Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Congrats for the most useless comment of the day.
BTT
My guess is, that they skipped it as it would need even another balancing cycle, and they often outlined how much work tactician mode allegedly was.
NG+ isn't well suited for this game in my eyes, the game is too strategic and focused on story, it might work in action games like borderlands and dark souls but for a game like this doing the exact same content at the exact same difficulty would get dull.
This is why the new modes are put in, seeing as you know everything about the game now - these modes change it up, make it harder, add new enemies etc.
and then comeback and just do tactician :)
got crushed in tactician with my first new weird class setup :D
The only downside to Tactician mode I have seen is that you have to squeeze every XP point out of every location (hidden ones too) in order to get your lvl on part with the mobs you are fighting.
1 lvl difference between you and the enemy mobs makes a big difference in this mode, so while the fights are far more challenging, it adds a layer of frustration for some who want a more challenging experience without the xp deficet issue.
Your game play experience will vary depending on what your use to, however so far mine has been pretty good!
NG+ would be fun but a boatload of balancing work to make it any sort of challenge. First order of business would be to nerf master skills so they don't destroy everything before the fight begins.