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These decisions result in the Traits for your characters.
For example, you will at one point notice thief stealing fish from a vendor in town. You are then given the option of turning them in or letting them get away with it. If both your characters agree then that is what happens. If they disagree a game of rock-paper-scissors will take place to see who gets to decide.
The result of that choice will assign a trait to the characters. In this case either Righteous or Renegade.
These traits can give you skill bonuses and even immunities.
Some people meta game these decisions for optimal character build development. But don't worry too much about it. You won't be crippled or anything if you just make the decisions based on role playing ideals.
But they work on a weighted pairing system. For example you will get multiple opportunities to make a choice involving opposing traits such as: Independent vs Obediant, or Compassionate vs Heartless, etc...
Each time you make a choice you score 1 pt for that trait. Whichever of the opposing pair has the current highest score is the one who's bonus you get. If they are even, such as 2 Independent and 2 Obediant, neither bonus applies.
So once you make a choice for a pair for the 1st time you can then see them on the traits tab of your character sheet and decide which one you want to work towards and plan future choices accordingly.
Also on my very first walk through, I came across with the stone-paper-scissor mini game. Deciding on what to do with the talking shell.
Really? Now that's good news to me. I am still at the very beginning of the game.
Just keep in mind that if you decide to go with an AI you can end up in that situation.
But, also keep in mind that when the rock-paper-scissors mini-game pops up, you can hit F5 to auto-save at that moment and reload to retry again if you really don't want to lose that one decision.
I guess I'll try with AI first and later might change it, when I reach that homestead. I'm starting to like this game more, because of these features. Thanks for the tip. :)