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Tormented souls give +1/2/3 Str AND Dex, Man-at-Arms = Str and Scoundrel = Dex
You don't need slingshot to throw grenades for one thing, the rogue has very powerful combos where he can sneak up and go invisible to get as close as he wants to enemies, and then throw a grenade in the opening before the battle even starts, and then using cloak and dagger (often times comboed with adrenaline) he teleports away before they can lay a glove on him...yea, sure, the next round he has to rest, but he should be in the back of the line helping the frontal fighters with his bows in support next. The rogue is a very fun character to play in this game, very tricky, and yea, possibly the hardest one to play, because they are so squishy, but really fun!
A self haste for only 2 AP is great to have on those characters.
I assume because a strong man can throw farther and a percise man more accurate...?
The way they built this RPG
Man-at-Arms = Str based = Talents based off of that mindset = Talent to increase throw distance (ie. Str based man-at-arms talent)
Scoundrel = Dex based = Talents are based off of that mindset = Talent to increase accuracy of thrown (ie. Dex based scoundrel talent)
I dont like 1 thing - they took out my rocket jump from Man-at-Arms.
I'm not crying but trying to understand the logic of having a weapon skill that requires points in an ability you may not want just to maximize its utility. If you are playing a pure Rogue or pure Fighter you shoouldn't need to put points into a skill that you don't want in order to get one specific talent that should be part of your skill set. That is all I am saying. For hybrid characters it doesn't matter.
1 reason - perk @lone wolf@. If some skill trees will have same perks then lone wolf characters will be very imbalanced and op. Its like dnd building.
I disagree. The grenade talents do not belong to any skill set. Anyone can be a grenadier. If you wish to go down that path then you have to make the necessary adjustments. Its not hard to understand. The idea a pure rogue or pure fighter SHOULD have grenades as part of their skillset is illogical.
Not everything should sync up perfectly for convenience.
(And besides, it's only 1 point. ♥♥♥♥♥♥, I have a 1 point in damn-near all skills for all my characters. It's a heavy magic fantasy setting. The flexiblity is needed, in my opinion. Not sure how well I would have done if I didn't have every one summoning spiders every fight haha!)