend 3 points for rank 2 Blacksmith + 2 gear +1 Scientist Talent = 5


never spent blacksmith or crafting point, and i'm fine with it.
Ok.
http://i.imgur.com/xPpRjYF.jpg
Strategy_Game_Lover Nov 18, 2015 @ 10:50pm 
Originally posted by rn_archl0rd:
Always save frequently. It helps in situations like you note above. You can then change the direction that you approach from to avoid getting caught in the middle for a fight.

Trust me, I hit the quicksave button even before any important dialogue! I guess I have the Cautious trait


Originally posted by Qiox:
For attributes:

Madora:

Lots of STR.

7 points in Speed with hopefully another 2 points on gear to put her at a 9 eventually. I generally don't go lower than that with any character. Every odd number in speed gives you +1 AP per turn in combat.

For a melee character I like to end up with between 10 and 12 in Constition. You can get a bunch of that from gear.


Wolgraf:

Lots of DEX.

Same as above for Speed as a minum investment. Similar to above or close to it for Con.


Mages:

Lots of INT

Same as above for Speed as a minimum investment.

Same invenstment for Con or you can just leave it at base 5 if you are careful. Up to you.


It's a good idea to have 1 character with Perception for spotting traps and secrets. You want this person to reach 12 eventually, and have the Light Stepper talent that gives +2 to effective perception stat.

You can either give it to Madora which will increase her crit chance and that goes well with how the Two-Handed skill worked.

Or you can give it to Wolgraf and also have them carry a bow to use the special effect arrows you find. No need to put any points in Marksmen or Bow skills. Just use the bow for situational AOE arrows or charm arrows. If you do intend on doing some dps with regular bow attacks, Perception reduces the penalty to hit chance at long range.

Thank you very much, this will help a ton! It seems like I have been going the right way but I wouldn't have imagined I needed 12 perception for trap detection!

EDIT: One more thing - what defensive skills would they need, especially Madora since she is a two-handed tank. It seems I need all defensive skills except shield but there don't seem to be enough points for that.
Last edited by Strategy_Game_Lover; Nov 18, 2015 @ 10:53pm
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Date Posted: Nov 17, 2015 @ 8:29pm
Posts: 17