Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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♠.brT Feb 5, 2016 @ 11:33pm
Classic or Enhanced edition

Hey guys, so I've purchased this game, and i saw what the enhanced edition comes with.
But i've got both the classic and enhanced edition, so i'm wondering if i should bother going through the classic version first, given that apparently the enhanced edition adds a new ending to the game.

is it worth going through classic first? or should i just jump straight into the enhanced edition?
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Showing 1-15 of 21 comments
studmuffin Feb 6, 2016 @ 2:19am 
Enhanced i would say.Your characters have the ability to dual wield.Dont think you can do that in classic.If i remember correctly+ ehanced edition comes with all main characters in the game with voice overs.Thats not in classic.There are tons of improvements in the enhanced edition
Steefy_92 Feb 6, 2016 @ 8:05am 
Besides what studmuffin said, story is refined to be less confusing and more interesting to follow. Additional quests, new ending , improved UI, new combat mechanics, new spells, skills and etc. Visually it's better, it uses DX 11 instead of choppy DX 9 and so on. Also everything expect books and scrolls has voice over (characters, npc's ... ), so yeah I would say EE.

Last edited by Steefy_92; Feb 6, 2016 @ 8:06am
l33tspock Feb 6, 2016 @ 9:32am 
Call me greedy but i'd prefer the original versions mechanics and balance with enhanced voice-overs and DX11, enhanced is a great update, but quite a few changes feel rushed, clunky, or unnecessary. Henchmen, and most talents to name some. Both feel kind of useless now, henchmen more so, their inability to level with the party, only being able to choose from a few close to your level. Talents just don't have the 'wow' factor they did in beta anymore, more of a 'well, that could help I think' feel.

To expand a bit:
I thought the whole reason they put henchmen 'in' the game was to give players other choices to party with, starting out a new game, I didn't like any of the companion choices so I wanted a more 'custom' party, here I am at level 5. and there are only 6 choices, 4 of which are rogues at level 4 to 5. I don't need a rogue, my main is a rogue. The two non rogues kind of suck. and since they don't level with me, anything lower than level 4 will get nearly one hit by anything i'm fighting now, and exp is really hard to get in this game especially early.

Modifying the game to punish 'exploiters' min-maxers and elite gamerz is one thing, but then also punishing casual or normal players is pretty bad business man, it's like the whole DRM bs but in game this time. Cmon guys, why did you put in a semi-ok feature (ok it's not stellar but it fixed some issues) only to make it nearly useless right after?

You may as well add random encounters to the game now and turn it into a JRPG.

Talents: not much to say, not as big of a deal, put simply it's more of a sorting through the things I don't want now, than a fishing for something I do. So many of them really feel underwhelming. My precious, Zombie (due to spell changes), and especially guerrilla (sneak changes), i'd almost argue for packmule, but that may just be preference barrel mages gonna barrel.
Last edited by l33tspock; Feb 6, 2016 @ 9:46am
Gavener Feb 6, 2016 @ 10:17am 
why is Classic even offered ? just wondering
Steefy_92 Feb 6, 2016 @ 11:59am 
Originally posted by l33tspock:
Call me greedy but i'd prefer the original versions mechanics and balance with enhanced voice-overs and DX11, enhanced is a great update, but quite a few changes feel rushed, clunky, or unnecessary. Henchmen, and most talents to name some. Both feel kind of useless now, henchmen more so, their inability to level with the party, only being able to choose from a few close to your level. Talents just don't have the 'wow' factor they did in beta anymore, more of a 'well, that could help I think' feel.

To expand a bit:
I thought the whole reason they put henchmen 'in' the game was to give players other choices to party with, starting out a new game, I didn't like any of the companion choices so I wanted a more 'custom' party, here I am at level 5. and there are only 6 choices, 4 of which are rogues at level 4 to 5. I don't need a rogue, my main is a rogue. The two non rogues kind of suck. and since they don't level with me, anything lower than level 4 will get nearly one hit by anything i'm fighting now, and exp is really hard to get in this game especially early.

