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Those games are not isometric rpgs.
DOS1 and DOS2 are both isometric rpgs. The camera works exactly the way it is supposed to work.
1. DOS 2 constantly features horribly-designed maps in which the only way to progress is to find the one exact spot which the devs have arbitrarily designed as the place where you can transfer from a higher elevation to a lower one, or vice versa. Except that the map gives you no indication whatsoever as to where those elevation-transfer spots actually are. And so you naturally follow the path to where the map makes it look like the points of elevation-transfer logically would be: except then you find out that the elevation-transfer points aren't actually located there.
Consequently, you are forced to go on incredibly aggravating sprees of pixel-hunting madness. This will invariably result in tons of going around in circles and backtracking to the same places you've already been to dozens of times previously.
2) DOS 2 features horrible companion AI, which dictates that your companions will always stop moving if you run your own character across a dangerous surface (even though those surfaces aren't actually dangerous in DOS 2 99% of the time, and therefore have no point to even exist in that game [and so it's terrible design that they do anyway], but that's another topic that could fill many pages all on its own) i.e. a poison cloud.
Thus, you suddenly find yourself alone, and discover that your allies in DOS 2 are 15 screen behind you. And you have to manually go all the way back to get them, which is a huge & tedious & incredibly aggravating waste of time & energy.
To be fair, DOS 1's companion AI is also very bad...they will walk right over deadly surfaces and get themselves killed, when there is no reason why they needed to do that. But that problem is actually far less annoying than how in DOS 2 they just stop moving and then get stuck way behind where your main character actually ends up being before you notice your companions have stopped following you.
3) DOS 2's screens, more often than not, constantly become a cluster#*$!@ of visual clutter than makes seeing the ground you are standing on and that surrounds you, and/or your own characters, all-but impossible much of the time.
DOS 1 also has this problem to some extent, but to a much lesser degree than DOS 2.
Point 2 above is nonsense. Companions do not follow through surfaces because that is what the players of DOS1 said they hated about DOS1. The only way this can cause you to find yourself with just the character selected, while everyone else is far behind is if you are extremely innatentive to what is going on. Could it happen once? Sure. But after that, if it continues to happen it is because you are not paying attention.
If you want your party to pass a harmful surface in DOS2 you either remove the surface and walk through the cleared path, or you command each character to walk through it. How this can cause someone to repeatedly 'lose' the rest of their party is a mystery.
Point 3 is up to the player. There's plenty of ways to remove surfaces. Only reason to end up with a ♥♥♥♥♥♥♥♥♥♥♥ is if you let it happen. However, smart players will turn those surfaces to their own advantage.
In summary, Dragon is someone with far more issues than the game has. So much so that they obsessively rant about DOS2 on a nearly daily basis.
*sad*
Thanks. That's exactly my experience as well with dos:ee too. There is a mod for the camera but unfortunately I like to play with an Xbox 1 controller even with PC.
So, those things coupled with no quest guidance at all means I won't be purchasing dos 2.
Good choice