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Mages and knights are still broken good, so everyone will say rogue is bad. When it's not.
1. Make your own daggers. Home made daggers do far more damage than loots, and have speed bonus. Add element damage and sharpen them, your are good to go.
2. Set movement as one of your gear priorities. No need of sneak nor walk in shadow, just run to the back. Use invisible potion if you have to hide during a battle, only 2 AP. Guerrilla is worthless. Trip (or earth quake) and bully is a better combo, at least there is some control.
3. Use grenades and scrolls when facing multiple enemies or no back is exposed. Rogue is all about wit, isn't it.
4. After have access to Torment Souls, add them to your weapon. Than you can use heavy armors and Man at Arm skills. Boost your heavy armors by anvil, it actually add movement instead of reduce.
5. No need go beyond Scoundrel 2. The master skills are worthless, but you can try and respec anyway.
6. Due to the available of grenade and master level scrolls. AOE and control is not a issue for any class. Play whatever style you like makes more fun.
My Rogue bomb the hell out of enemies in the early game and stab more than 5000 damage each turn in the late game.
By the way, about Scoundrel master level skills, I liked the sound of Shadow Step. I was thinking of taking that one, at least.
Not way less. Sneaking only good for Guerrilla's 50% damage at a cost of 1AP. That's only ~20% damage loss if you dont sneak. Then there is no need to invest Sneaking and get some free points for other skills to boost your character.