Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nonetheless wands are already pretty damn overpowered, even without the recharge mechanics. They do one of the best damage currently there is - we're doing reliable ranged elemental attacks of 150-300 damage on around level 7-8. And that is currently without figuring how to actually boost wands with crafting.
With level 5 Dual Wield a Lone Wolf with dual wands can easily attack about 3 times a round.
They can easily swamp elements and Air Wands are a huge advantage as well. You can stun whole groups of enemies in water and blood without any serious AP investment, with no cooldown.