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In our case, I can't really remember my friend and I ever actually dying because we would sense in advance that things were going to turn out bad for us.
easy right?
If you're going to cheat the spirit of it, you might as well just make a copy of the save file.
I'd never play a game with that setting turned on, although I often like playing that way and restarting myself if I die. I just don't trust the game to not screw me over.
Nobody can stop you from reloading and/or making hundreds of copies.
Things indeed don't become more difficult that way—just honorless and tedious.
So what exactly does Honour mode contribute to this game now? If it actually made it 100% impossible to cheat it would add something (although, why would you cheat in a coop game to begin with?) but it doesnt do even this, hence its offers something that already was possible in this game 2 years ago.
If you cheat on honour mode, you will always know, wich sin you did there. ;)
/sarcasm
What are you people Nuts?! I've been palying RPGs since the first Wizardry and Ultima games and since when is it considered cheating to save and reload when you die? These are 100+ long rpg games. Saving was created just for these kinds of games. Sometimes mistakes are going to happen. in 100 hours their damn sure to happen and your saying it's cheating to save a game and a person should just lose all those hours of progress and start over??? Eh?? No. Not in my lifetime. I've never see anyone play a long RPG and not use multiple save games.