Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Tastypaste Oct 14, 2016 @ 2:38am
Mages and heavy armor?
Im only lvl 4, but i've noticed that there's not really any point in having my mage wearing cloth armour, since I dont see any negatives for wearing metal. Is there any benefits for wearing cloth/leather?
Cheers,
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Showing 1-5 of 5 comments
josephdw106 Oct 14, 2016 @ 3:07am 
its just certain armors get sterotyped bonuses so cloth generally gets intellegence bonuses and leather generally gets dexterity bonuses but other than checking bonuses there is no reason to not wear heavier armor if you can get better bonuses. on the flip side though it gets hard quickly to wear heavier armor as it starts to have strength/dexterity requirements and eventually armor specialization points. you still will find the occasional "heavy"armor without requirements though.
Tastypaste Oct 14, 2016 @ 3:20am 
Alright cool thanks for the help :D
FrauBlake Oct 14, 2016 @ 6:25am 
Cloth armor gets strength too, and plate armor gets intelligence.

The main difference is that plate armor gives a movement penalty and has a strength requirement which mages might not be able to meet at higher levels, because other stats are more impoortant for them.
Limamufu Oct 14, 2016 @ 7:45am 
In late game, some cloth armors have around 80 armor... Almost nearly the stronger knight's armor that I used (105) but with the difference that clothes usually give int to char
FrauBlake Oct 14, 2016 @ 12:42pm 
Originally posted by Limamufu:
In late game, some cloth armors have around 80 armor... Almost nearly the stronger knight's armor that I used (105) but with the difference that clothes usually give int to char
Well ...

new deltamod "Armor__Body_Boost_INT_Mod_Late"
prefixname "Anointed"
suffixname "of the Sage"
param "ModifierType" "Armor"
param "SlotType" "Breast"
param "MinLevel" "15"
param "BoostType" "Large"
new boost "_Body_Boost_INT",1

from the game files has no restriction on armor type, so it can be on plate as well, it's random.
(the line 'param "ArmorType" "..."' - Cloth/Leather/Mail - is not there in this case)
Unless there is something hidden compiled into the .exe, INT on plate can occur just as often as on cloth.

And

new entry "_ClothArmor"
type "Armor"
...
data "Slot" "Breast"
data "Armor Defense Value" "1"
...

vs.

new entry "_MetalArmor"
type "Armor"
...
data "Slot" "Breast"
data "Armor Defense Value" "10"

means that there is a huge difference between cloth and plate. Cloth might get closer if there is an armor boost on it and no armor boost on plate at all, but it will not get close enough.

Even the mini buff from Fortify can make a difference in % physical damage reduction.

A level 20 cloth armor without any armor boosts will have 82 armor while a level 20 plate will have 118.
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Date Posted: Oct 14, 2016 @ 2:38am
Posts: 5