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In Divinity Orignal Sin 2 it is a party wide buff and it does not matter who opens the container.
Yes, but it didn't start out like that in DOS 2. Rather, they patched it in due to a (rightful) backlash of players who demanded it.
But they didn't go far enough. They should have done the same thing to Bartering as well. Since they didn't, buying & selling is still a major pain.
It is far closer to irrelevant with bartering compared to lucky find. Lucky find matters over the course of the whole game.
But bartering does not. Money is extremely plentifull over the course of the whole game. The small benefit of selling and buying everything with a bartering character is meaningless in the end as you finish the game with more gold than you will ever spend.
And, there is a simple alternative that gives the same benefit to all your characters. Just gift a few items to any vendor you know you will visit multiple times to increase their reputation to max and that lowers prices more than a high barter score alone would.
In the top right of the trade window is your reputation score with the vendor. It maxes out at 100. Give him a couple items for free and it will hit the max of 100 and you will get much better prices from that vendor.
Everything that affects your party reputation, and individual character reputation with every single npc in the game has an effect on trade prices. It is one of the basic mehcanics of the game. And it is one of the primary reasons the devs don't allow you to take your character out of one game and jump into a different game. Your reputation with npcs wouldn't make sense in combination with quest progression statuses from one game to the other.
And a gift simply means put something in trade window and don't take anything from him, and don't hit the 'balance' button to put his gold in. Leave his side empty and click to complete the trade. He'll say thanks and you will see your reputation go up.
No one cares about the "reputation" mechanic though, yet tons of people care about taking their own characters into multiplayer. So to forbid the latter due to the former makes no sense.
The demon in Homestead who wants you permanently to give him your attribute points in exchange for raising your reputation is the biggest scammer of an NPC that I've seen. That character is straight up taking advantage of players who don't understand what is going on. No player who does understand what is going on would ever agree to that scam deal. It was reckless on the devs' part to allow such a scam into the game.
You are obviously wrong. There have been only a small number of threads on the topic over the past two years.
There has been a clear consensus that not just the reputation system, as I said that is just one of the reasons mentioned, but all the reasons given by the devs for disallowing jumping into other games actually result in a better game.
My Marine Mechanic shop. We get beer and gifts all the time, it results in work getting done faster for the customer usually.