Modifying the game to punish 'exploiters' min-maxers and elite gamerz is one thing, but then also punishing casual or normal players is pretty bad business man, it's like the whole DRM bs but in game this time. Cmon guys, why did you put in a semi-ok feature (ok it's not stellar but it fixed some issues) only to make it nearly useless right after?

You may as well add random encounters to the game now and turn it into a JRPG.

Talents: not much to say, not as big of a deal, put simply it's more of a sorting through the things I don't want now, than a fishing for something I do. So many of them really feel underwhelming. My precious, Zombie (due to spell changes), and especially guerrilla (sneak changes), i'd almost argue for packmule, but that may just be preference barrel mages gonna barrel.

Nah, henchman were something that I ignored, I don't miss them. They had incredibly stupid and bad builds, also they had double number of skills compared to any character in DOS, meaning they were op as hell and led to all kind of exploits.

Talents are not that bad really. Sure they are not like in classic but they still have a purpose and give advantage here and there.

Nevertheless if he is new player who didn't play classic, he won't care about henchman or what talents use to be and if he buys EE he gets Classic also (or so I read somewhere)
Last edited by Steefy_92; Feb 6, 2016 @ 12:34pm
♠.brT Feb 6, 2016 @ 12:24pm 
hey guys, thanks for the posts, very helpful, i should have made a post earlier saying that i decided to go with the enhanced edition first, i figured well it has more content so might as well start with the one that has more content, and later on try the classic version.


But since i already have this thread up, i might as well ask here.

do the levels in this game work like Dragon age Origins, like for example, in DAO when i completed the main quest for that level, i could always go back to that level and make sure that i didn't miss anything, or go back so i could do a sidequest that i decided to leave behind because i felt that i wasn't ready to do it yet.

Is this game like that? because i often leave stuff behind, like loot or even sidequests, but it always suck when the game literally stops you from coming back.
I played it a little bit so far of the start of the game, and i'm worried that the stuff i leave behind will be gone forever when i advance to a different level.
l33tspock Feb 6, 2016 @ 2:04pm 
Originally posted by Senteliks:
Originally posted by l33tspock:
Call me greedy but i'd prefer the original versions mechanics and balance with enhanced voice-overs and DX11, enhanced is a great update, but quite a few changes feel rushed, clunky, or unnecessary. Henchmen, and most talents to name some. Both feel kind of useless now, henchmen more so, their inability to level with the party, only being able to choose from a few close to your level. Talents just don't have the 'wow' factor they did in beta anymore, more of a 'well, that could help I think' feel.

To expand a bit:
I thought the whole reason they put henchmen 'in' the game was to give players other choices to party with, starting out a new game, I didn't like any of the companion choices so I wanted a more 'custom' party, here I am at level 5. and there are only 6 choices, 4 of which are rogues at level 4 to 5. I don't need a rogue, my main is a rogue. The two non rogues kind of suck. and since they don't level with me, anything lower than level 4 will get nearly one hit by anything i'm fighting now, and exp is really hard to get in this game especially early.

Modifying the game to punish 'exploiters' min-maxers and elite gamerz is one thing, but then also punishing casual or normal players is pretty bad business man, it's like the whole DRM bs but in game this time. Cmon guys, why did you put in a semi-ok feature (ok it's not stellar but it fixed some issues) only to make it nearly useless right after?

You may as well add random encounters to the game now and turn it into a JRPG.

Talents: not much to say, not as big of a deal, put simply it's more of a sorting through the things I don't want now, than a fishing for something I do. So many of them really feel underwhelming. My precious, Zombie (due to spell changes), and especially guerrilla (sneak changes), i'd almost argue for packmule, but that may just be preference barrel mages gonna barrel.

Nah, henchman were something that I ignored, I don't miss them. They had incredibly stupid and bad builds, also they had double number of skills compared to any character in DOS, meaning they were op as hell and led to all kind of exploits.

