Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Lone Wolf ending - death knights constantly spawning - help
Can anyone explain how this is even possible?


So I already posted yesterday about how impossible/broken it was for me trying to kill death knights at the end playing in lone wolf mode.

I removed post/thread I made as I got a response & thought it wasn't of much help to anyone as I had become distracted/forgotten I had an insta-kill wand!


Well, I've gone back to it just now & it the same ♥♥♥♥♥♥♥♥ again, even using the insta-kill wand. Stun locked & constant spawning of death knights before the insta-kill wand recharges. There are 3 or 4 death knights that spawn, in addition to the 6 already there every 3-4 turns(?), but I can't use the insta-kill wand until it recharges every 4-5 turns(?). This is of course if I'm not already stunned, knocked down, frozen, petrified, even though all through the game I was resisting almost every type of these attacks with out a problem.

If I make a death knight vulnerable (with the other type of spell) - death knight bane?) my char does about 15%-20% damage maximum, each turn, to just a single death knight, out of 6 then 9, then 13, etc.... so yeah zandalor constantly dies, icara hides in the back doing nothing but buff occasionally & revive zandalor.


So basically for me this is impossible. Again what do I need to do, how is this even possible to finish on lone wolf?

When I had 13 death knights on screen I just thought is this a joke? ♥♥♥♥ it & quit. (I know I might sound pissed off, but to get all the way through the game L/W & get screwed over at the end, well...)

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Showing 1-10 of 10 comments
Raze_Larian Dec 21, 2015 @ 2:40am 
If you approach slowly, you can get close enough to use the Death Knight Removal spell without triggering combat (there is only a step or two difference, though).

There is no cooldown on the spell, just a 4AP cost. Cast haste on the character before getting close enough to trigger combat, if available (if not, Zandalor may do so after combat starts). That may make the difference between using the spell 2 times or 3, which can be significant for the next turn.

Move your other character up and summon something, if possible, to attract some or all of the attacks that could otherwise be directed at the character with the wand.

If particular Death Knights seem biased towards the character with the wand, or use a lot of CC, try to target them first the next time, if it comes to that.
Under Your Bed Dec 21, 2015 @ 3:08am 
This is weird because when I tried to use the spell on my next available turn it was greyed out? so I used the other spell instead whilst waitng for it to 'cool down' whilst also having to either move, or use a spell or heal or use a potion or I'm frozen, etc. I seem to only have been able to use after each time the death knights spawn more death knights.

I had to stop playing as I got too frustrated & after enjoying playing through the game several times & then having it end like this I was just a bit........

I have haste spell & a summon so I'll try to throw those in somehow, but Zandalor did use haste a couple of times, well tbh that's about all he does other than just die.

Another problem I had was the death knights spawning & swarming & being invulnerable so it became overwhelming with just 2 chars. Both Icara & Zandalor are pretty useless. She buffs occasionally, revives Zandalor's corpse, then Zandalor positions himself in preparation for his next resurrection.

Thanks for the advice & I'll try not triggering combat first if that doesn't work then go from there.
Under Your Bed May 26, 2016 @ 7:43pm 
I've gone back to this game (on GOG) after a long break. An entire new PT. Got to this part again &...... exactly the same ♥♥♥♥♥♥♥♥ as before. Terrible idea to ruin the ending like this.


I have 3 chars this time & it is absolutely impossible for me to kill the death knights before more spawn & overwhelm my 3 chars.

I'm using the insta-kill spell & the other spell & still my chars do not have enough AP to use the spell & attack to do enough damage before more death knights spawn.

No way I use summons as I dont have enough AP per turn to do that plus attack & also use the spell.


The first time I had no issues with 4 chars, but even with 3 I can't do it. (what changed?)


Really need help to get past this part. Is the save editor only available on Steam version? Am I able to give my chars 20 AP each or something like that?
Raze_Larian May 26, 2016 @ 8:41pm 
You should be able to kill them without triggering combat. Approach slowly, trigger the Death Knight Removal spell, check the 15m range circle and move accordingly (Far Out Man doesn't help in this case, so not having it doesn't matter).

If you are going to get close enough to trigger combat, try to use Haste on the character with the wand before then, so they start with extra AP.
Nobody else has to do damage. The purpose of summons and moving the other characters up is primarily to run interference so the one with the wand doesn't get incapacitated. Whoever has the wand should pretty much be doing all of the damage, killing at least 2 or 3 death knights per turn. If you can use the Death Knight Bane spell on one and then focus attacks to kill it, then fine, but focus should be on covering the character with the wand.


