Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I played as a back stab assassin and my wife was a bow magic user and we also used Jahan and Madora- same problem when hitting the EE!
The EE isn't a normal "increase" or "add on" or "expansion" as you yourself described, they took MUCH MORE out of the game then they put back into it, making it a "different game" not a "vast improvement and addition" that it really needed... Over a dozen skills are now gone and some builds are all but destroyed, some of the most beloved voice acting was also removed (the new male voices are ALL now terrible) and replaced with either worse voice acting or around the same, and the list goes on...
I don't know if selling the books would fix the problems but it is yet another thing that has been taken OUT of the game that really didn't need to be... I wouldn't care if they sold unlimited numbers of the skill/att books, but at a large price. It is one of many things that have been removed and not replaced with anything else meaningful or fun, I do hope they listen and bring some stuff back!
Not only are a lot of iterms dropping white and worthless, have you noticed that the SAME EXACT ITEMS are dropping? We could go an entire playthrough of the original and not find two exact items but in EE we are finding doubles all the time- like they got rid of random loot and made the loot more standardized?
The other thing I didn't mention and you didn't as well was the addition of a million and a half traps; also making it less fun and more of a chore.
And you are right about the same items dropping. I don't know if it's a coincidence or not, but it always seems like it is the opposite of the items our characters would use. Were playing a warrior and a wizard lone wolf, so it is constant crossbows and daggers.
Right before we saved and quit for the day earlier, I was standing right by this ai archer in black smoke, he literally shot all the way through it to hit my wife, of course sho couldn't shoot back, but when I tried to hit him right beside me it said I couldn't see him. I don't know what they were thinking letting the ai cheat, but I do know it blows.
We played 300 hours of the original version, and loved every minute of it, but most of these changes are beyond all comprehension. And what is up with the voices? The voice acting was freaking awesome and now it is ear bleeding bad.
I don't want to rip on them too bad though because it is such an awesome game. Hopefully they'll just patch the cheating ai, and crap items were getting. I feel sorry for the people who can't get the original though. It was far superior.
Second, having them restock is like having a free Lone Wolf trait without the restriction of followers. If you get the Teller at level 10, and only buy the books on level up, that is 60 skill points (level 22 is easily reached). So you get 12*5 +27 = 87 skill points (5 start, 22 from levelling, rest from books), compared to a lone wolf which gets 44 + 5 + 5 = 74 (44 from leveling, 5 to start and 5 from one book).
Plus, there are other places to get those books like the chest in the Homestead, and pre-EE with Lucky Charm I've found them in chests in the world (haven't tried LC in the EE yet).
The great thing about this game is that it is hard. I'm so sick of easy games where you never die if you have half a clue on the game mechanics. Being able to buy those books over and over removes any difficulty, and it removes choices and makes having a Wizard with 3 magic skils at 5 and the other two at 4 easy.
Why not play on easy instead?
Again, I could write a lot on the topic, but the best example I can think of is from Pillars of Eternity. Chanters in Pillars of Eternity are hilariously overpowered, yet everyone that I've talked to about the game never said this was a bad thing. On the contrary, they all described how it made it fun because they enjoyed that. If you found them cheap, you could simply not use them, or you could have fun using them to destroy everything. It became very clear very quickly how powerful they were and you were given the choice to use them or not. The choice was in the player's hands and many players replayed the game both with and without them.
Problem is then with the econ of the game, not with the purchasing- what you are saying here is that you have unlimited money and can thus buy enough books to make the game pointless. Thus the point is that there is too much money in the game and not enough things to buy with it; econ problem, not a balance problem. Dragon Age Origins if you added the option to buy skills books forever (errrr, happened) it didn't break the game because you didn't have enough money and/or there were other great things to get WITH the money! Econ problem, 100% !
100% spot on. I really enjoy the NEW voiced lines (ie. "ice blast!") but can't for the life of me understand changing old voiced lines that were already done, let alone ones that were some of the best voiced lines this entire game had- "The sights, the sounds, the chaos!" or "death comes creeping for you, Victoria!", both of which are ear bleeding bad now...
http://steamcommunity.com/sharedfiles/filedetails/?id=416955858
The last third of that game I didn't even bother looting anything unless I needed an item for a door or something. If that is the kind of thing you like, why not play it?
I also however feel like the DOS;EE is not a straight up improvement or expansion like I did for games such as XCOM; Enemy Within; I feel like it is a "different game", and a game that I like LESS than the original.
Walking through Best Buy the other day I couldn't help but feel the cold confirmation of why the "difference" took place, as I glanced over the shiny new DOS;EE XBOX one game selling for over 60$...
Larian Studio's gets a +1 in Pragmatic and +1 in Materialistic for their work on the EE.
And the boss of Hiberheim's AI was so bad you could make him kill himself due to one of the gamebreaking bugs I spoke about in the first post, what exactly is your point? Pillars of Eternity might not be a game that you personally liked, but was widely received as a great game in the genre. It's different from Divinity, but that's not the point. The point is that it had an open ended combat system which leads to more replayability than the current EE system.
Let's agree to disagree.
I won't agree with 'widely received as a great game though'... you are stretching the truth far too thin on that one. Widely received as a sub-par BG I'll agree with though.
Correct, most people I know feel Icewind Dale I-II and BG II were better in every sense... PoE will be forgotten in a few years and never revisited.