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Out of curiosity I once played without stealing, without charme and without bartering (even not using related gear). The difference? Noteable ONLY very early game when you are desperate for some low level spells to round out your party. At around level 6 crafting and looting net you all the money you NEED, after level 10 you will have a hard time to spend the earned money on something useful.
In EE the devs countered the eartly game money cxrunch - they implemented a boring, but easy to use, function that nets you 4 times 800 gold = 3,200 gold. That makes stealing completely obsolete.
I usually end a game with anything between 150,000 and 300,000 gold. In the instance I discarded stealing it was ONLY 120,000 before the final boss. Meh :-).
Regards,
Thorsten
did you try multiclassing? it is very expensive.
If that means hybrids, yes, I use them a lot. If that means completely respeccing and more than once, no, no need to do that.
Regards,
Thorsten
Now if you multiclass, these items are a cornerstone. The shadowdancer requires high dex and int, with high movement and action points.
my bet thorsten'll answer if you know what you're doing these items're luxury.
what do you mean?
I guess so. But it's hard to confine what is and what is not necessary. For example, talking about bracers and rings. A level 18 bracer gives +1 in your weapon ability and +2 in an attribute with some extra lines; a ring +2, +2, +2, and another line. By using these, you save 5 ability points and get for example 4 constitution, 4 speed and 4 perception, with an immunity. Mix it with water of life and it's 7 constitution, an attribute that grows exponentially. Is it a luxury or an interesting acquisition? Imagine a first-time playthrough in honour mode or playing as it should be.
it's a good point, but many people play to min-max their builds as much as possible. And many others who play for fun experienced difficulty surviving the battles during their gameplay. There is even a guide to discourage ragequit. Knowing the best equipment available makes trading more interesting, helps playing the game to its fullest -as in buying scrolls or understanding what sense that vendors selling scrolls make when you can just acquire a skillbook-, helps saving ability points so you can expend them in having more fun, and helps a lot in battle. Not like crafting for the money to save 300k doesn't require a lot of time in the first place.