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It could be that I wasn't in melee range, as someone said you need to be, but unless that's the case then I am not sure if there's a way to change the default setting when out of a fight since I haven't tried it. All I know is that it wasn't possible for me to use it, but I was still able to beat the encounter by keeping the boss permanently stunned/frozen.
discharge when he gets hit by lighthning, or else you're gonna cry.
deactivate weapon render him unable to attack with anything else than the thunder attack.
discharge steam makes steam... do discharge electricity right after that (if condition met, ofc) and he electrocute everyone in the cloud... including himself so he still has the lighthnin attack.
is all I got from playing myself.
1. Separate one person from your group with the controller and use "walk in shadows"
2. Run up to Sparkmaster, between Sparkmaster and those wizards in the back
3. Go into your inventory and use controller- "vent steam" followed by "discharge electricity" before your "walk in shadows" runs out
4. Click back on your other three people (where ever you left them) and use your pyramid to zip directly beside your first
You will start the battle with Sparkmaster in a lightning cloud and your entire party surrounding the wizards in the back row. From that point on Sparkmaster shouldn't even have a round to move as you should keep him perma-stunned (drain willpower + anything shocking, at that range shocking touch will also be an easy 3 AP option). A single silver arrow will allow your three green friends to deal massive damage to him. Videos to shortly follow if none of that made sense.