Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Tine Oct 31, 2015 @ 12:09pm
Bug with Arhu sparkmaster 5000 commands
I've been using the sparkmaster remote and pressing the corrrect combinations of buttons to do stuff (like disable weapons, party mode etc) and the animation plays ("the guy saying "I'm useless, fuses respark respark!") but but there is no effect on the machines turn it just acts as normal. The weapons aren't actually disabled or is still takes it's turn dispite party mode or it doesn't attack it's own guys on angry mopde, I have reloaded and resaved etc multipul times to no effect, is there anyway I can fix this issue as my characters are getting one shotted and with chaining lightning that's a problem.
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Showing 1-15 of 44 comments
Woland Oct 31, 2015 @ 12:15pm 
You have to use the Remote Control in a somewhat close distance.
The discharge removes its lightning ability for one turn.
The weapon disable will disable his normal attack in one turn.
And sort of lightning attack will charge his lightning attack (making the discharge pretty much void).

The cheesy solution in Lone Wolf is to play with initiatives. The first in your party will deal air damage to him and charge him with that as well (he's weak to that), the second will do both commands. That makes the whole fight pretty much a joke.
Using the remote control twice requires 6 action points, I believe (or was it 8?).

There's also a lever in that fight, I'm not sure what it does exactly though.
Krave Oct 31, 2015 @ 12:15pm 
Fight is bugged. Try either bursting him down with electricity, summoning up as many cannon fodder things as possible, or charming his wizards. Or all 3.
Krave Oct 31, 2015 @ 12:17pm 
After many attempts on this fight, I can write for certain that he still discharges after the correct controller counter-command.
Krave Oct 31, 2015 @ 12:17pm 
BTW OP, love your steam name -- one of my favorite poems.
Woland Oct 31, 2015 @ 12:18pm 
Originally posted by Krave:
After many attempts on this fight, I can write for certain that he still discharges after the correct controller counter-command.
It worked fine for us. Only time it didn't work was when we tried the remote control from too far.
Tine Oct 31, 2015 @ 12:18pm 
haha you seem to be one of the few people who gets it, Also what do you mean by "he still discharges after the correct controller counter-command."?
Tine Oct 31, 2015 @ 12:20pm 
[/quote]
It worked fine for us. Only time it didn't work was when we tried the remote control from too far. [/quote]

I've been in the fight and even been right next to him, and the animation has played so I'm not sure what's going on as no effect happens.
Krave Oct 31, 2015 @ 12:28pm 
sleepy/sleepy/happy is supposed to deactivate his weapons, but if you use it after he's been charged up, he will still discharge on his turn. He even says "charge me back" after you use it, nonsensically.
Krave Oct 31, 2015 @ 12:28pm 
Party mode (happy happy happy) is also suposed to make him skip his turn. But he doesn't do that either.
Woland Oct 31, 2015 @ 12:37pm 
Originally posted by Krave:
sleepy/sleepy/happy is supposed to deactivate his weapons, but if you use it after he's been charged up, he will still discharge on his turn. He even says "charge me back" after you use it, nonsensically.
Sleepy-Sleepy-Happy deactivates his weapons, which are his melee attacks.
Angry-Angry-Sleepy discharges electricity, which makes him unable to use the lightning bolt unless he gets charged after using it.
Krave Oct 31, 2015 @ 12:40pm 
Ok I'll give it a try on next playthrough. Angry-Angry-Sleepy, give controller to next person - Sleepy-Sleepy-Happy. should make him skip his turn completely with that combo? What are the levers for in his room?
Krave Oct 31, 2015 @ 12:40pm 
I still think this boss is more interesting than his previous version, where he "bled" oil everywhere and the room ended up being a hot burning smoking mess with horrible visability.
Woland Oct 31, 2015 @ 12:43pm 
Originally posted by Krave:
Ok I'll give it a try on next playthrough. Angry-Angry-Sleepy, give controller to next person - Sleepy-Sleepy-Happy. should make him skip his turn completely with that combo? What are the levers for in his room?
Yes, the way we did it is a mage with two air wands nuked him at the beginning of every turn. I dropped most of my initiative items, so he gets to attack first and then I did both combinations on my warrior.
The sparkmaster was unable to do anything for the whole fight.
Krave Oct 31, 2015 @ 1:00pm 
You don't have to drop initiative items -- initiatve is never a bad thing. If you find yourself going early, you can hit "Delay" (it is below the flee button") to put yourself at the end of the turn. Initiative resets next turn.
Woland Oct 31, 2015 @ 1:11pm 
Originally posted by Krave:
You don't have to drop initiative items -- initiatve is never a bad thing. If you find yourself going early, you can hit "Delay" (it is below the flee button") to put yourself at the end of the turn. Initiative resets next turn.
If you delay turn with the remote control guy, your turn is after the Sparkmaster, which means you're dead.
I had to drop initiative so our mage could nuke the Sparkmaster with air wands - as it has the lowest resistance towards air.
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Date Posted: Oct 31, 2015 @ 12:09pm
Posts: 44