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Whether you're bad or not depends on your playstyle or if you're stubborn to adapt. There's nothing wrong with dying as new players to the game. If you give out "more" details of your playthough we can dissect the issues more clearly.
In battle, early on, grenades are extremely useful. Pick up every empty bottle and fuse you come across. Combine with oil and ypu have a fire grenade. These are powerful and really can control the direction enemies move in battle as well as give lots of damage. Lots of early fights are against undead so the fire lights their poison on fire. One member should have pinpoint so the throws are accurate.
For the rest, getting equipment equal to your level is also key.
antler + knife = knockdown arrowhead
Teeth + knife = stunning arrowhead
Empty Bottle + barrel of oil = bottle of oil, bottle of oil + fuse = firestorm grenade
Empty potion bottle + ooze barrel = vial of poison, vial of poison + empty grenade = toxic grenade.
easily purchased from shops.
you take 1 level of man at arms, 1 level of scoundrel you can get pinpoint (grenades go where you throw them) and grenades have greater distance)
which heals 15% HP for 3AP. or 30% if you take the trait to double the power of food. Found myself using that more to top myself off in between fights but not during fights, what is causing you to die? per se? seems like you were approaching the combat wrong.
I mean just drop a teleport pyramid, start combat, and teleport to the pyramid, this keeps you from those nasty combats where you are either surrounded or otherwise like to withdraw, and then just either burst some barrels or otherwise use grenades or arrows to make the terrain damaging. everything should die before it hurts you, then have jahan fix the terrain with Rain.
oh you are dying from... walking thru traps? stop doing that.
have someone with high PE detect the traps, then typically shoot them from range with bows to explode them or if that doesn't work some barrels thrown on top of them generally shuts them off.
scoundrel skill gets you the walk on air skill that allows you to... ignore terrain damage while active. I dont get why you are getting trapped all the time.
I suppose a large stack of food on hotkey helps survive that sure. fish are like 3 gold for dinner. but you are supposed to avoid traps.
Rangers are a bit stupid early. Always use a skill or an arrow to hit properly. Higher perception improves your aim over distance later in the game. But early on, you miss normal shots a lot. The only Ranger skill early is ricochet so you will use arrows a lot. There are lots in the game though.
I don't have the calculation offhand but the accuracy isn't just your stats. It is your stats combined against theirs for accuracy. Early in the game is brutal.
I usually make my Ranger a hybrid with magic. That way they are useful in multiple ways. If all my ranger skills are in cooldown, I can cast a spell to help my party.
As a gamer with absolutely no experience in this kind of game genre I picked the easiest difficulty level. The only similar game with tour-based combat mechanic I played is Darkest Dungeon (where I was very successfull). I started Divinity with completely no wisdom about the game at all.
Right now I am about ~20 hours into the game. I just got to the forest... In my opinion picking the easiest difficulty was a mistake. Unfortunately the fights are just too easy for me... for now. I don't know what will come next to me to fight against. Please do not spoil the future.
My team:
- sorceress (fire3 + earth1) ... I am thinking about teaching her black magic or water. Is it a good idea? I think there is no talent worth investing a point or am I understanding the game wrong?
- The guy with crossbow who is able to speak to annimals... I don't know how do you call this class with English. I have no idea how to build this character. Blind guessing... I am investing the points to whatever I think it might be a good idea.
- The fighter woman I meet in Cyseel tavern.
- The wild archer woman which "the legion" caught in a cage
There was only 2 situations where I had to resurect one of my characters. The fight in black(Pontius) cave with some weird red monster. He instant killed my sorceress in the very first turn. And the second fight was in a cave north of Cysell where you fight against some monster-robot which was built by the Mage who greeted you at the begining of the game. He's name is Archi(?) I might misspelled his name.
I think the most important element to be successful in this game is to understand the combat mechanics. From a certain perspective it is simmilar to Darkest Dungeon. You need to know how to properly utilize your team. You need to know how to use the skills efficient. If you are missing something then go to the merchant and take a look if he sells other skills in your branch which you might use correctly in some situations. What is also very important is to take advantage of the terain you are fighting on and the elements you fight with. Put oil on the ground so the enemies are slowed down. Fire it up to burn them. You can put some ice on the ground so the enemies slip and fell on the ground. Throw poison cloud on the skelletons and then put some fire into it to make a nice explosion and blow them out. Throw a water baloon and then electricute the area to stun you enemies. What I want to say here is that you just have to be crative. That is all. Do not underestimate your enemy and don't be excessively overconfident.
For OP, one tio for arrows it to buy every antler or tooth you see at vendors no matter what. They are only 5 each and can be made into knockdown and shock arrows. That way you always have a good supply for cheap.
magic wise, if you want to go multiple routes.... its 15 points to master a skill, going to 10 points for 4 points in a skill gets you 1 less master spell slot.
you get ~45 skill points in a run. + the initial ones so 50ish
so you could go 3 mastered skills, or 5 skills to level 4. I managed to get Jahan to level 4 with most spell schools, I think he's level 3 with witchcraft. Fire, Earth, Ice, Wind, Witchcraft
he functions well. because they are all INT based skills. and he's not that weaker than a full master.
so your team is apparently a mage, a Crossbow user, Baidotr, and Madora.
Never really been tempted on Madora. but I use a similiar team.
2 bow users, 1 mage and 1 sword and shield user.
the bulk of the sword and shield user's utility is its ability to carry things, (barrels, grenades, etc) so I didn't give it a 2H weapon because it didn't seem worthwhile to give up safety for more damage.
but you are doing fine. i'd prefer the thief over madora. give him some man at arms and two super daggers.
The "guy with crossbow" is a Wayfarer class. Any hints in which way build this character up? So far he is doing just fine. I made him a glass cannon. He's is able to give some punch with his crossbow and what is more important he can summon a spider which sometimes helps a lot. Anyway there are 6 unused points right now. Not sure where to invest them.
It seems teaching the sorceress 2'nd branch spells is not a bad idea after all. Any hints which talent should I give her? I can't decide. Everything on the list looks worthless to me. (To the OP. Based on enemies you are fighting against you can always change the weapon. For example. My sorceress is not able to cast water spells (yet...) so someone could say she can do nothing during a fight against fire elementals. Not true! Give her a wand with water damage and she will shred them into pieces in no time :)
Same thing with Baidotr... Do not sell magic wepons (bow for this example) with certain elemental damage. You can use them against some enemies in the future. I made her glass cannon as well. Needs to stay behind otherwise she will die very soon. However she has this talent where enemies rather to attack other party members first (not sure how to call this talent in English) so being a glass cannon is'nt a problem after all and extra AP are very useful :)
Madora is using double-hand sword in my setting. I like the character to be honest. She is able to traverse a long distance while hitting multiple enemies and throw them on the ground at the same time. (Baidotr has a talent with a damage bonus against enemies on the ground). If she is surrounded by multiple enemies she can hit them all with her wortex skill. If HP goes down under 30% she will hit stronger (talent). I give her every time lot of potions and elemental-avatar scrols to get some bonus resistance in case she needs to be poisoned or fired up :)
I hope I have made some sense out of it... Creativity is a key in this game.