Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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ProfessorBAG Oct 6, 2016 @ 12:54am
What does the red lightning bolt symbol next to a wand mean?
My friend has the symbol next to his, wand. We arent sure what it means. Also can anyone explain how duel weilding wands works? Or link me to something that explains it? I cant find anything
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Showing 1-12 of 12 comments
josephdw106 Oct 6, 2016 @ 4:04am 
all equipment has durability. a yellow lightning bolt means its low durability and red lightning bolt means zero durability. you need either to go and have a merchant repair it or honestly you can repair things infinitely with a repair hammer and a couple points in blacksmith. unsure of why the need for durability in this game if it resolves this easily as you don't need a forge or anvil or anything from my experience just the hammer and blacksmith skill.
ProfessorBAG Oct 6, 2016 @ 5:08am 
Originally posted by josephdw106:
all equipment has durability. a yellow lightning bolt means its low durability and red lightning bolt means zero durability. you need either to go and have a merchant repair it or honestly you can repair things infinitely with a repair hammer and a couple points in blacksmith. unsure of why the need for durability in this game if it resolves this easily as you don't need a forge or anvil or anything from my experience just the hammer and blacksmith skill.
Thanks man
AntonioBlaze Jul 13, 2018 @ 10:36am 
Thank you ,quick answer to my question as well
Qiox Jul 13, 2018 @ 12:12pm 
Originally posted by josephdw106:
all equipment has durability. a yellow lightning bolt means its low durability and red lightning bolt means zero durability. you need either to go and have a merchant repair it or honestly you can repair things infinitely with a repair hammer and a couple points in blacksmith. unsure of why the need for durability in this game if it resolves this easily as you don't need a forge or anvil or anything from my experience just the hammer and blacksmith skill.

When the game was first released durability was a much harsher mechanic. They toned it down a few months after release. That is why it now seems like a half hearted mechanic.

Every piece of gear you had equipped used to wear out when you took damage. And to repair you had to unequip everything and pass them to your blacksmith skilled char to repair then back again to re-equip.
Last edited by Qiox; Jul 13, 2018 @ 12:13pm
Originally posted by Qiox:
When the game was first released durability was a much harsher mechanic. They toned it down a few months after release. That is why it now seems like a half hearted mechanic.

Every piece of gear you had equipped used to wear out when you took damage. And to repair you had to unequip everything and pass them to your blacksmith skilled char to repair then back again to re-equip.
So they cut down the chore of passing items around (a variation on magic pockets). Was that all or was there something else to it?
Dragon Jul 13, 2018 @ 2:53pm 
Indeed Durability serves no function in this game other than to annoy the player. It's a stupid mechanic that should have been excluded.

It's a throwback to many old games that used to do the same thing, even though Durability was also a stupid & annoying mechanic in those games too.

I assume the devs put it into DOS because they were following that tradition for no good reason, and even though it's a very bad tradition.
Last edited by Dragon; Jul 13, 2018 @ 2:54pm
Qiox Jul 13, 2018 @ 5:40pm 
Originally posted by Applied Mediocrity:
Originally posted by Qiox:
When the game was first released durability was a much harsher mechanic. They toned it down a few months after release. That is why it now seems like a half hearted mechanic.

Every piece of gear you had equipped used to wear out when you took damage. And to repair you had to unequip everything and pass them to your blacksmith skilled char to repair then back again to re-equip.
So they cut down the chore of passing items around (a variation on magic pockets). Was that all or was there something else to it?

That was it. Be the rate of wear was very high. Every two or three fights your stuff should be repaired or you risk having it auto-unequip during your next fight.

There was no magic pockets back then either.
Vile Dog Jul 13, 2018 @ 5:51pm 
In other terms it means that you have to pause your gameplay, open your inventory, look in the mess of items for a hammer, right click on it, then click on repair, then continue gameplay as if nothing has hapenned. It doesn't happen only with wands but all type of equipment. Rinse and repeat. They thought that it is a fun activity apparently. Come on man, you know the drill n this game.
Last edited by Vile Dog; Jul 13, 2018 @ 5:53pm
Qiox Jul 13, 2018 @ 7:43pm 
Originally posted by ogidog:
In other terms it means that you have to pause your gameplay, open your inventory, look in the mess of items for a hammer,

That is how a stupid person would do it.

A normal person would simply have the hammer on their hotbar.
Vile Dog Jul 13, 2018 @ 7:47pm 
Originally posted by Qiox:
Originally posted by ogidog:
In other terms it means that you have to pause your gameplay, open your inventory, look in the mess of items for a hammer,

That is how a stupid person would do it.

A normal person would simply have the hammer on their hotbar.
Even smarter just click the damaged weapon and click repair. But you get my point, even that is stupid to do in the game. And so on and on with this game. SMart people know what I am talking about.
Originally posted by Qiox:
That was it. Be the rate of wear was very high. Every two or three fights your stuff should be repaired or you risk having it auto-unequip during your next fight.

There was no magic pockets back then either.
Too bad they didn't find a better way to fix it (even in DOS2). The rate of wear seems okayish. I'd have chosen durability/repair mechanics that requires all those crafting materials one can pick up to repair stuff over using them for crafting metric tons of throwaway stuff from scraps, mud and my RSI. Oh well...
Vile Dog Jul 14, 2018 @ 8:47am 
Originally posted by Applied Mediocrity:
Originally posted by Qiox:
That was it. Be the rate of wear was very high. Every two or three fights your stuff should be repaired or you risk having it auto-unequip during your next fight.

There was no magic pockets back then either.
Too bad they didn't find a better way to fix it (even in DOS2). The rate of wear seems okayish. I'd have chosen durability/repair mechanics that requires all those crafting materials one can pick up to repair stuff over using them for crafting metric tons of throwaway stuff from scraps, mud and my RSI. Oh well...
When you mention the rate of repair/wear, first thing that comes to mind is DS2 where it was to the extreme. From Soft tied the wear rate to the frames per second. Eventually they fixed it.
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Date Posted: Oct 6, 2016 @ 12:54am
Posts: 12