The save editor was never updated for the Enhanced Edition of the game.
There may be a CheatEngine table for unlimited AP, but you have to be careful with the install to avoid unwanted additions.
Last edited by Raze_Larian; May 26, 2016 @ 8:47pm
Under Your Bed May 26, 2016 @ 9:03pm 
Originally posted by Raze_Larian:
You should be able to kill them without triggering combat. Approach slowly, trigger the Death Knight Removal spell, check the 15m range circle and move accordingly (Far Out Man doesn't help in this case, so not having it doesn't matter).

If you are going to get close enough to trigger combat, try to use Haste on the character with the wand before then, so they start with extra AP.
Nobody else has to do damage. The purpose of summons and moving the other characters up is entirely to run interference so the one with the wand doesn't get incapacitated. Whoever has the wand should be doing all of the damage, killing at least 2 or 3 death knights per turn.


The save editor was never updated for the Enhanced Edition of the game.
There may be a CheatEngine table for unlimited AP, but you have to be careful with the install to avoid unwanted additions.


Ok I'll have to try again with out triggering combat, but when I tried I alert the death knights before I am able to activate the spell in time. Maybe Ill try to get 2 summons out first then 'unlink' the char with the wand/insta-kill spell & move him up in front.

I have haste on 1 char, but my problem was that the char with the wand at the time got frozen so his turn was wasted so rather than using haste I used the other spell (to make the death knight vulberable) then attack. So yes like you say I need to try to prevent the char with the wand getting incapacitated.

Each char has a summon so I'll throw those out, 2 of them have the talent 'stench' but I'm not sure it's working that well for this fight.


I won't bother with CE/scripts I just searched quickly & came across a couple of links about a save editor for the game. One link said it was available on steam, but I'm playing the GOG version so it would be no help unless I reinstalled the steam version. (which is pointless as you say it's not updated anyway).


Thanks for the help, hopefully I can finally finish this PT with 3 chars lol
Raze_Larian May 26, 2016 @ 9:27pm 
Even if you just take out a couple before combat, that should make a significant difference, especially if you can avoid the CC on the first turn.

Surfaces can also help: ice or oil can slow them down if they need to move, and they may use more AP than they need to going around fire, etc.
Under Your Bed May 26, 2016 @ 10:02pm 
Originally posted by Raze_Larian:
Even if you just take out a couple before combat, that should make a significant difference, especially if you can avoid the CC on the first turn.

Surfaces can also help: ice or oil can slow them down if they need to move, and they may use more AP than they need to going around fire, etc.

Yep that's the plan, to throw out 2 summons before using the spell before combat starts. I used oil, but one of the death knights ran straight through it & then froze my char with the wand. So it didn't work out as planned lol

I tried to 'slow' & freeze a couple of death knights but neither spells had any effect. Not sure if 'knockdown' (arrows) will work while they remain invulnerable as I didn't get a chance to try. I have ice & fire grenades so I can try those, but it depends how the fight goes. I have to heal too so depends on the AP.

I just need to try not to get too over whelmed by the additional spawns or it's pointless trying to continue. I think it will take many reloads.
Under Your Bed May 27, 2016 @ 7:10am 
Well, that was laughably 'cheap' for my char to slowly move up & take out each death knight one by one, but at this point I don't care, it worked lol

Time for the boss fight & end this PT ha!

Ssenkrad_II May 27, 2016 @ 8:37am 
The wand only ever costs 4AP for me and can be used over and over and over again...

1. Ran right up and started fight
2. Used wand twice in a row killing two
3. Used adrenaline and killed some more
4. Passed wand on to next person up for action and ended turn
5. Repeat

Literally with two people you should be able (with wand) to crush this in a single turn. I have no idea why the item was "greyed out"...
Last edited by Ssenkrad_II; May 27, 2016 @ 8:37am
Under Your Bed May 27, 2016 @ 10:19am 
Originally posted by Ssenkrad_II:
The wand only ever costs 4AP for me and can be used over and over and over again...

1. Ran right up and started fight
2. Used wand twice in a row killing two
3. Used adrenaline and killed some more
4. Passed wand on to next person up for action and ended turn
5. Repeat

Literally with two people you should be able (with wand) to crush this in a single turn. I have no idea why the item was "greyed out"...


Cool thanks I need to try your method next time maybe.

I don't think I had too many bugs/problems in my total time playing this game, but I've only recently started playing again as it's one of my fav games.

Playing with just 2 chars lone wolf was great up until this part from what I can remember. I might reinstall the game on Steam again & see if I saved the lone wolf PT & try to complete it.
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Date Posted: Dec 20, 2015 @ 7:56pm
Posts: 10