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That sounds a lot like Skyrim (Elder Scrolls games) with mods to me...
RPG with deep customization: Check (some of the best if not the best on market)
Unique playstyles between roles: Check (some ES are better at this than others, mods help)
Random loot: Check
Non-forced Monster Grinds: Check (mods and/or DLC)
Party System: Two party system somewhat built in, mods make this a real option
Permadeath: Check
The reason why TES games have done as well as they have is because there isn't anything like them on the market.
EDIT: Dragon Age Origins is unreal good, one of my favorites... However:
RPG with deep customization: Only main char, the rest come premade so you have to build around
Unique playstyles between roles: Yes
Random loot: Not really... 90%+ of loot is the same each playthrough
Non-forced Monster Grinds: Nope
Party System: Yes
Permadeath: Nope
Usually, character customization is a mix between your job(class), which is interchangable(so you can change during the playthrough) and picking talents/perks from already mastered classes. So for instance, you could have a Knight(Tank) that is able to use certain Fighter/Soldier(DPS) techniques or maybe a bit of healing(Cleric/White Mage). Or maybe being able to dualwield swords or casting fireballs as a Thief.
And you can customize each party member like this.
Some games, off the top of my head:
Tactics Ogre: Let's cling together
Final Fantasy Tactics: War of the Lions
I'd get the PS version, that way you could JP glitch which is the most broken part of the entire game...