Talents are not that bad really. Sure they are not like in classic but they still have a purpose and give advantage here and there.

Nevertheless if he is new player who didn't play classic, he won't care about henchman or what talents use to be and if he buys EE he gets Classic also (or so I read somewhere)

gotcha, was just speaking out as a player who didn't get much farther than 20 hours in the original so i felt a bit like a new player as well. got a bit unlucky myself and had various things happen to need restarts, the last of which was a computer fry and I quit long term until enhanced, now cloud save and all that, nice addition. these were just my impressions as a struggling new player as well, i've tried my starting group of a rogue and a witch over and over but they always get creamed, read a lot of guides and such so i was taking any advantage i could.
So this game is finished? Or Is it only halfway same as it has been with ego dragonis?
Raze_Larian Feb 6, 2016 @ 4:58pm 
Originally posted by Gavener:
why is Classic even offered ? just wondering

The EE is 64 bit only, and requires hardware support for DirectX 11. Some people are stuck with a 32 bit OS or DirectX 10 video card.


Originally posted by ♠.brT:
Is this game like that? because i often leave stuff behind, like loot or even sidequests

For most of the game you can get back to most regions. Loot and side quests may not be quite as helpful if you come back for them at too much of a higher level.


Originally posted by Harleskin GER/SLO:
So this game is finished? Or Is it only halfway same as it has been with ego dragonis?

There is another update in the works.

After Ego Draconis, there there was the Flames of Vengeance add-on and the combined (remastered D2:ED + FoV) Dragon Knight Saga, and after that the Developer's Cut release (a free upgrade on Steam and a few other digital platforms, and for quite a while (until early last year) it was possible for those with the retail version of D2:ED or DKS, or a digital distributor that didn't participate in the upgrade program, to get a digital copy of D2:DC through the Larian Vault.
Originally posted by Raze_Larian:

There is another update in the works.

After Ego Draconis, there there was the Flames of Vengeance add-on and the combined (remastered D2:ED + FoV) Dragon Knight Saga, and after that the Developer's Cut release (a free upgrade on Steam and a few other digital platforms, and for quite a while (until early last year) it was possible for those with the retail version of D2:ED or DKS, or a digital distributor that didn't participate in the upgrade program, to get a digital copy of D2:DC through the Larian Vault.

Another update? Tha doesnt answer the question at all. An update can be a bugfix. I just wanted to know if Divinity Original Sins main story is finished, so the game itself. If there will be bugfixes or Add on dlcs is a different thing.
I just dont want to pay double for a game as before for ego dragonis. I only made bad experience with this producer, from Divine divinity being one of the worst and most crypled games i ever played breaking in any corner and any quest and ego dragonis with the wtf situation.
Well maybe it was just a wtf situation because the whole dlc stuff was new that time, i bet you were one of the first companies started this double moneymaking on offline games by not finishing them and selling the true finish as "add on".
I remeber FFXI had add ons and only MMOs had that a few years before offline games.
Now it got normal that every game gets add-ons and on mass bugfixes afterwards.
Hell the whole game industry changed, games get trown out as pree alpha named early access, you buy them and wait years that they finish it, over a time period a game isnt even interesting anymore. Or they push out a dozen of dlcs just to rob you out of your money as they do with payday 2.

A real pain where we got to from the god old times where you bought a game in the store and you bought a whole game, no add-ons, no dlcs, no early access, a whole game tested till nearly no bugs left...
Ssenkrad_II Feb 6, 2016 @ 6:30pm 
@ Harleskin

The "story" was finished in both original and EE, and as far as DLC I would have much rather of had REAL DLC for this game (ie. new added areas with mobs to kill, higher level somewhere around 30, etc etc) then what we got with an EE (ie. the opposite of everything listed, less areas with mobs, lower overall level at 20 or below, etc etc)...

