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Other skills may be beneficial above rank 1, but once again the opportunity to use them will be relatively limited before you reach town. The weapon and armor skills are the most likely to be relevant, and in a few cases (a dual-wielding character, in particular), pushing one of those to rank 2 will make a noticeable difference.
As for what to pick first (combat-wise): generally, stuff that improves CC and mobility of your group. Defensive stuff you'll usually need later (ofc, there are exceptions for squishier characters).
For good example on how to build "pure" two-handed fighter you can look at Madora: just throw in leadership and you're set.
Hahahaha... Oh boy...
What's so funny, Ssenkrad_II? It sounds like I hit a 'faux pas' without meaning to. At least let me in on the joke so I can laugh at myself too!
'Faux pas' would be more like if I had helped you and then you turned around and said something like "Thanks all, you were much more helpful than build guide creators!"
What you did was more like say "man guys, been reading Lord of the Rings but it just doesn't explain anywhere about this 'one ring' or who 'Frodo' is... can people help me understand this?"
Amazingly people were very polite and tried to answer your question!
I guess my overall question (not originally phrased very well, I admit) was whether or not I would hamstring my character by spreading skill/ability points out vs. severely focusing on 2 or 3 skills/abilities.
I go into painful detail in my guide. In it I explain why spreading skill/abiltiy points out vs focusing on 2-3 is actually better in multiple, multiple sections...
If you were only going to do 2-3 skills/talents and nothing else they would be
1. Hydro
2. Expert Marksman
3. Crafting
Thanks Ssenkrad_II!