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The reputation your character has with that specific vendor can be seen as the number next to a yellow star in the top right of the trading window.
Hold on to items you find or win that have barter skill, (and charisma and lucky charm), on them and put these on before you speak to the vendor.
Always speak to the vendor with the character who has barter skill. (You can trade with just about everybody in the game. If they have the "trade" symbol on their character's chat box you can barter with them).
Add some charisma on this same character. It helps to be charming to everyone you speak to.
When wearing or having points in Lucky Charm you will see the quality of items the vendor has for sale has improved such as more magic-infused, more epic and more more legendary items.
Lucky charm only gives you a chance to find extra items in containers (but no epic+ items from lucky charm there either). It doesn't affect vendor loot at all. Unless you can somehow prove it has some subtle effect on vendor loot (would take a lot of statistical analysis probably), but there are specific treasure tables in the game files for lucky charm and no evidence it has any other effect than adding items to containers.
Seems like most if not all of the utility skills a pretty bad. (except pet pal of course).
ACK math...hehe. Can't prove it that way. I just noticed an increase in the better items on vendors with more magical items, epics and now legendaries when I added another point of Lucky Charm to my barter character. It surprised me what one more added point made. My barterer now has 3 points, 1+ each from base, gear and Romantic.
Maybe we need to experiment with this with more than one person. Can someone else out there look on a vendor list, get out, put on a Lucky Charm item, get back on vendor and see if there's a difference?
I calcultated, after putting 3 point in barter, with a vender with 10 in appreciation, instead of 30% i got 11%, when appreciation up, the % up maybe at 100 it's 30% and i get the price i should have with 3 damn point in barter, but to get 100 i have to give the vendor 2000g.. so it's srsly useless.
So i'll ask too, is it a bug?
Sneaking was very strong in classic, but it was made worthless in EE with the removal of AP cost reduction. All together, a lot of changes in EE seemed extremely rushed, deadlines for the console versions and the whole Sony and M$ certification process might have been a reason.
And of course, version 2 was already in development when EE was made.
I think that Bartering was a lot more useful in classic than it became in EE.
The uselessness of the 'RP skills' is not the only thing that punishes RP compared to min maxing. The fact that combat is absolutely required to even level up and alternative solutions don't give enough xp is RP counterproductive too.
And yeah combat is mandatory in divinity, and social skill aren't that useful, not that much npc anyway, way behind PoE, but really playing with a friend is the best feature, Rp is always possible with willing people, but as a pragmatic source hunter i need money too..
I never tried barter in classic, someone did? was it really better?
Totally agree, and I would add the whole talent and trait system into this specific critic.
And as far as RP is concerned, yeah. I personally think however that it would be better to get rid of the XP system rather than harmonize the XP given. Even if you harmonize it, such XP system forces you to play the game in a forced order. Why does a generic spider in phantom forest have more than twice the health and damage of Braccus Rex?