DLC typically mostly "adds content"

The EE mostly "modified content"
Last edited by Ssenkrad_II; Feb 6, 2016 @ 6:32pm
Raze_Larian Feb 6, 2016 @ 6:51pm 
Originally posted by Harleskin GER/SLO:
I just wanted to know if Divinity Original Sins main story is finished

Yes, it is.


Originally posted by Harleskin GER/SLO:
Well maybe it was just a wtf situation because the whole dlc stuff was new that time, i bet you were one of the first companies started this double moneymaking on offline games by not finishing them and selling the true finish as "add on".

DLC was not that new at the time, or add-ons.
A cliffhanger ending doesn't mean the game was not finished. An add-on was planned for Divinity 2 for some time before release (don't know if that was a publisher requirement, as the Xbox release was), and a lot lot of work went into it (it grew too large for a digital download release on Xbox, as was the original intention, and no publisher wanted to do a standalone physical release for the add-on, so it was only available as part of DKS).
D2:DC on PC was free for everyone who had D2:ED, FoV or DKS, D:OS EE was a free update to everyone who had D:OS on Steam or GOG.
Ssenkrad_II Feb 6, 2016 @ 6:57pm 
Originally posted by Raze_Larian:
A cliffhanger ending doesn't mean the game was not finished.

Mass Effect I ending was one of my favorite video game endings in recent memory...

It reminded me of Kenseiden's ending back on the Sega Mastery System, one the greatest video game endings...
Last edited by Ssenkrad_II; Feb 6, 2016 @ 6:59pm
My main problem right now is that i cannot decide what game i want to buy next, i want an rpg of this sort, so im stuck between pillars of eternity and Original sin. Since i finished Dragon Age and Drakensang some time passed away, i just want to play something again that reminds me on good old days of Neverwinter Nights and Baldurs Gate. I still hope there will be an anniversary of Neverwinter Nights on Steam.

But lately i got very disapointed from most games i bought, unter bad games as Dishonored or Dragons Dogma which killed my gamming happines (beside trowing stupid pawns down from cliffs).
Same counts for Divine Divinity with all the bugs and broken quests in the tomb where you resurect that mummy guy and the game didnt let me advance in main story.

The only game studio i trust to make good and games without issues is Spider Studios, but them next game will take a while.

Well but i cannot decide between Original Sin and Pillars of eternity because both games seems to have issues i can read about in forums and when i watch the lets play there in both games apear elements i dont like.

Im thinking of geting Dark Souls 2 or Grim Dawn instead, but i didnt want to buy a hack n slash grinder game at all, i want a game with a Story i can smile and cry with, where i get pulled inside the story intesively and can feal with my char, discovering alot of towns and places with npcs. A game full of fun with minigames, maybe a town you can save and rebuild and so on...
Ssenkrad_II Feb 6, 2016 @ 7:44pm 
I just don't understand PoE personally... Why there is so much love for it that is; you put the game up side by side vs almost anything and there is something out there that does it much, much better...

1. Combat; PoE is just flat out terrible, it was "okay" at launch, now it is a complete mess. Everything plays exactly the same and builds mean crap. DOS (even the EE) is hands down better.

2. Story; but what about the story, it was FANTASTIC! Right? Right...? Not really! Put up side by side with DOS it sure is a better story, but put up beside BG I-II, or even the new Shadowruns it is just a weak linear story by contrast; the others listed (and many others) have multiple story paths with many ways to solve the problems at hand.

3. Stability; put PoE up beside almost any game, PoE is a mess

4. Graphics; once again, put PoE up beside almost any game, PoE is subpar

5. Updates; PoE gets "balanced" about every week to month, which means that you will not be able to finish a single playthrough without them literally changing enough to most likely make your builds and party totally different and force you to restart the game again.

If DOS isn't what you are looking for (it basically has two strong points, coop and turn-based tactical combat) there are other fish in the water that are not the "smelliest on the rack" like PoE is...
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Date Posted: Feb 5, 2016 @ 11:33pm
Posts: 21