Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The 'Tormented Soul boost' is configured to add +2 STR and +2 DEX raw ... which 'translates' to +1 each up to item level 13, +2 each from 14 to 21, and +3 each from 22 to 29, and more above that.
Since the souls are somewhat rare, you probably never 'wasted' them on lower level items and thus have never seen the +1 only boost ;-)
The only weapons that can get past item level 20 are crafted weapons because their item level is the crafter's level, drops with item levels above 20 do not exist in the vanilla game.
Which means that you could only ever get the +3 boost on crafted weapons, if you manage to reach level 22+.
The weapon kits do not auto-level with the crafter's level when made, they have a fixed level.
(An internal +1 attribute boost becomes +2 from level 17 above ...)
This game is designed in such a way that all your items become trash as you level up, although occasionally a high-tiered item might be better (because of its mods) than a low-tiered item with a higher level number.
But even with that being so, the high-tiered items still become trash as your characters level past them.
If you are very very lucky, you might get a drop (including trader inventories) that can come close damage-wise, but normally, the crafted weapons are superiour damage-wise.
Crafted axe (Blacksmithing 5)
vs. the level 20 drop
says that not only has the crafted axe a way higher base damage (4+3 vs. 3+2) but it has a higher boost modifier (-20 vs. -30).
Axes are an extreme example, but the game files say that you need the highest possible boost on a drop to even get close to the crafted counterparts, even for non-axes.
For axes, it's basically impossible to have a drop with a higher damage than a BS5 crafted one.
The 'break-even' point where the crafted weapon's "DamageBoost" surpasses that of drops is somewhere between item level 7 and 12, that's different for each weapon type. (Again, for 1H axes, it doesn't matter, because of the higher base damage.)
While drops simulate somewhat of a curved damage progression (e.g. "DamageBoost" 0 at level 1 through -25 at level 20), the crafted weapon progression is absolutely linear with a fixed "DamageBoost" (e.g. -20 over all levels for the BS5 crafted axe).
Additionally, many crafted weapons have different versions at level 5, with one of the versions being an additional damage boost.
Of course, drops can have additional boosts like attributes, but the most interesting boosts can never be on a drop at the same time because they share the same 'boost slot' type, and there is a limit of 4 maximum boost (legendary and divine weapons).
Anyway, in the unmodded game crafted weapons are partially far superiour to drops, damage-wise.
Edit: further note: damage increase for drops stops at level 20 (because level 20 is the limit for drops) while it continues beyond 20 for crafted weapons ...
Strength doesn't affect damage.
True, but you can just use bless.
- drop: 89 - 153
- crafted (BS5): 131 -232
a craft weapon, you use fire essence on it 30 fire