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^^ this
I made it to the Snow covered part of Hibernium and fought an Oak tree monster and one of my main characters got a case of the Rot ,which totally sucked, but I had a Bloodstone on hand and used it to heal her. I found out that the only other way was to get this quest from an NPC named Brandon, and get a point in Tibernium usage at the completion of said quest which was to rob the Goblin king but the only problem being is the Goblin king's area has all level 15 monsters and they destroy my party. Trying to attack any of them is an object lesson in futility. What also sucks is when I hit level 11 I finally leveled a skill in each character to 3, I have a master at arms at 3, a Pyro wizard at 3, a marksman at 3 an Aerothurge at 3 and a Scoundrel at 5. The Soundrel I have back in the Hall of Heroes, haven't used him too much. my Marksman , Wizard and Man-at-Arms are my best characters and the Aerothurge/ Hydro/ Witch/ Geomancer is Jahan. I decided to go east in Silverglen forest and I ran into some level 12 Orcs, I cleared out the caves under the white witches hut and I figure my best chance to continue leveling will be clearing out eastern Silverglen for now. After that I guess it's back to Hibernium. This is my first playthrough of this game, I've gotten into crafting which is essential, got some good weapons and armor, made all kinds of stuff, magic rabbits' foot belts, magic eyeball helmets, shields. elemental resistance armors, 4 of them, got a nice staff that you can upgrade from the western beaches of Cyseal. got Bracca's two handed axe, tons of arrows, potions and grenades. I've put some serious time into crafting. But it seems I still have a lot to learn. This game is a lot of work. Leveling is not as easy as it seems. You have to figure things out and actually save points so you can max out those skill levels. I thought at first it only took one poinit to raise each level but it becomes exponentially more expensive as you raise them.
That's a loaded question. It's not either/or, but both.
Constitution determines the Maximum number of Action Points that you can hold at any one time.
The Speed stat determines how many Action Points that character regenerates each turn...but only up to your Maximum (as determined by your Constitution stat).
So for example, let's say your Speed stat causes you to gain 4 Action Points per turn, and you have 5 Action Points right now, and your Maximum number of Action Points is 8. You click on "end turn." Next turn, you keep the 5 Action Points that you didn't spend...and your Speed wants to add 4 additional new ones (which would give you 9 Action Points at once). Except your Speed stat can only actually add 3 new points, because your Constitution bottlenecks your Maximum to a limit of 8. But if you increase your Constitution, then the limit of that bottleneck also increases.
And on top of all that, how many Action Points you have is also affected by the Perception stat, since it determines how many Action Points you start a battle with.
Also keep in mind that these stats are character-specific, not party-wide. So each character will be different in these regards, unless their relevant stats are all specced identically.
you do complain loads though... those dknights were finally something interesting. other games'd do well to include situations player cant fight himself out of. btw game shows you vision cones so you can tell when you'd get spotted. and sneaking does work quite well if you invest in it.