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The only real 2-handed maces I see on a regular basis are tenebrium 2-handed maces being sold in Sacred Stone which require massive investment in tenebrium skill and are overall weaker than almost every one of their counterparts (even spears).
You can craft swords, axes, daggers, crossbows/bows, and even spears and can add tenbrium to all of them- mace gets the shaft (har har) I don't really understand the reason!
Nevertheless, if I give my 2-HD-fighter a wizard's staff, which can also be used as melee weapon, will this be covered by the 2-HD-skill or must I add the skill for staffs?
Not sure why they didn't do shields or mace, as there is enough ore around (steel or iron, large or normal) to have a "branch + ore = 2 handed and single mace" as well as "ore + hammer = shield"... It would be a great stand alone mod I would believe as well as giving the option to add tenebrium to the mace... Oh well, it is what it is...
I was wondering why I didn't find one indeed. The game advices you the usage of blunt weapons against certain monsters, skeletons for example, which are better resistant to blades... but there is none to find! Except some rare and ugly 1h maces...
Anyway staves work fine for the purpose.. you don't get any malus by using them without being a mage, as their damage doesn't depend to any skill at all. (btw, there's no "Staff" skill, check better) And more generally, this game is very versatile about weapons, you can benefit from bonuses by increasing relative skills, but you can potentially use just anything on any kind of character.
Knockdown arrows deal crushing damage as well as crippling blow... It is the "crushing damage" that is important!
I tried to give it to the female fighter from the inn, but she has only 5 INT
and staffs require INT, like a sword requires STR. I won't gimp her just to see the next tier of staffs requiring even more INT.
You could also do a rush for tenebrium gear.
Wands are much better (with a dual weapon skill maybe, to reduce auto-attack cost). They auto-attack from distance and you can combine them to do multiple elements' damage, they also have decent stats + 3 charges of an additional skill you have not learned.
Without a skill to enhance staves, and they way they are now, staves are just pointless imho.
I'm talking about mages, I don't need it on melees or ranged... it is supposed to be a mage weapon... I rarely use auto attack at all, but when I do, it's very dangerous to get nearby enemies just to attack them (for a mage). So you kinda can't use any bonuses added to that staff. (stun, paralize, knockdown etc, which are comfy and very effective if used from wands instead) Does "all" damage include spell damage too, which is calculated on INT and elemental damage?