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The main difference is that plate armor gives a movement penalty and has a strength requirement which mages might not be able to meet at higher levels, because other stats are more impoortant for them.
new deltamod "Armor__Body_Boost_INT_Mod_Late"
prefixname "Anointed"
suffixname "of the Sage"
param "ModifierType" "Armor"
param "SlotType" "Breast"
param "MinLevel" "15"
param "BoostType" "Large"
new boost "_Body_Boost_INT",1
from the game files has no restriction on armor type, so it can be on plate as well, it's random.
(the line 'param "ArmorType" "..."' - Cloth/Leather/Mail - is not there in this case)
Unless there is something hidden compiled into the .exe, INT on plate can occur just as often as on cloth.
And
new entry "_ClothArmor"
type "Armor"
...
data "Slot" "Breast"
data "Armor Defense Value" "1"
...
vs.
new entry "_MetalArmor"
type "Armor"
...
data "Slot" "Breast"
data "Armor Defense Value" "10"
means that there is a huge difference between cloth and plate. Cloth might get closer if there is an armor boost on it and no armor boost on plate at all, but it will not get close enough.
Even the mini buff from Fortify can make a difference in % physical damage reduction.
A level 20 cloth armor without any armor boosts will have 82 armor while a level 20 plate will have 118.