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This also gives you an idea about the resistances they have, including their body building and willpower.
Another thing that might help is using weapons having the extra beneficial effects the spells can give you too.
What also helps, use summons. Spiders have the option to weaken an opponent, undead warriors and wolves can cause bleeding, elementals can pass their element (i.e. fire, frost) on opponents.
For mages it's a good idea to increase intelligence a lot. This will increase the strength of the spell and thus the chance to get an additional effect. Dexterity does the same thing for rangers and rogues.
And last but not least, if you're using mages, start dual wielding wands. Using two wands with the same damage; or even better; two with different damage help a lot to bring an oponent down.
There are opponents, however, who'll resist all side-effects. Yet, when being smart; i.e. use a waterbomb, followed by a freeze bomb to create a slippery floor, you might still be able to trigger some side effects giving you the advantage.
Thorin :)
Other than that, for Willpower-based spells Drain Willlpower (Witchcraft) removes 5 willpower from enemies, which is the entire resistance.
For Bodybuilding-based ones, Divine Light (Man-At-Arms)... is worthless, because it needs to pass Bodybuilding to reduce Bodybuilding. Which isn't going to happen reliably if you can't pass it in the first place.
Also, I'd advise you when buying/choosing items for your character, prioritize stat boosts instead of damage or armor.
For stuns, use rain before using the abillities that stun. It makes them pretty much always stun your oponent. Casting the rain abillity directly on the enemy creates a watter puddle that you can electrify that will raise the chance of him getting stunned.
Archers also have a good arsenal of CC arrows, and the AOE (area) ones are especially good.