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If you decide you want to meta game the situation then you have to put up with the choice you have made. Blaming your choice on the game is just silly.
.../pat
that's honestly just stupid. Why shouldn't I want to bolster my rogue +1 Sneak for being Cautious vs +1 leadership for being bold? how is character planning "meta" ... do you even know what the word meta means? because that isn't it.
It's a game .. a video game .. a video game designed specifically for players to custom design their characters as they see fit for progression through a game.
The RPS system makes sense in a Coop environment where you may want one outcome while random other player wants another, this allows the dispute to be handled impartially (sort of).
In a single player game, where you are in full control of the unraveling of the narrative, being able to choose how your characters develop is .. well that's the central ♥♥♥♥♥♥♥ mechanic of every role playing game. ever. once you're past the limitations of initial character creation, its your choice how to level up within whatever system is presented.
2) "meta this, meta that"
the reason too many people say meta this/meta that is because they don't actually know what the prefix meta means, they've just adopted it like a meme.
for your edification, the "meta" in any media is the media's own self awareness and ability to effect it's own recursive representation, wherein the fourth wall is broken and the media can be "aware" of and interact with the audience.
a player being aware of the system the game uses is called intelligence and preparation.
The RPS system completely undermines the purpose of choosing dialogue to begin with.
3) "/pat"
thanks.
And then when that player jumps on the forum to cry over the consequences of their intelligence and preperation they are called whiny little b1tches!
Go ahead and pretend to be the mature one. Read your posts!
And give you access to new conversation options and event outcomes (like deciding if you have to kill a group of characters or can talk them down and then deal with them peacefully).
you do realise, than when choosing dialogue options stragically, sometimes that means you want to lose a conversation, which is a lot more difficult than you think, which is another reason why - above - I stated that you're actually better off with no points in charisma at all so that skipping with B produces more consistent results.
anyway, ultimately, it's still a completely unecessary step that only halts the game every time it pops up. it's tedious and not at all interesting, especially after multiple play throughs.
It's designers that have been silly not realize a huge majority of players will feel it as challenge and goals to reach.
This system, not rock/paper/crap but traits, is a rather bad design that certanly broke most of the pleasure of dialogs for many players.
So yeah my advice is just ignore the traits and endure them, it's still a pretty bad element, as most stuff that popout during the KS.
Huge majority? Does imagining that some huge majority of people agrees with help you sleep at night?
Stick to what you actually know to be true and your arguments won't look so delusionally stupid.
Still there's clear targets, the traits, and choices, the dialog choices. Think most player won't try manage the challenge is big.