Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cyseal itself is highly repugnant. There is this murder and you are expected to just run around like a headless chicken doing all kinds of boring tasks. And you can't really exit Cysesl before L3 because the system is overly restrictive in this manner. When you do get rolling, it does become fun, but then you go vs Bracchus(why exactly? If I understand correctly, he's a mythical figure - he could be THE END BOSS lol, not some Act boss). All the while being highly gold starved which leads into being skill starved. The entire start is horrible imo.
And the entire setting, idk. I've got Warhammer Fantasy, D&D / PF, LoTR, TES, Diablo etc ... Divinity setting seems...meh. But, again, maybe that has more with presentation(Cyseal, ugh) than with reality. That's why presentation / perception is important.
You don't need to...? I mean, I wouldn't be surprised if you don't. That's the weird D:OS design at work. I mean, personally weird, some other might think it is brilliant or what have you.
And I don't have that curiosity. Some other things need to happen before I start exploring and nothing(sometimes literally) happened by that point in D:OS. So, I lose the will to play. Even though I really want to get it over with(I don't like leaving loose threads around).
Note: if I play EE, I play Lone Wolf. If I play Original, I play True Lone Wolf(just you, you and you, but like super buffed). I know that neither of these give you the intended D:OS experience, so I might have more trouble with that * than with D:OS, but I doubt it. Because the fights are fun, it's Cyseal that's killing me.
Off topic: Looking at the background, what are the canon classes of Roderick and Scarlett? Battlemage and Ranger? Cleric and Ranger?
I played with 4 party members so i dont have experience as a lone wolf. But i bet its more difficult because of you need a lot of different skills to finish the quests.
I played with Roderick as a kind of paladin and Scarlett as a witch. I think thats the classes you can see on the cover but not sure.
Not on this cover, but on the Original? Sure.
It's not necessarily more difficult. It's more tedious. But if you go full party, you don't feel as powerful and, besides, companions are nothing to write home about. It's this ♥♥♥♥♥♥♥♥♥♥ braindead laser focus on environments that gets to me. I want ... a power fantasy. Throwing a candle in a gas cloud ... well ... it's more like "being a troll, the fantasy".
Let it sit there, maybe I will finish it one day. To me it seems like a completely sub average game with two highlights(interactivity and coop). Note: I don't care about either. :)
What does this mean? Explain, with comparisons, if you would.
Hey means DOS 2 is easier to understand and has a more stricter line (it is but not a lot more other as part one)
Maybe D:OS 2 sucks less. It's not like I have anything to lose by trying it out. Except sanity, but that's overrated anyhow! :)
Wtf are these oneshots? I defeated Fire Twins, went to pick up a ring and died all of a sudden? One shots with NO WARNING? A tiny patch of lava or something? ...
♥♥♥♥ this game! And its trolololo Belgian ♥♥♥♥♥♥ devs.
This game is trying to be Diablo, except with turn-based combat and party members who kind of run around you and set off every trap they can find. Damn it's cumbersome.
I mean when I see a group of barrels blocking my way I'm expected to go into a menu, highlight each barrel one by one and move them? Who would playtest that and say, "This is fun?"
And with these elemental squares, what's even the point of damaging people in non-combat situations other than to make us go quickly go through more menus to heal them before they die from the effect? It's not like we have limited mana, it's not as if resources were an issue. So why would they even put that stuff there? What is that mechanic trying to accomplish other than be annoying?
That's because it IS a recreation of a Diablo-like(Divine Divinity), just in a TBS format. The similarities are too numerous.
The game is ... just infuriating. But it isn't bad. Far from it. It simply offers things I am not looking for and doesn't really offer things I am looking for. = a bad romance. Next.
Move your mouse over a barrel.
Press and hold left mouse button.
Move your mouse.
There's quite a few legitimate points of criticism for this game (especially in the latter parts), but at some point "criticism" turns into "stupidity".
DOS:EE is very much anti-casual and aimed at a rather specific demographic. It's not very surprising if one doesn't like the game.