Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
Being hybrid is fine due to certain hybrid +4 stat items dropping before pure +2 strength gear even drops. The offhand axe adds 60% damage on lacerate and precise incision compared to dagger. Don't use the crit chance axe, use the damage enhanced. Besides that the axe will crit in a flurry or daggers drawn backstab. As a dagger/axe dual wielder a lot of my damage comes from the upscaled lacerate and precise incision + crippling blow, then if I can position for backstabs I can do both a daggers drawn and a flurry to destroy the enemy. Crippling strike is used sometimes to fill the gap. Normal attacks aren't used much.
For my build 15 str 18 dex is the sweetspot the rest should go into con and spd. If you're not using normal attacks who cares about offense rating? Besides, you can always CC a target or spend 3 ap on bless.
I've gone through the game up to level 17 as a dagger/axe wielding char starting at level 8 when I changed over from double axe. At that level I was clearly doing more damage with lacerate, precise incision and daggers drawn.
1. With high speed, the extra AP required to circle around an enemy is only 1-2. The caveat I made was for specific situations the daggers will be allowed an extra attack. To clarify, I'm not putting dual daggers above dual axes because overall dual axes are more reliable since they don't have positional requirements.
2. True. Factoring in damage type will change the answer to "it depends on the enemy."
3. Yeah. 5 Dual and +8% crit outperforms 6 dual.
4. Only slightly but not enough to outperform 8% crit.
5. Again, I just use 2H for those parts of the game.
6. I put very little weight in the void dragon. The final boss is one fight in the entire game and is one of the easiest fights. Yes non-tenebrium damage superior in this fight. However I don't even bother switching weapons and can still OTK him.
Nah, +2 dex/int rings show up before you even see +2 strength rings (for me at least), my 18 dex rogue doesn't actually have any points in dex. Just gear. He's currently at 15str 12 int, 14 speed and 9 constitution, if I completely optimise for him alone and not the rest of my party he reaches 17str 17dex, 15int, 9con and 14spd. He's only level 17 though.
17str 17 dex 15 int 14 spd:
daggers drawn now averages 735 crit. That's 490 damage per ap on a dagger axe hybrid optimised for using the dex skills as well as the strength skills, flurry does 707 crit. Cripple does 709 average. Lacerate/precise incision 880 average. The big benefit is versatility and damage potential.
Anyway my point is, this build is good, different, but strong in its own right.
I like your theorycrafting but you missed one essential point according to me, bully talent.
Since Xbow as you mentionned is more based on normal hit, then bully is mandatory.
So your theorycrafting is kind of wrong since you missed 50% dmg on normal hit ( for the part where you compare normal shot dmg / AP and skill dmg / AP ).
If you take the talent into account then normal hit beat all skill dmg per AP on mono target ( since bully doesnt work on marksman skills ).
So Xbow may be viable for a better mono target damage oriented build to balance your party if you already got heavy AoE spells.
Btw what is arrow spray mono target dps / AP ? ( i know it is an AoE but how many dmg per target does it deal ? ).
PS : Does Dex increase dmg of marksman skill ? If not how many dex are trully mandatory ?
Still works on slowed, crippled...
Actually rangers have some of the best knockdown in game- IMO. Antler + Knife = Knockdown Arrowhead, Knockdown Arrowhead + Shaft = Knockdown Arrow- this deals crushing damage which for levels 1-10 is prime, will cost you 4AP, never miss (so use ranged power stance), and has a knockdown chance.
Oil Barrel + Arrowhead = Slowdown Arrowhead, Slowdown Arrow = Slow which also stacks Bully...
Bully is hit and miss for me on Ranger as it uses a Talent (which are limited on my Ranger builds) and it rarely gets used (if at all?) on abilities such as Rain of Arrows.
Believe it or not, this analysis heavily favors xbows because it assumes 100% hit chance. To achieve that, you're gonna need to do one of the following:
1. shoot from close enough range and without power stance
2. hard CC the target
3. use farseer
Using option 1 will limit your attack range. Options 2 and 3 require AP and that is not included in the calculations (they'll hurt the calculations quite badly). Bows using special arrows or EM skills require nothing except for the target to be in range and a clear path for the arrow(s).
As for bully, it's not free. Applying slow/crippled/knockdown costs AP and is not guaranteed to land unless you spend even more AP to ensure it does land. You'll also be required to reapply it if switching to a target without the debuff.
Bully will always have use most of the time since you will use abilities when mob are not CCed and will use normal hit when they are under nay effect that proc bully, you just have to choose which is best at which moment ( hence this post, show that normal hit is the best mono target dmg source if you have bully but spell is better if bully is not up ). Mage / Str char are here to apply the necessary CC for Bully to proc on high priority target.
If you are more abilities/special arrow oriented and plan to be hybrid dex + anything, i think bully is kind of a waste talent since you will have way more option than just use normal hit.
So i would not go for bully if i play bow, because i ll try to maximise my dmg potential and only use abilities or special arrows.
But if i choose to play xbow build, bully can be a good talent since you dont have others talent that really increase your dmg output, and if you really want to make a difference, it's with your normal hit otherwise why would you go xbow in the first place ?
My opinion is xbow can be decent physical mono target dps in a lot of situation where a melee character would have to moove to get his dps out. It is probably best to use this build with a 4 man party since if you plan to use normal hit your party will lack a bit of spell and CC and you need other char to apply CC and proc bully for you.
I did a little run test with a xbow char, and it just rekt anything after lvl 3 the dmg output is insane and i didnt experienced any other build that could do that much dps early on while being reliable in almost any situation ( due to being a range dps ).
Not having to "reload" and being able to "fire fast" (click shoot, click move, click shoot again for more instant bolts) makes taking things down like animals or objects in the world a breeze...
Shooting a bow is SOOOO slow, and most of the time the animals have already run away, hahaha... VERY frustrating...
xbow is the best
As I pointed out earlier, 100% crit, 100% hit xbow has 252.3 dmg/AP.
With bully in effect, it will bump up to 378.45 dmg/AP.
Since we're talking about single target, I'll use the best single target EM skill, Array Spray.
At 21 dexterity Array Spray does 294-521 (407.5 average) *16 damage.
407.5*16=6520
6520 dmg / 7 AP = 931.43
Bows will win in the single target game as well.
JX83 (the author of this post) made a post here which I presume means he didn't see any glaring errors: https://steamcommunity.com/app/373420/discussions/0/357285398697942369/#c357285562485698662