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The discharge removes its lightning ability for one turn.
The weapon disable will disable his normal attack in one turn.
And sort of lightning attack will charge his lightning attack (making the discharge pretty much void).
The cheesy solution in Lone Wolf is to play with initiatives. The first in your party will deal air damage to him and charge him with that as well (he's weak to that), the second will do both commands. That makes the whole fight pretty much a joke.
Using the remote control twice requires 6 action points, I believe (or was it 8?).
There's also a lever in that fight, I'm not sure what it does exactly though.
It worked fine for us. Only time it didn't work was when we tried the remote control from too far. [/quote]
I've been in the fight and even been right next to him, and the animation has played so I'm not sure what's going on as no effect happens.
Angry-Angry-Sleepy discharges electricity, which makes him unable to use the lightning bolt unless he gets charged after using it.
The sparkmaster was unable to do anything for the whole fight.
I had to drop initiative so our mage could nuke the Sparkmaster with air wands - as it has the lowest resistance towards air.