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End game was the biggest drag of this game. Give me some hard tactical fights.... not some dumb puzzles.
I hate dream sequences in every game I've played. So pretty annoyed they added it here, otherwise EE was very enjoyable. I also would prefer hard fights to puzzles. Puzzles are good for early - mid game but kinda of annoy me at the end.
Usually you are pretty into it and on the edge of your seat as you near the final moments but instead you get mad at puzzles that break the flow.
On a good note, there are good fights after this silly sequence :)
This. So much this. Puzzles that have no rational basis add ZERO to games.
If a villian wanted to protect an item, and he used a lock and a hidden key- that's Ok. If there were a trap and a false hiding place- that's plausible. Combination lock? Sure.
But seriously, NOBODY would use multiple hidden buttons scattered behind paintings to get an altar to slide away because to use it, you'd have to run all over the room before the getaway. Why would somebody make that? To provide minions employment? To make sure the getaway is slowwww? To demonstrate the location of the secret buttons to the congregation?
Nobody would plausibly make a door that requires you to trot round a courtyard through illusionary trees to find a lever.
What, are villians secretly after cardio???
Clearly, they are fed up with puzzles too.
Yes Villians are out to get you!
Congrats!