Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Sparkmaster 5000
Warning: spoilers ahead

This is my first time with the game. I went into a dungeon yesterday and encountered Sparkmaster 5000. There were some other undead in the cave and some levers. Once the battle began, I thought the Sparkmaster and the undead were enemies, as the undead were attacking it. I had no idea what to do with the levers.

So, I decided to attack Sparkmaster. Then, the undead turned on me. :/ Sparkmaster kept frying my guys until my 2 primaries were dead. Round 1 to Sparkmaster.

Round 2 began and I decided to play around and see what would happen by luring the undead to me further up the cave path. Unfortunately, Sparkmaster got lured. He ran up the incline and killed Scarlett. That angered me.

I then decided to try a scroll with Madora. She was carrying something called Storm. I was hoping it would stun Sparkmaster.

Well, this spell got loose and created a huge storm alright. Sparkmaster kept getting hit repeatedly for 150 damage. He died! LOL I couldn't believe it. I was just fooling around. Unfortunately, I could not save any adventurers. Sparkmaster fried them, then kept getting whittled down on health by the undead recharges.

Anyway, I was wondering if anyone got through this in one try without helps. It would have taken me many tries to figure out the levers and I didn't have the Sparkmaster controller with me. I have no idea where it is. I went through Arhu's lab pretty thoroughly.
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Showing 1-8 of 8 comments
Ssenkrad_II Feb 8, 2016 @ 5:46pm 
1. If you join the Fan5 you get the quest ahead of time, if not you will talk to the guys in the cave before hiting Sparkmaster who will let you know what is up...

2. Talk to Ahru, he will give you remote, as per quest (which is in the quest log after event number 1)

3. If you decide to ignore the remote there are animals in cave which bring your attention to levers, which just need to be pulled, no "order" or whatever, which help with dealing with Sparkmaster

4. There is also a "blitz scroll" laying on the ground directly in front of the battle, giving you a "heads up" that the enemy will be "weak to electric". Using the controller to "vent steam" and then using the scroll will turn the steam cloud surrounding Sparkmaster to turn into a lightning storm.

5. Using "sneak in shadows" will allow you to run through the entire fight entirely and avoid it all together. You can also use "sneak in shadows" and run up beside Sparkmaster and use the remote 3-6 times (depending on how fast you are) in a row outside of battle (as using the remote doesn't remove your "stealth" or act as a "battle innitiation").

6. Stunning arrows (or lighning storm arrows or lightning grenades) + silver arrows will also keep Sparkmaster perma-stunned and make for an easy fight

There are a LOT of ways to enter this fight and a LOT of ways to take it down, however, running at Sparkmaster balls-to-the-walls will not. That makes a lot of people angry, others it makes smile...
Last edited by Ssenkrad_II; Feb 8, 2016 @ 5:49pm
BenchWarmer Feb 16, 2016 @ 9:23am 
Originally posted by Ssenkrad_II:
1. If you join the Fan5 you get the quest ahead of time, if not you will talk to the guys in the cave before hiting Sparkmaster who will let you know what is up...

2. Talk to Ahru, he will give you remote, as per quest (which is in the quest log after event number 1)

...

Thank you for your response.
Qiox Feb 16, 2016 @ 10:39am 
First time I went in he electrocuted 2 of the npcs add on guys 1st. Then he hit my tank that I had sent in. However the 1st time I saw him zap I drank an air resist potion and cast an air resist buff on my tank. When he got zapped by the 3rd shot from Sparky it only did about 40% of his health in damage.

Pretty easy fight from that point.
Braxbro Jun 29, 2018 @ 2:26pm 
Originally posted by Ssenkrad_II:
1. If you join the Fan5 you get the quest ahead of time, if not you will talk to the guys in the cave before hiting Sparkmaster who will let you know what is up...

2. Talk to Ahru, he will give you remote, as per quest (which is in the quest log after event number 1)

3. If you decide to ignore the remote there are animals in cave which bring your attention to levers, which just need to be pulled, no "order" or whatever, which help with dealing with Sparkmaster

4. There is also a "blitz scroll" laying on the ground directly in front of the battle, giving you a "heads up" that the enemy will be "weak to electric". Using the controller to "vent steam" and then using the scroll will turn the steam cloud surrounding Sparkmaster to turn into a lightning storm.

5. Using "sneak in shadows" will allow you to run through the entire fight entirely and avoid it all together. You can also use "sneak in shadows" and run up beside Sparkmaster and use the remote 3-6 times (depending on how fast you are) in a row outside of battle (as using the remote doesn't remove your "stealth" or act as a "battle innitiation").

