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There are many Novice/Adept spells wich will only need level 1/2 in the skill but are still pretty useful. They also reworked how many spells you can learn per level. So it will take even more think and perhaps even unlearning of skills to learn something more helpful. :)
you should only invest in wands if your a inquisitor.
as for magic i would stick to two main magics if you want every spell. skill points are extremely important these days. if you try to master everything you will severely hurt your character.
for a full mage i would save every point to put into the magics i wanted to use till they are maxed then branch off into other areas.
frankly if i were you i would think about where i was going before trying to get there. a full mage class isn't constant damage till higher levels they are bursty in the beginning. also its not all about damage mages are a utility class offering cc/defense. they have spells that can make you immune to status effects cure status effects and absorb damage from elements.
some magics are better than others with that being said the first part of the game poison is near useless but in the second act makes a come back. geomancy is good for summons and buffs for your characters also.
air magic on the other hand is good for two reasons cc and wiping the field of ground elements.
while pyromancy is all about damage and puting down fire on the ground, match with geomancy is pretty much the best magic combo for it.
water is the healer tree which boast some pretty good cc too. comes with status cleansing magic and by far the most used magic in the game.
witch craft is all about status ailments like blind. which will have your foes standing around doing nothing. one note though you may or may not want to take witch craft to 5 its master level skills are not as strong as some of the others. although death punch does a lot of damage it requires you to get too close for a cloth wearing full mage should ever be.
Favorite elements combo you like? So hard to choose!
I don't know about that. An Inquisitor doesn't want or need to max out all their magic skills, but if you're really going for the close-range spell build, you'll want to invest somewhat into all the magic schools. How many points that means into the EE, I'm not sure yet.
This is definitely good advice though.
Well, as for the last line, by the time you can learn Death Punch, an Inquisitor should have enough other tools to make it very useful. I have an Inquisitor in vanilla and Death Punch is a really fantastic attack.
Seems wands are good not just close up, it adds spells & good damage. Maybe not dual wield, to save a piont? For another element.
Seems stupid to take away knock down from boulder bash (never used yet), if you have been hit by a boulder you would think you would fall down.
So is fire skill still good without earth?
Fire is not the dps god it was before. Fireball took a huge nerf to range. I use as a support tree now - purifying flames, haste, mainly.
Witchcraft is good now, so need to cram that in somehwere xD
Everything goes, nothing has to be maxed :)