Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Sneaking worthless now?
I saw a bunch of stuff complaining about sneaking being 5AP always. So how are you supposed to play a rogue that focuses on backstab if you cant sneak? :O
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Showing 1-15 of 24 comments
Scrubwave Oct 29, 2015 @ 11:38am 
I guess they expect you to waste a whole turn getting into position and entering sneak mode.
Arteas Naur Oct 29, 2015 @ 11:41am 
Put more points into sneaking? With skill on lvl 1 or even 0 for some ppl all skills cost a lot and are not really useful.
Scrubwave Oct 29, 2015 @ 11:43am 
Putting more points into it no longer decreases entering sneak mode cost. 5ap forever.
Arteas Naur Oct 29, 2015 @ 11:45am 
Oh, though it is still. And tbh you do not need to be hidden for backstab (need to have talent) if i remember correctly (no rogue in party :( )
Scrubwave Oct 29, 2015 @ 11:46am 
Not for backstab but for getting the Guerilla trait bonus. And remaining alive as a scoundrel.
That sucks.. I always played scoundrel in the original. Guess I cant really do it now :(
SepticBurrito Oct 29, 2015 @ 1:21pm 
I wasn't on any forums when I played Divinity, so I didn't follow the cheese methods that allowed you to "win". Instead I moved into backstab position and used all my action points on crits, rather than wasting them on stealth. Scoundrel was a monster doing that...so many crits.

I'm not sure what people keep complaining about
Prinny Oct 29, 2015 @ 1:25pm 
casting fast track then invisibility then ending your turn is a sure-fire way of not being targetted and being able to walk+sneak on your next turn.
also, guerilla does NOT proc on invisibility anymore.
lastly, while sneaking cost 5ap and attack would normally be between 2 to 5 ap depending on your level/gears/skills, you can backstab on guerilla. I havent confirmed if the damage of guerilla applies on the crit from backstab ... I'll chekc that later in more depth.
Scrubwave Oct 29, 2015 @ 1:27pm 
Originally posted by SepticBurrito:
I wasn't on any forums when I played Divinity, so I didn't follow the cheese methods that allowed you to "win". Instead I moved into backstab position and used all my action points on crits, rather than wasting them on stealth. Scoundrel was a monster doing that...so many crits.

I'm not sure what people keep complaining about
Just because you didn't grasp game's mechanics doesn't mean other people should stay ignorant.
SepticBurrito Oct 29, 2015 @ 1:31pm 
Originally posted by Soundwave:
Just because you didn't grasp game's mechanics doesn't mean other people should stay ignorant.

Thanks for restating my point. YOU didn't grasp the games mechanics and now want people to be ignorant of how it works.

Wasting even one action point when you don't have to is a complete waste. You can use ALL of your action points on crits. The Stealth, Attack, Stealth, attack method will lower your damage output when you can Attack/Crit, Attack/Crit, Attack/Crit.

The system works just fine now. The Rogue is a damage monster in the enhanced edition. There's nothing wrong with how he plays.
Last edited by SepticBurrito; Oct 29, 2015 @ 1:31pm
Scrubwave Oct 29, 2015 @ 1:35pm 
No need to try to turn it around buddy, you admitted "I wasn't on any forums when I played Divinity, so I didn't follow the cheese methods that allowed you to "win".
There was no cheese, there was no exploit. It was using game's mechanics which worked fine, you know, utilizing the Guerilla talent? Utilizing talents, rings any bells?
And of course you're dead wrong about stealthing and backstabbing doing less damage thn simply backstabbing. At a high enough Stealth level it was 1ap for 150% backstab damage.
Try that stuff with someone who hasn't played the game.
agsst11 Oct 29, 2015 @ 1:38pm 
Originally posted by The Prinny:
casting fast track then invisibility then ending your turn is a sure-fire way of not being targetted and being able to walk+sneak on your next turn.
also, guerilla does NOT proc on invisibility anymore.
What is the point of fast track? From the description I read in-game it sounds like it only gives you 1 more AP than it costs to cast it?

Also what is the effect of guerilla, I can't find it on google? (And any sites you can recommend for getting updated EE info on the different skills and ability levels? I only see first and second level of ability effects in character creation and only novice level skills/spells so planning out development isn't possible.)
Prinny Oct 29, 2015 @ 1:48pm 
Originally posted by agsst11:
What is the point of fast track? From the description I read in-game it sounds like it only gives you 1 more AP than it costs to cast it?

Also what is the effect of guerilla, I can't find it on google? (And any sites you can recommend for getting updated EE info on the different skills and ability levels? I only see first and second level of ability effects in character creation and only novice level skills/spells so planning out development isn't possible.)

Fast track make it so you can move farther with one AP, gain more ap per turn (in addition to the AP you gain normally) and your maximum AP total is increased. meaning if you empty your AP in your first turn, with fast track enabled (last 3 turn), 5 con, 6 speed and 5 int you would gain a total of 10 AP on your next turn to use. also, your maximum of 12 ap is increased to 16. meaning if you didnt empty your ap on the last turn, instead of having a total of 12 ap, you can get to 16.
16 ap is a lot to use in one turn. believe me.
Haste has a similar effect, the main difference being the warm status and the fact you can cast on someone else.

Guerrilla talent : does 50% more damage when attacking from sneak position. you can read on the talent itself, just hover it with your mouse (I don't know about controllers).
You seem to be completely new to the game so here's a tip : if you plan to have an easy game, select explorer difficulty and go with a wizard / enchanter duo, it can get the job done quite easily.
for more in-depth guides, you can search for the skills description for the original game, they are mostly the same.
Just dont forget that dual wield and one-handed skills do NOT add. and wand spells have charges, spells become unusable after the charges are depleted. I do not know if you can recharge them yet.
Gorilla gives you a bonus when sneaking, Fast Track makes you faster and is really powerful. In the original I could double my movement AP for 5 turns.

Basic Strategy: Fast Track, flee for an entire turn, Use Pyramid to teleport group to rogue.
SepticBurrito Oct 29, 2015 @ 1:51pm 
Originally posted by Soundwave:
No need to try to turn it around buddy

There's also no reason to be a jerk to someone you don't know, but you do that anyways. You see, when I see a troll, I start feeding it. You sir, have already proven yourself an ignorant troll.

Good luck with your ignorance.

Now, I will take FREE CRITS over uselessly burning AP points every attack for crits. Free is cheaper than 1 AP. Doesn't take a genious to figure that out, but I guess you wouldn't know that....
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Date Posted: Oct 29, 2015 @ 11:06am
Posts: 24