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2. Talk to Ahru, he will give you remote, as per quest (which is in the quest log after event number 1)
3. If you decide to ignore the remote there are animals in cave which bring your attention to levers, which just need to be pulled, no "order" or whatever, which help with dealing with Sparkmaster
4. There is also a "blitz scroll" laying on the ground directly in front of the battle, giving you a "heads up" that the enemy will be "weak to electric". Using the controller to "vent steam" and then using the scroll will turn the steam cloud surrounding Sparkmaster to turn into a lightning storm.
5. Using "sneak in shadows" will allow you to run through the entire fight entirely and avoid it all together. You can also use "sneak in shadows" and run up beside Sparkmaster and use the remote 3-6 times (depending on how fast you are) in a row outside of battle (as using the remote doesn't remove your "stealth" or act as a "battle innitiation").
6. Stunning arrows (or lighning storm arrows or lightning grenades) + silver arrows will also keep Sparkmaster perma-stunned and make for an easy fight
There are a LOT of ways to enter this fight and a LOT of ways to take it down, however, running at Sparkmaster balls-to-the-walls will not. That makes a lot of people angry, others it makes smile...
Thank you for your response.
Pretty easy fight from that point.
2. How do you get to the rear entrance?
Charging happens in combat only, the Sparkmaster gets charged by lightning damage, the two (or three) mages next to him charge him with a lightning bolt.
He also gets charged by player lightning damage, so it does not help to discharge him in one round and deal lightning damage afterwards in the same round.
He will eventually die from the lightning damage of course but that takes a while. (In one of my playthroughs, one of his buddy mages killed him when trying to discharge him.)
One has to be somewhat close to him for the remote to work. There are several combinations that do different things one of which is to discharge him. The usage instructions book from Arhu's library has all the combinations.
(The internet has too of course ;-)
If the Sparkmaster is discharged, he still has a pretty string melee attack which is why he should have some tanky character bind him. A spider summon could do that, or a warrior tanky character (Madorah for example.)
The mages should be taken out as quickly as possible, when they are down, one can disable his melee weapon with the remote.
Be careful not to ever use lightning damage on him, including melee or ranged weapons or special arrows/grenades that deal lightning damage, because you will charge his ultrabolt.
Stuff like smoke grenades that inhibit sight help immensly because they prevent the mages from seeing him. (Throwing a fire bomb on an oil puddle should also create sight inhibiting smoke.)
Even without having sight, one can still deal damage in such an area with a fireball or some aoe non-lightning grenade or special arrow.
(A poison cloud would have to be set on fire because the skeletons are immune to poison.)
If you manage to prevent the charging of him completely in one round - either by inhibiting the mages' sight or by disabling them otherwise, you can concentrate on disabling the melee attack with the remote.
Many players have managed to finish this fight successfully before, so you will too ;-)
Thx, much. After a number of redo's I ended up sneaking Wolfgraff behind Sparky to use the controller. But only after I had the whole party go back to the NPC's and walk around and eventually they "sync'd". Then I walked down as close as I could without being detected with the other three of their party before attacking from behind with Wolfgraff. Key for me was the Freeze capability from Jahan...it works on Sparky. I should say that i started my efforts with 2 different companions and switched so I could get the sneak capability recommended. Just a frustrating quest for me. Hopefully this helps someone else get past it.