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There is no cooldown on the spell, just a 4AP cost. Cast haste on the character before getting close enough to trigger combat, if available (if not, Zandalor may do so after combat starts). That may make the difference between using the spell 2 times or 3, which can be significant for the next turn.
Move your other character up and summon something, if possible, to attract some or all of the attacks that could otherwise be directed at the character with the wand.
If particular Death Knights seem biased towards the character with the wand, or use a lot of CC, try to target them first the next time, if it comes to that.
I had to stop playing as I got too frustrated & after enjoying playing through the game several times & then having it end like this I was just a bit........
I have haste spell & a summon so I'll try to throw those in somehow, but Zandalor did use haste a couple of times, well tbh that's about all he does other than just die.
Another problem I had was the death knights spawning & swarming & being invulnerable so it became overwhelming with just 2 chars. Both Icara & Zandalor are pretty useless. She buffs occasionally, revives Zandalor's corpse, then Zandalor positions himself in preparation for his next resurrection.
Thanks for the advice & I'll try not triggering combat first if that doesn't work then go from there.
I have 3 chars this time & it is absolutely impossible for me to kill the death knights before more spawn & overwhelm my 3 chars.
I'm using the insta-kill spell & the other spell & still my chars do not have enough AP to use the spell & attack to do enough damage before more death knights spawn.
No way I use summons as I dont have enough AP per turn to do that plus attack & also use the spell.
The first time I had no issues with 4 chars, but even with 3 I can't do it. (what changed?)
Really need help to get past this part. Is the save editor only available on Steam version? Am I able to give my chars 20 AP each or something like that?
If you are going to get close enough to trigger combat, try to use Haste on the character with the wand before then, so they start with extra AP.
Nobody else has to do damage. The purpose of summons and moving the other characters up is primarily to run interference so the one with the wand doesn't get incapacitated. Whoever has the wand should pretty much be doing all of the damage, killing at least 2 or 3 death knights per turn. If you can use the Death Knight Bane spell on one and then focus attacks to kill it, then fine, but focus should be on covering the character with the wand.
The save editor was never updated for the Enhanced Edition of the game.
There may be a CheatEngine table for unlimited AP, but you have to be careful with the install to avoid unwanted additions.
Ok I'll have to try again with out triggering combat, but when I tried I alert the death knights before I am able to activate the spell in time. Maybe Ill try to get 2 summons out first then 'unlink' the char with the wand/insta-kill spell & move him up in front.
I have haste on 1 char, but my problem was that the char with the wand at the time got frozen so his turn was wasted so rather than using haste I used the other spell (to make the death knight vulberable) then attack. So yes like you say I need to try to prevent the char with the wand getting incapacitated.
Each char has a summon so I'll throw those out, 2 of them have the talent 'stench' but I'm not sure it's working that well for this fight.
I won't bother with CE/scripts I just searched quickly & came across a couple of links about a save editor for the game. One link said it was available on steam, but I'm playing the GOG version so it would be no help unless I reinstalled the steam version. (which is pointless as you say it's not updated anyway).
Thanks for the help, hopefully I can finally finish this PT with 3 chars lol
Surfaces can also help: ice or oil can slow them down if they need to move, and they may use more AP than they need to going around fire, etc.
Yep that's the plan, to throw out 2 summons before using the spell before combat starts. I used oil, but one of the death knights ran straight through it & then froze my char with the wand. So it didn't work out as planned lol
I tried to 'slow' & freeze a couple of death knights but neither spells had any effect. Not sure if 'knockdown' (arrows) will work while they remain invulnerable as I didn't get a chance to try. I have ice & fire grenades so I can try those, but it depends how the fight goes. I have to heal too so depends on the AP.
I just need to try not to get too over whelmed by the additional spawns or it's pointless trying to continue. I think it will take many reloads.
Time for the boss fight & end this PT ha!
1. Ran right up and started fight
2. Used wand twice in a row killing two
3. Used adrenaline and killed some more
4. Passed wand on to next person up for action and ended turn
5. Repeat
Literally with two people you should be able (with wand) to crush this in a single turn. I have no idea why the item was "greyed out"...
Cool thanks I need to try your method next time maybe.
I don't think I had too many bugs/problems in my total time playing this game, but I've only recently started playing again as it's one of my fav games.
Playing with just 2 chars lone wolf was great up until this part from what I can remember. I might reinstall the game on Steam again & see if I saved the lone wolf PT & try to complete it.