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To expand a bit:
I thought the whole reason they put henchmen 'in' the game was to give players other choices to party with, starting out a new game, I didn't like any of the companion choices so I wanted a more 'custom' party, here I am at level 5. and there are only 6 choices, 4 of which are rogues at level 4 to 5. I don't need a rogue, my main is a rogue. The two non rogues kind of suck. and since they don't level with me, anything lower than level 4 will get nearly one hit by anything i'm fighting now, and exp is really hard to get in this game especially early.
Modifying the game to punish 'exploiters' min-maxers and elite gamerz is one thing, but then also punishing casual or normal players is pretty bad business man, it's like the whole DRM bs but in game this time. Cmon guys, why did you put in a semi-ok feature (ok it's not stellar but it fixed some issues) only to make it nearly useless right after?
You may as well add random encounters to the game now and turn it into a JRPG.
Talents: not much to say, not as big of a deal, put simply it's more of a sorting through the things I don't want now, than a fishing for something I do. So many of them really feel underwhelming. My precious, Zombie (due to spell changes), and especially guerrilla (sneak changes), i'd almost argue for packmule, but that may just be preference barrel mages gonna barrel.
Nah, henchman were something that I ignored, I don't miss them. They had incredibly stupid and bad builds, also they had double number of skills compared to any character in DOS, meaning they were op as hell and led to all kind of exploits.
Talents are not that bad really. Sure they are not like in classic but they still have a purpose and give advantage here and there.
Nevertheless if he is new player who didn't play classic, he won't care about henchman or what talents use to be and if he buys EE he gets Classic also (or so I read somewhere)
But since i already have this thread up, i might as well ask here.
do the levels in this game work like Dragon age Origins, like for example, in DAO when i completed the main quest for that level, i could always go back to that level and make sure that i didn't miss anything, or go back so i could do a sidequest that i decided to leave behind because i felt that i wasn't ready to do it yet.
Is this game like that? because i often leave stuff behind, like loot or even sidequests, but it always suck when the game literally stops you from coming back.
I played it a little bit so far of the start of the game, and i'm worried that the stuff i leave behind will be gone forever when i advance to a different level.
gotcha, was just speaking out as a player who didn't get much farther than 20 hours in the original so i felt a bit like a new player as well. got a bit unlucky myself and had various things happen to need restarts, the last of which was a computer fry and I quit long term until enhanced, now cloud save and all that, nice addition. these were just my impressions as a struggling new player as well, i've tried my starting group of a rogue and a witch over and over but they always get creamed, read a lot of guides and such so i was taking any advantage i could.
The EE is 64 bit only, and requires hardware support for DirectX 11. Some people are stuck with a 32 bit OS or DirectX 10 video card.
For most of the game you can get back to most regions. Loot and side quests may not be quite as helpful if you come back for them at too much of a higher level.
There is another update in the works.
After Ego Draconis, there there was the Flames of Vengeance add-on and the combined (remastered D2:ED + FoV) Dragon Knight Saga, and after that the Developer's Cut release (a free upgrade on Steam and a few other digital platforms, and for quite a while (until early last year) it was possible for those with the retail version of D2:ED or DKS, or a digital distributor that didn't participate in the upgrade program, to get a digital copy of D2:DC through the Larian Vault.
Another update? Tha doesnt answer the question at all. An update can be a bugfix. I just wanted to know if Divinity Original Sins main story is finished, so the game itself. If there will be bugfixes or Add on dlcs is a different thing.
I just dont want to pay double for a game as before for ego dragonis. I only made bad experience with this producer, from Divine divinity being one of the worst and most crypled games i ever played breaking in any corner and any quest and ego dragonis with the wtf situation.
Well maybe it was just a wtf situation because the whole dlc stuff was new that time, i bet you were one of the first companies started this double moneymaking on offline games by not finishing them and selling the true finish as "add on".
I remeber FFXI had add ons and only MMOs had that a few years before offline games.
Now it got normal that every game gets add-ons and on mass bugfixes afterwards.
Hell the whole game industry changed, games get trown out as pree alpha named early access, you buy them and wait years that they finish it, over a time period a game isnt even interesting anymore. Or they push out a dozen of dlcs just to rob you out of your money as they do with payday 2.
A real pain where we got to from the god old times where you bought a game in the store and you bought a whole game, no add-ons, no dlcs, no early access, a whole game tested till nearly no bugs left...
The "story" was finished in both original and EE, and as far as DLC I would have much rather of had REAL DLC for this game (ie. new added areas with mobs to kill, higher level somewhere around 30, etc etc) then what we got with an EE (ie. the opposite of everything listed, less areas with mobs, lower overall level at 20 or below, etc etc)...
DLC typically mostly "adds content"
The EE mostly "modified content"
Yes, it is.
DLC was not that new at the time, or add-ons.
A cliffhanger ending doesn't mean the game was not finished. An add-on was planned for Divinity 2 for some time before release (don't know if that was a publisher requirement, as the Xbox release was), and a lot lot of work went into it (it grew too large for a digital download release on Xbox, as was the original intention, and no publisher wanted to do a standalone physical release for the add-on, so it was only available as part of DKS).
D2:DC on PC was free for everyone who had D2:ED, FoV or DKS, D:OS EE was a free update to everyone who had D:OS on Steam or GOG.
Mass Effect I ending was one of my favorite video game endings in recent memory...
It reminded me of Kenseiden's ending back on the Sega Mastery System, one the greatest video game endings...
But lately i got very disapointed from most games i bought, unter bad games as Dishonored or Dragons Dogma which killed my gamming happines (beside trowing stupid pawns down from cliffs).
Same counts for Divine Divinity with all the bugs and broken quests in the tomb where you resurect that mummy guy and the game didnt let me advance in main story.
The only game studio i trust to make good and games without issues is Spider Studios, but them next game will take a while.
Well but i cannot decide between Original Sin and Pillars of eternity because both games seems to have issues i can read about in forums and when i watch the lets play there in both games apear elements i dont like.
Im thinking of geting Dark Souls 2 or Grim Dawn instead, but i didnt want to buy a hack n slash grinder game at all, i want a game with a Story i can smile and cry with, where i get pulled inside the story intesively and can feal with my char, discovering alot of towns and places with npcs. A game full of fun with minigames, maybe a town you can save and rebuild and so on...
1. Combat; PoE is just flat out terrible, it was "okay" at launch, now it is a complete mess. Everything plays exactly the same and builds mean crap. DOS (even the EE) is hands down better.
2. Story; but what about the story, it was FANTASTIC! Right? Right...? Not really! Put up side by side with DOS it sure is a better story, but put up beside BG I-II, or even the new Shadowruns it is just a weak linear story by contrast; the others listed (and many others) have multiple story paths with many ways to solve the problems at hand.
3. Stability; put PoE up beside almost any game, PoE is a mess
4. Graphics; once again, put PoE up beside almost any game, PoE is subpar
5. Updates; PoE gets "balanced" about every week to month, which means that you will not be able to finish a single playthrough without them literally changing enough to most likely make your builds and party totally different and force you to restart the game again.
If DOS isn't what you are looking for (it basically has two strong points, coop and turn-based tactical combat) there are other fish in the water that are not the "smelliest on the rack" like PoE is...