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Forget it. If they won't fix NPCs saying the same thing over and over every few seconds, even after completely overhauling the game, they're not going to give you this.
Also, apparently people have no problem hearing and and understanding dialogue sped up to twice the normal rate, which is what was asked for above:
https://en.wikipedia.org/wiki/Audio_time-scale/pitch_modification#Speed_hearing_and_speed_talking
That said, I don't think this would be an easy thing to implement. Even if they could implement this computationally in-game, it would probably be expensive, and might not iterate fast enough. They might need to process and create duplicate clips that are already 2x speed. This could take too much time, and I doubt it is something they would do for Divinity: Original Sin, but maybe you can bring it up as a feature request for Divinity: Original Sin 2.
Your "suggested recommendations" are non-sense to the context OP mentioned.
I enjoy the gameplay of DOS:EE and spent more than 30 hours for exploring, questing and experementing on tactic mode without any guide, entering the church now, but I have the same problems as the OP. I dont enjoy "slow paced voice lines" but I enjoy slow paced games.
I red the the text and the voice lines arent finished to their half. Skipping the voice lines is the only way stopping the immersion of this story/dialogue. Sorry, Larian did a wonderful job with the Enhanced Edition, but the voice action is very underwhelming. Just plain spoken text red from a telephone book.
Voice acting can improve game immersion and fun or takes it away.
Good example, I dont like any FPS game but I enjoyed Bioshock Infinite or Wolfenstein: New Order bcs of awesome voice acting.
I think the voice acting adds a lot to the game and would be quite boring without it. Perhaps thats because I enjoy listening to audiobooks though, a good narrator can add a lot to book.
The real annoyance is the background spam from repetitive lines while you in town, be good if there was a mod or something to get rid of that.
http://www.nexusmods.com/divinityoriginalsin/mods/74/?
It significantly reduces frequency of automated dialogs and voiced text; and adds some new actions und animations to a couple of NPCs.
It's not necessary to register on Nexus since the file is quite small. Just try it out and see if you like it.
To your problem: I don't know how voice acting was practically done for D:OS EE, and how much voice actors thought of gameplay when they acted. For my liking it's also a bit too slow in some cases, regarding one's reading speed and the fact that many parts of the game are played several times (but I can completely respect and enjoy it as it is). Always waiting for the voice when it takes time to express or skipping half performed dialogs are not the best solutions for upcoming impatientness (what I comprehend). But I don't think there will be a mod for that. Would not be the easiest thing, as Sniper said.
Thanks for making this mod Abraxus.
Enjoying my time shopping in town much more now :)
Which reminds me of gradeschool when Wed read a book in class, with each student reciting one page... I always finished the books within a few minutes and had to spend the majority of my time listening to my peers dully recite boring text ID already read.
Were you not here when DOS launched? This was literally one of the first big things they fixed. Used to be, no matter where or when you were in Cyseal, you would ALWAYS hear someone talking about cheese.