Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Fox Frenzy Sep 15, 2016 @ 6:04am
Alfie - Failed Game Logic
"Heal Alfie! Only something powerful will work!" Turns out you can't use magic. Quick Load. Let's see... First Aid? Yeah, that works! Except NOT. Healed him to %100 and everyone was still "Oh, Alfie is so going to die!" Holy Hand Grenade heals him, too, without any change in dialogue.

It really aggravates me finding this kind of stuff. Like the Devs don't even know their own game. It's not some convoluted bug or easter egg, like; "Run against this tree, wearing only your underwear with Avatar of Water on you, jump three times, turn around, run back at the tree, jump three more times, quit the game, reload; now you'll never go below 1 hit point."
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Showing 1-6 of 6 comments
Chrest Sep 15, 2016 @ 7:51am 
You're right.

The thing that works is a blood stone. Similar to what healed one of the two wounded guys that you chose upon meeting Evelynn in Thelyron's house (the physician of Cyseal).

It's true that it's weird in a world with the Regeneration Spell, holy grenades and whatnot. Alfie should have a special debuff to stress out the fact that it's special healing that is required.
Last edited by Chrest; Sep 15, 2016 @ 7:54am
Fox Frenzy Sep 15, 2016 @ 5:56pm 
It's funny. I never ran into Evelynn in Thelyron's house. I didn't even know she existed until someone mentioned off hand that "Evelynn is involved!!!" and I'm like WTF is Evelynn?? I must've gone too far into the quest before I stopped by Thelyron's and robbed him blind. I didn't feel bad seeing as just about everyone I meet turns out to be a bad guy and the people who do not inherently turn out to be evil (or are working for a living) let you take whatever you want.

These games annoy me in some ways where you can't...move anything. You can't even read a book without being set upon by guards. B&E and Theft are practically required in these games anymore; especially when you're trying to collect evidence against someone. It's not enough I have permission of the local militia to investigate because if you break into someone's house to take a look around for clues, they're ready to run you through and leave your bloody meat on the ground for the ants.

Alternatively you can turn invisible and loot the entire town with no one the wiser, so why even bother with a theft mechanic in the first place. I think this is why games like Final Fantasy don't bother with a theft mechanic. You're hands and feet over even the most profound of non-combatant NPC's at Level ONE and more often than not most people already know who you are and what you plan to do and it's usually stop some world-ending machination from taking place; so, yeah, by all means, if my dirty drawers help you with that; they're yours.

But no. Even cooperating with the police as a medieval-fatasy variety of the FBI, you touch that book or even BROWSE - you're not going to jail - half the town is just going to show up and kill you on the spot. Oi.
Qiox Sep 15, 2016 @ 6:00pm 
Well you will be happy to know the 2nd game takes a different approach. Murder someone and it leaves a "crime scene". Guards will show up and begin investigating and questioning anyone in the area. Same thing with stealing a painting. NPCs will notice things are missing and call the guards who will go around questioning people and asking to search their inventory. Stolen items have a "stolen" tag as well.
Fox Frenzy Sep 15, 2016 @ 6:34pm 
Hah! No more stealing someone's crap off their very person and selling it back to them. Guess we'll be having a Thieves Guild and a Fence; making unloading loot a pain in the hide. The only problem I take with that is; too Elder Scrolls-y. I hope there's some original ideas mixed in there.
TheActionAss Sep 15, 2016 @ 9:33pm 
I think those things in particular are a result of Alfie being added to the game long before holy grenades or healing via first aid existed.
FrauBlake Sep 16, 2016 @ 11:19am 
First Aid or grenades should also not heal Alfie.

An oversight when a new type of healing was introduced in the EE. Not the only oversight ;-)

It's not that they don't know their own game, it's that EE was hurried because D:OS2 was already in heavy development. In some places it looks like one poor single guy had to do all development because everybody else was busy with the next hype already.
... and there were even harder deadlines than usual because Sony and M$ were also involved (the console ports) ...
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Date Posted: Sep 15, 2016 @ 6:04am
Posts: 6