Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

View Stats:
jboord44 Nov 4, 2018 @ 9:10am
Rock paper scissors is ruining this game for me
I know it sounds petty and stupid but I never win it, it's the most frustrating cop out of a mechanic I've ever seen. There should be a way to truly win an argument or gain an advantage. Resorting to rock paper freaking scissors is ridiculous and maddeningly frustrating.
< >
Showing 1-14 of 14 comments
Sunsetter Nov 4, 2018 @ 9:16am 
Yeah, it's more than a little silly.
Think there's a mod to remove it though
Dragon Nov 4, 2018 @ 9:31am 
I disagree with the first two posts.

I feel RPS adds excitement & dynamic fun to the game. Games without it, like DOS 2, are much more boring.

In DOS 2, all "persuasion" is won or failed solely based on to what extent you wasted a ton of points by dumping them into the Persuasion stat. There is no interactivity or dynamism or unpredictability in that system. And if you didn't waste a lot of points on it, then you can never Persuade anyone of anything in that game. That RPS-lacking system is therefore not fun at all.

As for the OP saying he can never win RPS in DOS 1, there's two solutions to that:

1. Boost the stat that increases your odds/speed of winning.

2. Quicksave before every roll, and then if the roll doesn't go your way, press Quickload. Repeat as many times as necessary. You'll always be a winner if you do that.
Last edited by Dragon; Nov 4, 2018 @ 9:32am
BurningFalcon Sep 28, 2020 @ 1:43pm 
Originally posted by Dragon:
I disagree with the first two posts.

I feel RPS adds excitement & dynamic fun to the game. Games without it, like DOS 2, are much more boring.

In DOS 2, all "persuasion" is won or failed solely based on to what extent you wasted a ton of points by dumping them into the Persuasion stat. There is no interactivity or dynamism or unpredictability in that system. And if you didn't waste a lot of points on it, then you can never Persuade anyone of anything in that game. That RPS-lacking system is therefore not fun at all.

As for the OP saying he can never win RPS in DOS 1, there's two solutions to that:

1. Boost the stat that increases your odds/speed of winning.

2. Quicksave before every roll, and then if the roll doesn't go your way, press Quickload. Repeat as many times as necessary. You'll always be a winner if you do that.


No, I'm seriously furious about this feature right now.

I think it's nice to have characters argue about it, presenting their different point of view, but I don't want to be forced to a decision by total randomness. That's just nonsense.
It's good as a tie-breaker if you either don't know what to choose or if you're arguing with your friend in coop. But as long as you agree in the end, this whole system ruins SP hardcore.
charliechuckleberry Sep 29, 2020 @ 12:26am 
I don't like the rock paper scissors game too. Far too random, and slow. Couldn't they at least make it faster?
naphouse Sep 29, 2020 @ 2:48am 
Press space to auto resolve the game, much quicker.
BurningFalcon Sep 29, 2020 @ 10:47am 
Originally posted by naphouse:
Press space to auto resolve the game, much quicker.
Yea, but according to a couple of comments auto-resolve is still totally random. So there's that.
charliechuckleberry Sep 29, 2020 @ 11:47pm 
Originally posted by naphouse:
Press space to auto resolve the game, much quicker.
I thought spacebar was auto lose. I've never won a minigame using spacebar.
naphouse Sep 30, 2020 @ 1:46am 
I've won with the spacebar even when my stat level was below the opponent. I've only recently started using it, but for so far it seems about 50/50.
v0 Oct 1, 2020 @ 1:41am 
ime game's following simple rps strat against normal human behavior.. if you play against that strat your odds're noticeably higher
BurningFalcon Oct 1, 2020 @ 9:05am 
Originally posted by v0:
ime game's following simple rps strat against normal human behavior.. if you play against that strat your odds're noticeably higher

What's the strat?

I did two of these with only choose the same every time.
And once I lost by one round and the other time I won by one round.
It only picks random 50/50 between the remaining choices.

Maybe with a little tweak in one direction according to the difference in charisma or something like that, not know the stats right now that are ingame.
Originally posted by BurningFalcon:
Originally posted by v0:
ime game's following simple rps strat against normal human behavior.. if you play against that strat your odds're noticeably higher

What's the strat?

I did two of these with only choose the same every time.
And once I lost by one round and the other time I won by one round.
It only picks random 50/50 between the remaining choices.

Maybe with a little tweak in one direction according to the difference in charisma or something like that, not know the stats right now that are ingame.
It's pure ♥♥♥♥♥♥♥♥, there's no strat.

Why would anyone waste time programming an AI for the rock, paper, scissors game? It plays perfectly with Random(1,3, integer).
Bloodwest Oct 2, 2020 @ 1:27am 
at least you have chance to persuade a character without putting points into charisma, while in d:os2 they literally restricted all the talking to one character from your party unless you decide to raise persuasion for everyone OR you can just ignore persuasion and have everyone outside "peace zone" all over you because everything wants you dead and you'll be forced to neutralize them in 99.99% cases. not a big deal for me though but I appreciate having options.
Strauss Oct 2, 2020 @ 3:06am 
Just revisit the game, rock paper scissors seem easy now.
If argument with Main Character 90% of the case :
* Next move usually to the right
e.g if the first move use scissors, then next move mostly stone.
Only in few event that not follow this rule.
* Usually continue from the last argument

If argument with NPC, 90% of the case, next move usually to the left.
e.g if the first move use scissors, then next move mostly paper.
BurningFalcon Oct 2, 2020 @ 5:48am 
Originally posted by Bloodwest:
at least you have chance to persuade a character without putting points into charisma, while in d:os2 they literally restricted all the talking to one character from your party unless you decide to raise persuasion for everyone OR you can just ignore persuasion and have everyone outside "peace zone" all over you because everything wants you dead and you'll be forced to neutralize them in 99.99% cases. not a big deal for me though but I appreciate having options.


Oh yea, it's so great that I got the chance to persuade myself with a random minigame.

Originally posted by Strauss:
Just revisit the game, rock paper scissors seem easy now.
If argument with Main Character 90% of the case :
* Next move usually to the right
e.g if the first move use scissors, then next move mostly stone.
Only in few event that not follow this rule.
* Usually continue from the last argument

If argument with NPC, 90% of the case, next move usually to the left.
e.g if the first move use scissors, then next move mostly paper.

If this was directed to me, then there is no "revisit ge game now", as I'm already playing it again after a real long time.
It's random. And it's garbage as long as you have to play through this against yourself.
So now, I simply avoid this minigame by having one main character agree with the other on the second or third option, depending on which outcome I wanna have, which sadly skip out great dialogues...
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Nov 4, 2018 @ 9:10am
Posts: 14