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There are already wood and metal wands in the game... and they do not "shoot wood or metal"...
So a Tenebrium wand that deals shadow damage is completely viable lorewise.
BTT
But I also don't think something similar is in the game.
That's what YOU made up in YOUR mind... and nothing else. So do not try to sell it as anything else...
But well... let's keep your notion for now.
So... do you get shocked when touching a wooden wand? No? Ok seems it's no inert ability of wood then. So why can it shoot lightning (and other elements) when used?
Plus... it's a... "fantasy"-game... "fantasy"-games are called "fantasy"-games because they contain a lot of "fantasy"...
well in the "Shambling Oak Death Wand" in non EE was made with tenebrium, so.... i don't see why it shouldn,t be posible in EE with the new wand class,
but mostly i don't really care about lore, it's more a question of whether it's even viable for mage classes to kill the end bosses without it in the game
i don't know what you're smoking cause my high speed, dual wand mage is the most op character i've ever had
ok good to know
I'm smoking mathematics.
Level twenty wands max out around 80-100 damage. Max DW (5) is 3 AP per two wand swings. All 3 sets of endgame bosses have high natural elemental resists. My DW wand mage was doing about 30-60 per volley, at 3.5 volleys per turn, for around 160 effective damage a turn.
Compare this to summoning a deathknight decapitator. For a one-time cost of AP, you get 3 swings of 120-180 on the first turn, 2 swings every additional turn. You don't have to spend AP for this continuous damage after the first turn. Each swing has a chance to knockdown the target, allowing 100% hit against it for everybody else and denying that enemy at least 1 turn. The summon is also an awesome tank (1200 hp, over half off physical damage as armor reduction) and soaks up dangerous CC and nuke spells. It isn't even comparable.
The DW wand build is great early on due to its innate 100% hit rate and easy proc of elemental effects. But as the game goes later and later, other builds get tools to get 100% hit rate, and elemental effects become less and less important. There are some fights where enemies are just immune to elemental & environmental effects.