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When the game was first released durability was a much harsher mechanic. They toned it down a few months after release. That is why it now seems like a half hearted mechanic.
Every piece of gear you had equipped used to wear out when you took damage. And to repair you had to unequip everything and pass them to your blacksmith skilled char to repair then back again to re-equip.
It's a throwback to many old games that used to do the same thing, even though Durability was also a stupid & annoying mechanic in those games too.
I assume the devs put it into DOS because they were following that tradition for no good reason, and even though it's a very bad tradition.
That was it. Be the rate of wear was very high. Every two or three fights your stuff should be repaired or you risk having it auto-unequip during your next fight.
There was no magic pockets back then either.
That is how a stupid person would do it.
A normal person would simply have the hammer on their hotbar.