6. Stunning arrows (or lighning storm arrows or lightning grenades) + silver arrows will also keep Sparkmaster perma-stunned and make for an easy fight

There are a LOT of ways to enter this fight and a LOT of ways to take it down, however, running at Sparkmaster balls-to-the-walls will not. That makes a lot of people angry, others it makes smile...
I bruteforced it just fine. Two of the Fab5 guys died, managed to keep one alive with regen so that I got the quest XP
deaconw Jan 1, 2022 @ 10:00pm 
1. How close do you need to be to use the remote?

2. How do you get to the rear entrance?
deaconw Jan 2, 2022 @ 1:09am 
This mission is so bugged i may just uninstall. Seriously. Have tried multiple things, including the recommendations above. Still don't know what the switches do...they appear to do nothing. Got everyone positioned but now...the three "extras" won't join the fight. So, I unsneak me team and go back...still can't get them to follow. At one point on a previous save they just charged down the hill without me (completely opposite behavior). So hate micro-managed BS like this level. Was really enjoying the game until this point. Now it;s just tedious BS.
FrauBlake Jan 2, 2022 @ 5:07am 
The levers/switches discharge his ultrabolt, but he has to be charged before.
Charging happens in combat only, the Sparkmaster gets charged by lightning damage, the two (or three) mages next to him charge him with a lightning bolt.
He also gets charged by player lightning damage, so it does not help to discharge him in one round and deal lightning damage afterwards in the same round.

He will eventually die from the lightning damage of course but that takes a while. (In one of my playthroughs, one of his buddy mages killed him when trying to discharge him.)

One has to be somewhat close to him for the remote to work. There are several combinations that do different things one of which is to discharge him. The usage instructions book from Arhu's library has all the combinations.
(The internet has too of course ;-)

If the Sparkmaster is discharged, he still has a pretty string melee attack which is why he should have some tanky character bind him. A spider summon could do that, or a warrior tanky character (Madorah for example.)

The mages should be taken out as quickly as possible, when they are down, one can disable his melee weapon with the remote.
Be careful not to ever use lightning damage on him, including melee or ranged weapons or special arrows/grenades that deal lightning damage, because you will charge his ultrabolt.
Stuff like smoke grenades that inhibit sight help immensly because they prevent the mages from seeing him. (Throwing a fire bomb on an oil puddle should also create sight inhibiting smoke.)
Even without having sight, one can still deal damage in such an area with a fireball or some aoe non-lightning grenade or special arrow.
(A poison cloud would have to be set on fire because the skeletons are immune to poison.)

If you manage to prevent the charging of him completely in one round - either by inhibiting the mages' sight or by disabling them otherwise, you can concentrate on disabling the melee attack with the remote.


Many players have managed to finish this fight successfully before, so you will too ;-)
deaconw Jan 2, 2022 @ 10:39am 
Originally posted by FrauBlake:
The levers/switches discharge his ultrabolt, but he has to be charged before.
Charging happens in combat only, the Sparkmaster gets charged by lightning damage, the two (or three) mages next to him charge him with a lightning bolt.
He also gets charged by player lightning damage, so it does not help to discharge him in one round and deal lightning damage afterwards in the same round.

He will eventually die from the lightning damage of course but that takes a while. (In one of my playthroughs, one of his buddy mages killed him when trying to discharge him.)

One has to be somewhat close to him for the remote to work. There are several combinations that do different things one of which is to discharge him. The usage instructions book from Arhu's library has all the combinations.
(The internet has too of course ;-)

If the Sparkmaster is discharged, he still has a pretty string melee attack which is why he should have some tanky character bind him. A spider summon could do that, or a warrior tanky character (Madorah for example.)

The mages should be taken out as quickly as possible, when they are down, one can disable his melee weapon with the remote.
Be careful not to ever use lightning damage on him, including melee or ranged weapons or special arrows/grenades that deal lightning damage, because you will charge his ultrabolt.
Stuff like smoke grenades that inhibit sight help immensly because they prevent the mages from seeing him. (Throwing a fire bomb on an oil puddle should also create sight inhibiting smoke.)
Even without having sight, one can still deal damage in such an area with a fireball or some aoe non-lightning grenade or special arrow.
(A poison cloud would have to be set on fire because the skeletons are immune to poison.)

If you manage to prevent the charging of him completely in one round - either by inhibiting the mages' sight or by disabling them otherwise, you can concentrate on disabling the melee attack with the remote.


Many players have managed to finish this fight successfully before, so you will too ;-)

Thx, much. After a number of redo's I ended up sneaking Wolfgraff behind Sparky to use the controller. But only after I had the whole party go back to the NPC's and walk around and eventually they "sync'd". Then I walked down as close as I could without being detected with the other three of their party before attacking from behind with Wolfgraff. Key for me was the Freeze capability from Jahan...it works on Sparky. I should say that i started my efforts with 2 different companions and switched so I could get the sneak capability recommended. Just a frustrating quest for me. Hopefully this helps someone else get past it.
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Date Posted: Feb 8, 2016 @ 5:01pm
Posts: 8