Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

View Stats:
Doskias Nov 24, 2018 @ 3:38am
Stealing is OP?
Hi, I start play Divinity Orginal Sin. I enter the town, and with use sneak. I steal two house in town, and I think game with this way is not fun because I get to powerfull heroes. Am I right?
< >
Showing 1-15 of 20 comments
Dragon Nov 24, 2018 @ 3:59am 
IMO no, it's not OP, because there is a limit to the amount of stuff that you can steal (meaning if you steal something once, you can't steal that same exact thing again a second time).
Last edited by Dragon; Nov 24, 2018 @ 4:00am
bunny de fluff Nov 24, 2018 @ 4:04am 
HaHA! If only this was true. Stealing is not op, it only nets you trivia things. The possibility of stealing only serves to satisfy your thief fantasy. Even the skills and items along the Charm skill is not op most of the time. You will know later.
musashi Nov 24, 2018 @ 5:05am 
It helps a lot early game. Are you playing on tactician?
thorha Nov 24, 2018 @ 10:29am 
Originally posted by Pawel_G:
Hi, I start play Divinity Orginal Sin. I enter the town, and with use sneak. I steal two house in town, and I think game with this way is not fun because I get to powerfull heroes. Am I right?

Out of curiosity I once played without stealing, without charme and without bartering (even not using related gear). The difference? Noteable ONLY very early game when you are desperate for some low level spells to round out your party. At around level 6 crafting and looting net you all the money you NEED, after level 10 you will have a hard time to spend the earned money on something useful.

In EE the devs countered the eartly game money cxrunch - they implemented a boring, but easy to use, function that nets you 4 times 800 gold = 3,200 gold. That makes stealing completely obsolete.

I usually end a game with anything between 150,000 and 300,000 gold. In the instance I discarded stealing it was ONLY 120,000 before the final boss. Meh :-).

Regards,
Thorsten
musashi Nov 24, 2018 @ 12:16pm 
Originally posted by thorha:
Originally posted by Pawel_G:
Hi, I start play Divinity Orginal Sin. I enter the town, and with use sneak. I steal two house in town, and I think game with this way is not fun because I get to powerfull heroes. Am I right?

Out of curiosity I once played without stealing, without charme and without bartering (even not using related gear). The difference? Noteable ONLY very early game when you are desperate for some low level spells to round out your party. At around level 6 crafting and looting net you all the money you NEED, after level 10 you will have a hard time to spend the earned money on something useful.

In EE the devs countered the eartly game money cxrunch - they implemented a boring, but easy to use, function that nets you 4 times 800 gold = 3,200 gold. That makes stealing completely obsolete.

I usually end a game with anything between 150,000 and 300,000 gold. In the instance I discarded stealing it was ONLY 120,000 before the final boss. Meh :-).

Regards,
Thorsten

did you try multiclassing? it is very expensive.
thorha Nov 25, 2018 @ 3:58am 
Originally posted by musashi:

did you try multiclassing? it is very expensive.

If that means hybrids, yes, I use them a lot. If that means completely respeccing and more than once, no, no need to do that.

Regards,
Thorsten
musashi Nov 25, 2018 @ 5:58am 
I mean that as you level up the vendors offer items with better bonuses. For example, at level 18 a top of the class ring can give up to 6 attribute points, maybe more. That's 4 attribute points more than a good ring usually gives. So it's an interesting investment. Getting your characters up to date with these items takes a load of money. For example, at lvl 18, this ring can cost up to 10k. Multiplying that by the number of gears and accesories a character can wear, plus playing with 4 characters, plus enchanting the pieces of armor takes a load of money. As much as crafting for the money makes. It's a money sink. One either stays idle waiting for the vendors to refresh their stores in order to stockpile on mats -while resisting the temptation of buying any OP item- or expend as much money as you make.

Now if you multiclass, these items are a cornerstone. The shadowdancer requires high dex and int, with high movement and action points.
v0 Nov 25, 2018 @ 10:30am 
Originally posted by musashi:
Now if you multiclass, these items are a cornerstone. The shadowdancer requires high dex and int, with high movement and action points.

my bet thorsten'll answer if you know what you're doing these items're luxury.
musashi Nov 25, 2018 @ 10:39am 
Originally posted by v0:
Originally posted by musashi:
Now if you multiclass, these items are a cornerstone. The shadowdancer requires high dex and int, with high movement and action points.

my bet thorsten'll answer if you know what you're doing these items're luxury.

what do you mean?
Jouchebag Nov 26, 2018 @ 6:28am 
The iteams are a luxury; they are only there to make you more comfortable but they aren't necessary to complete the game.
musashi Nov 26, 2018 @ 8:19am 
Originally posted by Jouchebag:
The iteams are a luxury; they are only there to make you more comfortable but they aren't necessary to complete the game.

I guess so. But it's hard to confine what is and what is not necessary. For example, talking about bracers and rings. A level 18 bracer gives +1 in your weapon ability and +2 in an attribute with some extra lines; a ring +2, +2, +2, and another line. By using these, you save 5 ability points and get for example 4 constitution, 4 speed and 4 perception, with an immunity. Mix it with water of life and it's 7 constitution, an attribute that grows exponentially. Is it a luxury or an interesting acquisition? Imagine a first-time playthrough in honour mode or playing as it should be.
Jouchebag Nov 26, 2018 @ 8:32am 
Playing as it should be is what ever difficulty the player enjoys being on. Arbitrary challenge is for a very select few.
musashi Nov 26, 2018 @ 8:34am 
what about the advantages the gears provide?
Jouchebag Nov 26, 2018 @ 8:41am 
I think the "ideal" game is an "average" play-through and most people won't min-max to worry about gear on that level. They'll just play it for fun.
Last edited by Jouchebag; Nov 26, 2018 @ 8:41am
musashi Nov 26, 2018 @ 8:58am 
Originally posted by Jouchebag:
I think the "ideal" game is an "average" play-through and most people won't min-max to worry about gear on that level. They'll just play it for fun.

it's a good point, but many people play to min-max their builds as much as possible. And many others who play for fun experienced difficulty surviving the battles during their gameplay. There is even a guide to discourage ragequit. Knowing the best equipment available makes trading more interesting, helps playing the game to its fullest -as in buying scrolls or understanding what sense that vendors selling scrolls make when you can just acquire a skillbook-, helps saving ability points so you can expend them in having more fun, and helps a lot in battle. Not like crafting for the money to save 300k doesn't require a lot of time in the first place.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Nov 24, 2018 @ 3:38am
Posts: 20